Jump to content

Training Area please



48 replies to this topic

#1 PlanoChase

    Member

  • Pip
  • 13 posts
  • Locationsomewhere in the Dallas/Ft. Worth area

Posted 24 February 2012 - 09:10 PM

I would be very happy if there was some kind of firing range where we could test out new weapons before we get into combat. Also, speaking for myself, I would need some place where I could drive my mech and try out different control schemes without worrying about staying alive. In all my years of gaming I've noticed that very few games give players this ability and it can restrict someone's game play when they need to learn controls, weapons, and whatever else while they are actually playing the game. Thanks.

#2 Bluey

    Member

  • PipPipPipPipPipPipPip
  • 948 posts
  • LocationAnatolia

Posted 24 February 2012 - 09:15 PM

View PostPlanoChase, on 24 February 2012 - 09:10 PM, said:

I would be very happy if there was some kind of firing range where we could test out new weapons before we get into combat. Also, speaking for myself, I would need some place where I could drive my mech and try out different control schemes without worrying about staying alive. In all my years of gaming I've noticed that very few games give players this ability and it can restrict someone's game play when they need to learn controls, weapons, and whatever else while they are actually playing the game. Thanks.


Your Mech Bay will allow you to see color scheme
Your Weapon stats will give you info about range of your weapons.

Accruately in Inner Sphere training around with mechs are uncommon.

#3 osito

    Member

  • PipPipPipPipPipPip
  • 360 posts
  • LocationSan Diego, ca

Posted 24 February 2012 - 10:45 PM

For training i would love them to have some sort of factional battle academy. A place were you learn to move your mech and gunnery ranges. I would love to see each factions main academy for these function. For the mercs and wolves out there have them go through outreach for their training.

#4 Grithis

    Member

  • PipPipPip
  • 85 posts
  • LocationStuarts Draft, Va

Posted 24 February 2012 - 11:24 PM

View PostBluey, on 24 February 2012 - 09:15 PM, said:


Your Mech Bay will allow you to see color scheme
Your Weapon stats will give you info about range of your weapons.

Accruately in Inner Sphere training around with mechs are uncommon.


Having read every BT novel, (before the jihad and dark age, where my knowledge ends) I call shenanigans!

Jerimiah Rose and the Black Thorns train using thier onboard computers to simulate damage. Wolfs Dragoons does the same, all tied to a central monitoring station. The Gray Death Legion uses full simulation pods. Various house units use various training techniques. These vary from primitive sensors attached to rocks that project an image of a mech to the pilot, all the way to live fire exercises with low power lasers and "soft" rounds.

Without proper training, no soldier will last on the field. An army depends on the quality of it soldiers and the knowledge of it's commanders. A training ground in MWO only makes sense.

#5 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 24 February 2012 - 11:39 PM

There are plenty of Academies and training schools out there.
Off my head for the famous ones.

Davion
NAIS College of Military Science (Kai allard liao)

Kurita
Sun Zhang Mechwarrior Academy (Theodore Kurita / Hohiro)

Steiner
Nagelring (Victor Davion)

Comstar
Sandhurst Royal Military College

And of the course the infamous Star League Gunslinger programs that made the Clanners the excellent duelists they are.

#6 Polymorphyne

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 489 posts
  • Facebook: Link
  • LocationAustralia

Posted 24 February 2012 - 11:42 PM

Even just allow regiments/players to start thier own training battles so they can practice- though dedicated training maps/academies would be pretty cool.

#7 Mason Grimm

    Com Guard / Technician

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,886 posts
  • Facebook: Link
  • LocationToronto, ON

Posted 24 February 2012 - 11:44 PM

Moving this to Suggestions since that is the closest area that it fits.

#8 wwiiogre

    Member

  • PipPipPipPipPipPipPipPip
  • 1,281 posts
  • LocationNorth Idaho

Posted 25 February 2012 - 01:09 PM

this is a must have

#9 wwiiogre

    Member

  • PipPipPipPipPipPipPipPip
  • 1,281 posts
  • LocationNorth Idaho

Posted 25 February 2012 - 01:11 PM

but with all training this should have an ingame cost either put up by the House, Merc Unit or the Individual out of their own in game currency.

just saying, sims, training rounds are expensive as is the upkeep on a mech running around in the field

chris

I would gladly pay for this as well as pay for with ingame currency the ability to test drive a new mech before purchasing it, kick the tires per se.

#10 TimberJon

    Member

  • PipPipPipPipPipPip
  • 361 posts
  • LocationLos Angeles, CA

Posted 25 February 2012 - 01:38 PM

Same as today, you would have Virtual training simulations for any modifications to an advanced war machine.

I say, in your mechbay or whatever, when you change your loadout, you should be able to activate a toggle that would quickly load you into a terrainless (holodeck anyone?) virtual room built for weapons of all ranges, with staggered targets setup at small, medium and long range. This way, a seperate room does not need to load based on your weapons, and you can test weapons of all ranges quickly to see if they perform as you like.

You shouldn't launch onto a training ground, just a virtual room from within the mech bay. You can also test out your jump capacity and running speed, etc... This virtual room would need to be loaded with things to test the entire range of 'Mech systems and modules. It is a much more simple provision than a fully loaded map with the same demo systems in place.

@EDMW, BRAVO! Graduation from one of these military academies might provide a way to add a specialist area to your skill tree that is specific to each school. It would certainly be nice to align yourself with the academy of your choice. +1 to you sir!

#11 Vernius Ix

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 405 posts
  • LocationOscar Mike

Posted 25 February 2012 - 01:47 PM

I agree completely with the op. Even if it was just a flat desert plain we could run around on to try out new control setups and the like.

#12 PlanoChase

    Member

  • Pip
  • 13 posts
  • Locationsomewhere in the Dallas/Ft. Worth area

Posted 25 February 2012 - 10:51 PM

glad i'm not the only one who thinks so. hope it gets done.

#13 Bluey

    Member

  • PipPipPipPipPipPipPip
  • 948 posts
  • LocationAnatolia

Posted 25 February 2012 - 11:29 PM

View PostGrithis, on 24 February 2012 - 11:24 PM, said:


Having read every BT novel, (before the jihad and dark age, where my knowledge ends) I call shenanigans!

Jerimiah Rose and the Black Thorns train using thier onboard computers to simulate damage. Wolfs Dragoons does the same, all tied to a central monitoring station. The Gray Death Legion uses full simulation pods. Various house units use various training techniques. These vary from primitive sensors attached to rocks that project an image of a mech to the pilot, all the way to live fire exercises with low power lasers and "soft" rounds.

Without proper training, no soldier will last on the field. An army depends on the quality of it soldiers and the knowledge of it's commanders. A training ground in MWO only makes sense.


What he meant *personal* field training not academy or VR pod.Taking a mech to a spin without a commander.Sure just take the 11 000 000 cbill mech and went where you want shoot your guns.

Maybe a Training course server or House academy map would do.

#14 Naduk

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,575 posts
  • LocationAustralia

Posted 26 February 2012 - 01:45 AM

View Post[EDMW]CSN, on 24 February 2012 - 11:39 PM, said:

There are plenty of Academies and training schools out there.
Off my head for the famous ones.

Davion
NAIS College of Military Science (Kai allard liao)

Kurita
Sun Zhang Mechwarrior Academy (Theodore Kurita / Hohiro)

Steiner
Nagelring (Victor Davion)

Comstar
Sandhurst Royal Military College

And of the course the infamous Star League Gunslinger programs that made the Clanners the excellent duelists they are.


don't forget all the sim pits on Outreach

#15 Morgana

    Member

  • PipPipPipPipPipPipPip
  • The Bold
  • The Bold
  • 647 posts
  • LocationCleaning 10-year old dust out of Cockpit!

Posted 26 February 2012 - 08:25 AM

View PostBluey, on 25 February 2012 - 11:29 PM, said:

Maybe a Training course server or House academy map would do.


I agree that a training room would be beneficial. Yes, those of you who join a Faction, will probably be trained by someone in your House. However, a place that new players, (totally new to Mecha games altogether, and yes, we DO want to get and retain their interest) can go, and find someone that will help walk them through, would be a great asset if we want to expand upon our player base.

#16 Exilyth

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,100 posts
  • LocationTerra

Posted 26 February 2012 - 08:53 AM

Imho, being able to fire up some maps without any other players (or, only some friends) would be pretty usefull.
You could famillarize yourself with your mech and/or train some tactics without disturbing 'normal' matches.
Only a subset of all maps should be available, so you still have maps you can't prepare for.

Still, having special training courses available later would be great.

#17 Sir Aaron

    Member

  • PipPipPip
  • Knight Errant
  • 61 posts

Posted 26 February 2012 - 11:56 AM

Too if we are already on the topic a curse that allows us to learn walking in a Mech as well as some moving targets (and may it only be from left to right dosn't matters as long as it is moving ;p) Maybe even some that suddenly pop up. Another thing would be extremely lovely if you could walk that curse BEFORE you buy a Mech. (Although you will reconfigure it later it would suck to spend a LOT of c bills on a mech you hate later because it is so daaaaamn slow or something like that)

#18 Kenyon Burguess

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 2,619 posts
  • LocationNE PA USA

Posted 26 February 2012 - 12:15 PM

just an open instance would do. let people run around and blow up some buildies to learn the operation of their mechs

#19 El Loco

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 395 posts
  • LocationNew Haven, CT

Posted 26 February 2012 - 01:26 PM

I'd love the idea of academy training. Academies could serve as place for the tutorial. Later on, when you plan on purchasing a new 'Mech, you would need something else. Maybe a "backyard" at your retailer, where you can take the 'Mech on a short test run without being able to fire any weapons (cause why would you want to do that, if you're interested in purchasing the weapon carrying unit?).

#20 pursang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,877 posts
  • LocationSurrey BC, Canada

Posted 26 February 2012 - 03:02 PM

View PostBluey, on 25 February 2012 - 11:29 PM, said:


What he meant *personal* field training not academy or VR pod.Taking a mech to a spin without a commander.Sure just take the 11 000 000 cbill mech and went where you want shoot your guns.

Maybe a Training course server or House academy map would do.


Field training is about as common as infantry or armor training - what do you think pilots are supposed to do when they're not in a warzone? It's not like BattleMechs are fragile sports cars that need to be kept in the 'Bay to prevent them from self-destructing. Hell, there are 'Mechs that are several centuries old by the late 3040s.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users