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NO!! Mechwarrior is now Pay 2 Win :(


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#161 AlanEsh

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Posted 01 November 2011 - 04:27 AM

View PostTheRulesLawyer, on 31 October 2011 - 10:52 PM, said:



Because that $60 runs out in a month or two and you end up paying $30 a month to keep up under a p2w model. I'd rather have the straight up subscription model where we know the playing field is level. Very few games are able to make f2p work and instead end up p2w in order to get more people buying.

Spot freakin on.

#162 Erhardt

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Posted 01 November 2011 - 04:28 AM

View Postthorn, on 31 October 2011 - 01:23 PM, said:


Also I'm just kind of upset that this means no single player.

I'm not a huge fan of Multiplayer. I prefer having a story.

I'll miss the singleplayer component too. On the other hand, it sounded like the single player 'story' was going to be the same tired, worn-out tune of "your family was killed by your enemies and now you're out for revenge." which, frankly, has already been done to DEATH and back again in the Mechwarrior games (let-alone video gaming in general).

F2P makes me nervous though. I have this uneasy feeling it's going to feel cheap and watered-down vs. a paid, complete game, and I most assuredly don't want to have to grind my way up yet another freaking ladder in order to play with the mechs I want to play with. I get enough of that noise with Battlefield and Call of Duty, so **** on that idea.

I don't want to sound too negative, I really want this to be good, but after these last couple years of patiently waiting on this, finding out it's going to be some F2P affair with microtransactions rather than the full-on, truly robust mech sim we've been waiting for is kind of like getting my nuts curb-stomped by a fat guy wearing golf shoes.

#163 flashmozzg

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Posted 01 November 2011 - 04:33 AM

I think they are doing this because world of tanks was a very huge succes, and its F2P, not P2W.

#164 Dozer

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Posted 01 November 2011 - 04:37 AM

Again I would like to point out that F2P doesn't automatically mean a lesser quality game. We have (and have had) examples of both. The actual % numbers of those that fail purely due to the revenue model I would speculate that most of us really don't know outside of our own gaming experiences. We don't see under the hood at the business factors, we only speculate.

Let's side-line the issue and wait for the real meat and potatoes of the game to be released into cyber space. Let InfoTech come from the source, and analyse it when it does. Only then will the facts be revealed. The rest is simply noise...

Edited by Dozer, 01 November 2011 - 04:39 AM.


#165 alaric

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Posted 01 November 2011 - 05:14 AM

I am less concerned with f2p as I am with a (seemingly) complete lack of pve. But I will wait for more details before crying the sky is falling..

#166 Phytochrome

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Posted 01 November 2011 - 05:17 AM

I think Dozer's post above is spot-on. We need more information (and media releases) before we can make informed comments. A lot of speculation right now is just "poisoning the well": people taking wild ideas and predictions as fact.

#167 verus

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Posted 01 November 2011 - 05:30 AM

Me and a few friends play quite a lot of World of Tanks and if they can do a similiar free to play experience I´m all for it. Offer "gold" mechs that are not better than other mechs we can buy but a quick way for someone with money to get a bigger mech. Do it like that and I got no problems with it.

#168 Pimmeh667

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Posted 01 November 2011 - 05:32 AM

If it is similar to Freemium games like World of Tanks I see no problem.

#169 Anea Firsch

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Posted 01 November 2011 - 05:46 AM

Let the hype, paranoia and speculation begin. Wooo hooo! Let's just sit back and adopt a "wait and see" stance before getting our leiderhosen (I think I spelled that correctly) all in a knot!

#170 Mechteric

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Posted 01 November 2011 - 05:46 AM

Perhaps it will be more similar to the recently Free 2 Play Fallen Earth. Where you don't really buy your armor and weapons with money, but rather you can buy additional player slots, character appearance upgrades, and improved crafting ability of some kind. But none of it makes you more effective in combat.

#171 SleepySnek

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Posted 01 November 2011 - 06:05 AM

View Postorzorn, on 31 October 2011 - 01:58 PM, said:

I understand your concern. I've seen several games (mostly eastern) be ruined by pay-to-win schemes. However, I haven't seen a western game yet that went or was free-to-play turn into a pay-to-win situation.


Age of Empires Online (if what I understand) was outlined blatantly as a P2W game that's otherwise F2P. Battlefield Heroes might also count (it's a general consensus with it's community to spend at least $20 in order to play competatively).

Regardless, I say we sit tight, hold hands and wait for more of this. I don't think they'll be selling Clan weapons though such a store, but they might sell Polka Dot Coloured Mecha in the store instead.

As an Off Topic, anyone know the Era it's set in? Is this Pre Clan (e.g: Sedition Wars etc) still, Clan Invasion or Post Clan (e.g: The Word of Blake) era?

#172 Adridos

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Posted 01 November 2011 - 06:19 AM

I think it was stated that its pre Clan invasion.

#173 SleepySnek

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Posted 01 November 2011 - 06:22 AM

View Postadridos, on 01 November 2011 - 06:19 AM, said:

I think it was stated that its pre Clan invasion.


Ah, Cool.

Ah well, it's very much going to be a case of "the more you know" for me then X3

Back on topic, I stand by we should really sit and wait for more info before devolving into 4Chan-esque RAEG over everything. Let's keep it civil until then X3

#174 tennisen

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Posted 01 November 2011 - 06:55 AM

As a general rule I do not like F2P.I find F2P games can often end up un balanced in favor of payers, Costly since you need to unlock more play options or just plain lame because the dev stop working on the game if not enough sales are generated. Personally I would feel better with a subscription system but then again that my opinion and I dont mind shelling hundreds of $ a month feeding my gaming addiction!

#175 WhiteRabbit

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Posted 01 November 2011 - 07:04 AM

As long as casual gamers (casual as in not playing 5+hours a day) have a chance to see the good stuff, I'm as happy as ..... someone who's been waiting for a Mechwarriorgame quite some time :)

#176 selbie

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Posted 01 November 2011 - 07:09 AM

Thankyou for making this the first thread listed on the home page. I had a good laugh.
F2P does not mean you pay to gain an advantage. Not if you want your game to stay alive for more than 6 months.

#177 TheRulesLawyer

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Posted 01 November 2011 - 07:36 AM

View PostAzmodan, on 01 November 2011 - 01:06 AM, said:

a great F2P model is World of Tanks. http://worldoftanks.com/
i've played it for over a year now and the model of F2P it's just great. u can play for free all u want and u have access to all the content, but paying is worthwhile. because a game of that quality is not cheap and the devs need to be paid.



You have got to be kidding. Unless you *like* playing cannon fodder you have to pay to win in that game. Not to mention you can buy outright skill boosts, etc in their pay store that have direct effect on your stats, not just how fast you level. WOT is the most expensive game I've ever play in order to remain competitive.

#178 Wieland Calhoun

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Posted 01 November 2011 - 07:54 AM

There are a lot of games where F2P became P2W and ruined the balance and gameplay. There are a lot of games where it has been entirely, truly cosmetic and the game remained F2P and worked.

People who think F2P always becomes P2W are playing the wrong games.

Edited by wieland calhoun, 01 November 2011 - 07:54 AM.


#179 M Bison2

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Posted 01 November 2011 - 07:55 AM

As has been noted previously, I'd personally prefer things to stay somewhat like TF2. Anything with an in-game effect is obtainable through both play and purchase, and cosmetic items are available only through the store. That'd be perfectly alright, and if the general game quality is good enough I'd be happy to pay just to support the devs. Now, if they require an optional monthly payment to play the game normally, with the free gameplay inferior, I'd be disappointed.

#180 TheRulesLawyer

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Posted 01 November 2011 - 07:55 AM

I think everyone who thinks WOT is great has never played it at the top level. I was part of IR2- iron raiders 2, the elite arm of the clan that was completely dominating clan wars before I grew tired how how much it cost. Every clan wars game you go out with a full load of gold ammo and gold accessories. If you don't you lose because all the other tops clans *will* be using gold everything. If you play in the tournaments you better be outfitted the same way or you won't stand a chance.

It only works in pubs because the incidence of players using gold items is pretty low. You assume that one guy on a kill streak is just having a luck day. Maybe. But likely he's using gold ammo. I have friends who use gold ammo every once in awhile in pubs and they get significantly more kills with it.

So no, WOT is absolutely not a F2P. It is a P2W game. You can go in and have a good time without gold, but it absolutely does confer a significant advantage.

I love battletech. I've been waiting forever for a new game. An online multiplayer battletech sounds awesome. Just watch the p2w. I will absolutely pay for content. I will pay for cool things to make my mech special. I've payed for plenty of stuff in LoL and they don't twist your arm. However I've all but stopped playing WoT due to their model.





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