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NO!! Mechwarrior is now Pay 2 Win :(


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#241 Colaessus

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Posted 05 November 2011 - 09:05 AM

U mad bro?

Go play WoT.

#242 juxstapo

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Posted 05 November 2011 - 09:08 AM

Regardless of my opinion about the current business model, (I have no problem with it, btw), the fact remains that it has been over a decade since I've had a new MechWarrior game. I'm going to give it a chance regardless of the hoopla, and I rather suspect most people on here feel the same way.

#243 MaddMaxx

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Posted 05 November 2011 - 10:44 AM

Seeing as you can't BUY either Skill or Experience, I pity anyone who spends RL money trying to do so. :)

#244 Odin

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Posted 05 November 2011 - 10:58 AM

View Postjuxstapo, on 05 November 2011 - 09:08 AM, said:

Regardless of my opinion about the current business model, (I have no problem with it, btw), the fact remains that it has been over a decade since I've had a new MechWarrior game. I'm going to give it a chance regardless of the hoopla, and I rather suspect most people on here feel the same way.


Ganz genau - exact.

Hope we have huge maps supporting lots of players and cool objective based battles and raids - gonna be a blast!

#245 MrFancypants

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Posted 05 November 2011 - 12:02 PM

View PostJack Gallows, on 05 November 2011 - 06:23 AM, said:


All it sounds like it less wait, more fight time. Meta game bonus versus an in game/fight bonus. It's really not going to tip the scale, for example...

You buy a gauss rifle to add to your mech, bam you don't have to salvage one or buy one with in game currency. My gauss rifle isn't going to do any more damage then yours....and on top of that you may pilot a light mech...good luck to me hitting you with my real money bought item.

It's not, my weapon does X more damage then your game bought one.

I believe the dev's when they say no pay to win.

Could be. Or it could be that they design the process of getting equipment without real cash to be such a pain in the *** that you have to end up paying anyway if you don't want to go nuts grinding. A lot of "F2P" games are like that, it wouldn't surprise me if the devs go with the model that seems to work for others (I have a hunch that they might be in it for the money :) ).
If they don't, so much the better, but this ambiguous line from the last blog post doesn't reassure me.

#246 UncleKulikov

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Posted 05 November 2011 - 02:49 PM

I don't have a problem with F2P.

It has been done successfully before, and games that are pay to play have been done terribly before.

At the very least, if the game sucks, then you don't lose anything.for trying it.

#247 Sergei Smirnov

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Posted 05 November 2011 - 06:38 PM

View Postcapt-bishop, on 31 October 2011 - 12:51 PM, said:

Why did it have to go to the F2P route when all F2P games are Pay 2 Win. In this "F2P" game you pay 20 Bucks to Obtain an Mad Cat for a week. Or you dont get to Keep any mechs you aquire you "Rent" them for X Days unless you pay X amount of Dollars to Keep it forever. For shame. MW3 will always be in my heart best MW game ever.

That trailer few years back looked Kick ***. Now its a P2W game. Should of been a retail game for $49.99 I would of Bought it Day One Via Pre Order on Steam...


If I were to win you will pay me.

#248 R3B0

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Posted 05 November 2011 - 09:38 PM

I don't see what all the fuss is. If this game had a monthly sub and cost 50 bucks off the bat, you would probably pay it. So why all the drama if you have to spend a little money here and there to get whatever. You all act like this game should be completely free to everyone with no incentive to pay any money and therefore bankrupt the company and shut down the game.

#249 I R O N Patriot

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Posted 06 November 2011 - 12:23 AM

View PostSergei Smirnov, on 05 November 2011 - 06:38 PM, said:


If I were to win you will pay me.

In soviet russia, the devs pay you to win! :)

#250 Sergei Smirnov

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Posted 06 November 2011 - 04:58 PM

View PostIrontygr, on 06 November 2011 - 12:23 AM, said:

In soviet russia, the devs pay you to win! :)


If this were so...

#251 Zakatak

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Posted 06 November 2011 - 06:07 PM

If they can make the "microtransaction" business model work without making it Pay-2-Accomplish-Anything like World of Tanks, or an even worse offender, Battlefield P4F (10$ for an AK-47 for 2 weeks? What a deal!).

I think they can make it work.
- Nostalgic or Prototype mechs that do not offer superiority
- Maps that are developed after the game has come out
- Paintjobs and logos for "role players"
- Website/Clan related 'benefits' that do not affect gameplay
- Cockpit trinkets (fuzzy dice, sound system)
- Give you a sense of 'status' like colored names on the scoreboard/lobby

Selling this kind of thing wouldn't affect gameplay in a negative way for non-paying customers but give incentive to purchase items. You could also pool in money for, say, your clan. Maybe clans/guilds/houses could have "hubs", like a jumpship. 10$ total to buy your clan a Leviathan? Sure, why not.

That said, I would rather this just be a retail game you buy on Steam or at the store. It would feel more like we are getting a true Mechwarrior and not some side-project. No offense.

Edited by Zakatak, 06 November 2011 - 06:08 PM.


#252 Amexsos

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Posted 07 November 2011 - 07:20 AM

View Postchrisy05, on 31 October 2011 - 12:53 PM, said:



Beleive it or not, I would consider paying money for vanity stuff, but refuse to pay money into a game that is P2W. :)

#253 I R O N Patriot

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Posted 15 November 2011 - 02:41 PM

Those of you that think you will 'boycot' this P2W scheem will die by my ER Clan PPC! mwhaahha! :)
I'm sure at the end of the day you will be shelling out money for this!

#254 Cake Bandit

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Posted 15 November 2011 - 03:24 PM

Hey guys, it's this thread again! Remember the last seven times we had this thread? Good to see the gang's together again. Did they get better music for this one? Has anyone spiked the punch yet? Have we told the guy who started it to lurk more yet?

#255 Undead

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Posted 15 November 2011 - 04:03 PM

View PostMaddMaxx, on 05 November 2011 - 10:44 AM, said:

Seeing as you can't BUY either Skill or Experience, I pity anyone who spends RL money trying to do so. :)

QFT. You can spend all the money in the world on the best mech and equipment, but real-life skills will still win the day. It's a first-person mech sim, if you suck at piloting a mech, you're gonna lose.

#256 irony1999

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Posted 15 November 2011 - 04:39 PM

View PostZakatak, on 06 November 2011 - 06:07 PM, said:

- Nostalgic or Prototype mechs that do not offer superiority


Now thats a money-making idea with the battletech crowd - "Use the original design of an "unseen" mech - Just 9.99$ each!!!!" They'll get tabletop collectors paying just so they can play with the model :)

Edited by irony1999, 15 November 2011 - 04:39 PM.


#257 Cake Bandit

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Posted 15 November 2011 - 05:00 PM

No way that will cover the legal fees when Harmony Gold catches wind of it.

#258 AdamBaines

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Posted 15 November 2011 - 05:10 PM

View Postcapt-bishop, on 31 October 2011 - 12:56 PM, said:



So From that you dont actually get Mechs you Rent them.

From the start you get some Crappy Scout mech as you play you get In game currency to use to "Rent" mechs for 5 Days. If you pay X Money you keep it forever. While People that pay X dollars for said mech you will be placed in games with people with crappy scout mechs.


Issues...........

#259 Kohzak

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Posted 15 November 2011 - 06:27 PM

View Postthorn, on 31 October 2011 - 12:55 PM, said:

Every dev always says F2P will never affect gameplay.

And then it does.

I'll need more proof than this.

No you don't. Five basic free light mechs against a Fafnir and a Mad Cat MK 2: Outcome (Can you guess?)

#260 I R O N Patriot

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Posted 16 November 2011 - 11:40 PM

Here is an "out of the box" idea what about Constructing your own mechs from 'premium parts' but have rare "drops" possible for free. I think that would be cool to have an real mech lab were you can use standardized parts to design your own 'omni mechs'. so in a way you can create your own 'unseen' if you would like.





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