

Atlas or Jenner? Which Mech do you like better?
#21
Posted 03 March 2012 - 06:24 PM
#22
Posted 03 March 2012 - 06:25 PM
[EDMW]CSN, on 03 March 2012 - 06:18 PM, said:
Give and take, give and take.
And on the flip side of that, your Jenner can't scout if it's already destroyed. A proffecient enough pilot in an Atlas can be just as useful, if not more so then a Jenner pilot.

#23
Posted 03 March 2012 - 06:36 PM
Mason Grimm, on 03 March 2012 - 06:22 PM, said:
Obviously you have not played much previous MW games online, and I do not mean opens but leagues.

If you put Bruce Lee a 140 lbs guy against a 240 lbs guy with the same skill as he, Bruce Lee is toaste.
Edited by Renegade Mitchell, 03 March 2012 - 06:38 PM.
#24
Posted 03 March 2012 - 06:43 PM
pursang, on 03 March 2012 - 06:25 PM, said:
And on the flip side of that, your Jenner can't scout if it's already destroyed. A proffecient enough pilot in an Atlas can be just as useful, if not more so then a Jenner pilot.

Except in MWO you are not given the benefit of accurate aim to instant core a light.
If you are following the recent dev updates your torso weapons are of fixed aim, you can't move them around.
That is why there are 2 reticles, one for torso weapon and another for the arm.
The Atlas only has 2 medium lasers that arm mounted. So only your 2 lasers can make precise shots while your AC is pointing dead centre. The other weapon that will be of assistance is the SRM-6 which can lock on somewhat.
A skilled Jenner pilot should be fast enough mostly to keep out of your center line aim AC which is the biggest threat. Also with reticle convergence, it is likely an assault slow *** arm will take much longer to align than a light mech due to pure inertia.
So don't write off a light, just yet

#25
Posted 03 March 2012 - 06:47 PM
[EDMW]CSN, on 03 March 2012 - 06:43 PM, said:
Except in MWO you are not given the benefit of accurate aim to instant core a light.
If you are following the recent dev updates your torso weapons are of fixed aim, you can't move them around.
That is why there are 2 reticles, one for torso weapon and another for the arm.
The Atlas only has 2 medium lasers that arm mounted. So only your 2 lasers can make precise shots while your AC is pointing dead centre. The other weapon that will be of assistance is the SRM-6 which can lock on somewhat.
A skilled Jenner pilot should be fast enough mostly to keep out of your center line aim AC which is the biggest threat. Also with reticle convergence, it is likely an assault slow *** arm will take much longer to align than a light mech due to pure inertia.
So don't write off a light, just yet

Who said anything about instant coreing lights? You don't need to instantly destroy something to destroy it.

#26
Posted 03 March 2012 - 06:57 PM
pursang, on 03 March 2012 - 06:47 PM, said:
Who said anything about instant coreing lights? You don't need to instantly destroy something to destroy it.

Legging a light is age old tactic but with the new aiming system, it might be extremely difficult.
But at the same time as long he is alive, he is feeding scout intel and raking up the xp.

Of course your assault can choose to ignore him which is fine by me

#27
Posted 03 March 2012 - 07:13 PM
Anywho, so tell me how will you defeat a guy that can run circles around you faster then u can turn? Are we talking Sandbox open plain backside of the actual map here? Sure if there are no obsticles you will most likely win. This is not a arena game however so u can not see me comming a mile of and even if you do i will be on a different street by the time your missiles reach the place you shot at. A Jenner is more then twice as fast as you.
And I thought we were talking about non modified Mechs here since this is supposed to be IS 3049. And if you can modify your mech so can I and I bet you do not want that! Just picture that same Jenner with one Arm mounted PPC Jumping just high enough to shoot over a building and then be gone for 20 to 30 seconds only to pop up at a totaly different location and repeating the game again and again, how do you think you can hit that? You are to slow to evade that PPC shot and I am to fast to be hit by anything but a Laser ...oh wait there are no Lasers that can shoot at PPC range.
I play Battletech for over 13 years now and I played all WechWarrior and MechCommander Titles, I have build some of the most unfair Designs you can think of and I know how to use them. Yeah maybe I am old with my 33 years but I know Battletech and I know that facing an Assault Mech with Light Mech is bad but it can be done, I can't count how man Atlas', Stalkers and what not I killed in a friggin Mongoose or with my P-Hawk given some obsticles. If it comes down to it an Atlas is just a big slow *** target to practice with.
#28
Posted 03 March 2012 - 07:18 PM
Renegade Mitchell, on 03 March 2012 - 06:36 PM, said:

If you put Bruce Lee a 140 lbs guy against a 240 lbs guy with the same skill as he, Bruce Lee is toaste.
Again, I disagree. I have played in a few leagues and I know where you are going with that in terms of rational but again I disagree. You are entitled to your opinion and I'm gladdened to see you are so passionate about it; I just happen to think you are in error as is my right to do so

#29
Posted 03 March 2012 - 07:28 PM
My vote is BOTH.
Your thoughts?
#30
Posted 03 March 2012 - 08:24 PM
[EDMW]CSN, on 03 March 2012 - 06:57 PM, said:
Legging a light is age old tactic but with the new aiming system, it might be extremely difficult.
But at the same time as long he is alive, he is feeding scout intel and raking up the xp.

Of course your assault can choose to ignore him which is fine by me

You're assuming that with the new aiming system, it may be extremely difficult - or it may be extremely easy. You're aslo assuming the light can relay data back to its commander immediatly under any and all conditions. You're also assuming that the assault pilot would choose to leg the light when it could almost just as easily destroy it outright.
Perhaps you should be leaving the assumptions out of your posts untill you get more detailed data as to how this game works? Just a thought.
ASSUME: Makes an *** out of you and me.

Edited by pursang, 03 March 2012 - 08:25 PM.
#31
Posted 03 March 2012 - 09:01 PM
#32
Posted 03 March 2012 - 09:54 PM
A smart and skilled Jenner pilot can focus their fire. Blasting a leg to shreds is easier than working through torso armor. And if an Atlas can't move, it's as good as toast.
But again, the Jenner has to live long enough to wreck that leg....
#33
Posted 03 March 2012 - 09:56 PM
Edited by Sug, 03 March 2012 - 10:32 PM.
#34
Posted 03 March 2012 - 10:00 PM
Mason Grimm, on 03 March 2012 - 06:22 PM, said:
I have to disagree with this. Are you saying that Bruce Lee would lose to Mike Tyson?
"Oh but they aren't even the same discipline"
Well, neither are an Atlas or a Jenner. One is a Heavy ASSAULT mech and one is not; just as one is a martial artist and one throws punches in excess of 1200psi. Both come from different disciplines and both are experienced, skilled combatants.
One of the finest analogies I've heard in quite a while! It makes me want to watch this fight again and again. Fortunately, I soon will be able to!

#35
Posted 03 March 2012 - 10:02 PM
#36
Posted 03 March 2012 - 10:09 PM
Not Atlas vs. Jenner.
It's apples and oranges really, which do you prefer. DPS or scouting.
#37
Posted 03 March 2012 - 10:18 PM
personally im positive that in urban maps, my well trained mediums skills and my hunchback/hunchback IIc when we get to that era, will rock your atlas when i sneak up on him or even ambush his face with ac shells and laser fire, sure hes armored and packin, but im scrappy, packin (in the case of the IIc im actually gonna hit harder hten the atlas at point blank range, and im still small enough to get under his guns in his face)
in concerns to the bruce lee mike tyson thing
tyson punches for 1200 psi, theres a 111 pound monk using brice lees 1 inch punch that can punch for over 1800 psi with the 1 inch punch (cant actually measure bruces since he died years ago but its his technique and this monk is a could substitute)
Edited by LordDeathStrike, 03 March 2012 - 10:21 PM.
#38
Posted 03 March 2012 - 10:32 PM
#39
Posted 03 March 2012 - 10:40 PM
But then again, I'm the kind of guy who plays Scout a lot in TF2, and ganks Heavies with no effort.
#40
Posted 03 March 2012 - 10:40 PM
That being said, overall I think the Jenner has the maximum flexibility over the largest amount of lances, whereas the Atlas is useful in very specific objective or task.
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