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Atlas Cockpit Systems Overview


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#1 Arnold Carns

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Posted 01 March 2012 - 05:18 AM

Made some screengrabs from the teaser to indentify some of the cockpt systems. Feel free to comment IF you're a Developer :).

Posted Image

A: Secondary Ammunition Status Monitor (MFD)
B: Heat Status Monitor
C: Actuator Status Monitor

Posted Image

D: Sensors Status Monitor
E: "Killboard" Monitor
F: Systems Status Monitor (from top to bottom: Reactor, Gyro, Life Support)
(Above Text Messages Monitor?)
G: Primary Ammunition Status Monitor

Posted Image

H: Heat Sink Status Monitor (MFD)
I: Custom Ground Vibration/Movement Indicator (in Hula Girl™ Shape)

Posted Image

Head Up Display (HUD) [ projected on the Neurohelmets' Viewplate ]:

1: Heading and Target Bearing Indicator
2: TIC* Status Indicators (*Targeting Interlock Circuit ["Weapon Group"] )
3: Targeting Crosshair
4: Range Indicator
5: Armor Status Display
6: Speed Gauge
7: Sensor Data Display ("Minimap")
8: Heat Gauge
9: Weapon Status Display

Edited by Arnold Carns, 01 March 2012 - 08:59 AM.


#2 Cyote13

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Posted 01 March 2012 - 05:31 AM

Nice run down....

I am thinking the blue gauge above 8 is a torso twist indicator, but not sure about the dots in the same display.




And Gunther, I am sure there will be several cross-hairs available to choose from :)

Edited by Cyote13, 01 March 2012 - 05:40 AM.


#3 GuntherK

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Posted 01 March 2012 - 05:33 AM

Thanks for the screens.
I think the last screen shows probably what we will use in game. The targetting reticle is a bit outdated.

I love the way the screens come out like if they are holograms integrated on the neurohelmet.

Edited by GuntherK, 01 March 2012 - 06:23 AM.


#4 Ghostrider45

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Posted 01 March 2012 - 05:45 AM

Out dated ever thing in this game should be out Dated we wont be get to the stuff like whats in Mech 4 Black Knight For years if they stay on time line like they say they are going to do! that is unless you find a hidden cash of Star L Tech to up grade your mechs with!!! I wont hold my beathe

#5 Arnold Carns

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Posted 01 March 2012 - 05:57 AM

View PostCyote13, on 01 March 2012 - 05:31 AM, said:

I am thinking the blue gauge above 8 is a torso twist indicator, but not sure about the dots in the same display.


Yes, you're maybe right! First I thought that it is purely cosmetical, but what you say make sense. Then the blue dots could be indicators for equipped BattleMech Efficiencies.

View PostGuntherK, on 01 March 2012 - 05:33 AM, said:

Thanks for the screens.
I think the last screen shows probably what we will use in game. The targetting reticle is a bit outdated.

As it was said by the Devs in the teaser thread, this is the in-game cockpit and HUD. This will be that what you'll see and be in in-game!
Hardly can wait till summer. Hopefully there will be starting a Beta soon™. :)

Edited by Arnold Carns, 01 March 2012 - 06:14 AM.


#6 Bryan Ekman

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Posted 01 March 2012 - 06:52 AM

1 - Is Heading and a secondary torso twitst indicator (triangle). Objectives, enemies, and friendlies slide across here as well.
2 - weapon group status (1-6)
7 - is the mini-map.

Since spoilers are very abused thanks to Paul. Warning this is a real spoiler.
Spoiler


#7 SI The Joker

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Posted 01 March 2012 - 06:57 AM

2?!!?

Holy versatility, Batman!

Edited by SI The Joker, 01 March 2012 - 06:58 AM.


#8 Elizander

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Posted 01 March 2012 - 07:01 AM

View PostBryan Ekman, on 01 March 2012 - 06:52 AM, said:

1 - Is Heading and a secondary torso twitst indicator (triangle). Objectives, enemies, and friendlies slide across here as well.
2 - weapon group status (1-6)
7 - is the mini-map.

Since spoilers are very abused thanks to Paul. Warning this is a real spoiler.
Spoiler



I am seriously liking this so hard if this spoiler comes through.

#9 Cattra Kell

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Posted 01 March 2012 - 07:13 AM

View PostElizander, on 01 March 2012 - 07:01 AM, said:


I am seriously liking this so hard if this spoiler comes through.


If I remember the Devs said that they only announce things which are in the game or are in a "ready" state, I think you will get your wish if that is the case.

#10 Scar

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Posted 01 March 2012 - 07:15 AM

View PostBryan Ekman, on 01 March 2012 - 06:52 AM, said:

1 - Is Heading and a secondary torso twitst indicator (triangle). Objectives, enemies, and friendlies slide across here as well.
2 - weapon group status (1-6)
7 - is the mini-map.

Wow! Thanks for the great clarification! Is it correct to say that all these panels and symbols on the HUD are projected on the helmet's glass? Can you comment, somehow, the possibility of the head movement and TrackIR support, then? Additionally, did i understand it right, that there is two triangles on the screen, lying(at the moment of screenshot) one on one and indicating torso and legs/movement orientation?

Thanks in advance.

Quote

Since spoilers are very abused thanks to Paul. Warning this is a real spoiler.
Spoiler

LOL :)

Edited by Scar, 01 March 2012 - 07:18 AM.


#11 Havoc2

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Posted 01 March 2012 - 07:16 AM

View PostBryan Ekman, on 01 March 2012 - 06:52 AM, said:

1 - Is Heading and a secondary torso twitst indicator (triangle). Objectives, enemies, and friendlies slide across here as well.
2 - weapon group status (1-6)
7 - is the mini-map.

Since spoilers are very abused thanks to Paul. Warning this is a real spoiler.
Spoiler



In the hopes that we'll receive another spoiler:

Will these reticules act independently of each other, if so what will control them (for joystick users) and will they be able to converge (act like a target lock) so that torso and arm mounted weapons can attack the same section of a 'Mech?

#12 Alkero

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Posted 01 March 2012 - 07:32 AM

View PostBryan Ekman, on 01 March 2012 - 06:52 AM, said:

1 - Is Heading and a secondary torso twitst indicator (triangle). Objectives, enemies, and friendlies slide across here as well.
2 - weapon group status (1-6)
7 - is the mini-map.

Since spoilers are very abused thanks to Paul. Warning this is a real spoiler.
Spoiler


I'm interested to see how you're supposed to control both arms and torso..he made it sound like they will be independent of each other i.e. shooting at one target with chest while shooting another with arms...how are you supposed to control that? or am I completely mistaken?

EDIT: Ok, wait, so I think that it may be that when the arms converge they are completely in line and aimed at the exact same spot as the torso, but when they are not converged, they are slightly off, at least that's my interpretation....am I correct here? Devs? anyone?

Edited by Alkero, 01 March 2012 - 07:39 AM.


#13 MaddMaxx

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Posted 01 March 2012 - 07:35 AM

The Celsius gauge would likely be outside air temp, as there are 2 distinct heat gauges.

Weapons groups should allow for independent L/R arm fire. Gotta like it. Best to stay sober as well. :)

#14 MaddMaxx

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Posted 01 March 2012 - 07:38 AM

Quote

"In the weapons panel, he has grouped 2 medium lasers together visually. I'm not sure what the significance of this is, though it's odd that where you see what was assumed to be the ammo count (next to what I assume is a damage meter), the lasers are listed as "10" as well."


2 x 5 damage = "10" perhaps?

#15 MaddMaxx

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Posted 01 March 2012 - 07:41 AM

View PostAegis Kleais™, on 01 March 2012 - 07:37 AM, said:

Yeah. The heat guage is probably relative, where 0 degs C means simply that "we're at peak heat level dissipation" It wouldn't make sense for it to be 32 degrees Farenheit in the dropship. The tech crews would be frigid.


Actual cockpit temp perhaps. Remember the added story text stated how cold her Mech was before power up. 32 degrees is cold but tolerable for a short period.

Think ice fishing in a hut. :)

#16 GDL Irishwarrior

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Posted 01 March 2012 - 07:46 AM

View PostAegis Kleais™, on 01 March 2012 - 07:34 AM, said:


In the weapons panel, he has grouped 2 medium lasers together visually. I'm not sure what the significance of this is, though it's odd that where you see what was assumed to be the ammo count (next to what I assume is a damage meter), the lasers are listed as "10" as well.



I'm not sure about the ammo count thing; maybe just a way to save time and effort?
But, after a quick look at my TRO:3025, I have a suspicion about why two of the lasers come grouped together - two of the Atlas -7D's medium lasers are rear facing. I'm thinking we finally get to use rear-arc weaponry.

#17 Mad Mage

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Posted 01 March 2012 - 07:48 AM

I think the numbers next to the weapons are most likley a countdown to recharge/reload... so you know how far away you are from reusing that weapon.

#18 autogyro

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Posted 01 March 2012 - 07:50 AM

I'm gonna go with placeholder graphics of the temp gauge and weapon ammo counts, just like how All Systems were Online.

#19 Havoc2

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Posted 01 March 2012 - 07:51 AM

If all temps are in Celcius, it would be nice and toasty warm.

Remember kids, in Celcius, water freezes at 0 degrees and boils at 100 degrees.
Room temperature is generally accepted as 22 degrees, with all the work being done and 'Mechs firing up in a MechBay I can see it as either being VERY warm, or VERY cold (i.e. no insulation or heating when in space really cold, when in atmo really hot).

#20 metro

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Posted 01 March 2012 - 07:56 AM

Nice mark up on that cockpit.

Thanks for clarifying as well Bryan.





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