

Should XL Engines be extra-wide, as well?
#1
Posted 06 March 2012 - 10:22 AM
#2
Posted 06 March 2012 - 10:30 AM
#3
Posted 06 March 2012 - 10:34 AM
#4
Posted 06 March 2012 - 10:39 AM
#5
Posted 06 March 2012 - 11:08 AM
#6
Posted 06 March 2012 - 11:18 AM
Given all the above, XL engine-carrying 'Mechs certainly should have disadvantages. I'm not sure how the developers intend to handle engine crits (in the tabletop game it's handled as an increased 5 heat per engine crit per turn), so besides destroying a 'Mech through destruction of a side torso, there should be, in my opinion, the option to inflict heat management penalties by landing engine crits.
#7
Posted 06 March 2012 - 01:24 PM
#8
Posted 06 March 2012 - 04:42 PM
It really makes you think carefully about what, exactly, you want from your 'mech. I don't see why you would change this.
#9
Posted 06 March 2012 - 06:03 PM
Edit -corrected error - thanks TRL
Edited by Nik Van Rhijn, 08 March 2012 - 02:23 AM.
#11
Posted 07 March 2012 - 09:35 AM
TheRulesLawyer, on 07 March 2012 - 09:18 AM, said:
Think you're confusing pro and cons there.
Let's quickly clarify for the folks at home shall we.
A Pro: Someone who gets paid way to much money to Catch, Throw, Bounce or Kick a stupid Ball.
A Con: Someone who is currently incarcerated or attempting to break out of said incarceration.

#12
Posted 07 March 2012 - 10:27 AM
#13
Posted 07 March 2012 - 10:59 AM
#14
Posted 07 March 2012 - 12:53 PM
#15
Posted 07 March 2012 - 06:47 PM
That and it's canon Battletech. IS XL engines take up 3 crit slots in both the left and right torso sections. Clan XL engines only take up 2 in each side torso . . .
#16
Posted 09 March 2012 - 05:05 PM
I mean, wow, that's a very fragile Mech. I never played TT, so could someone tell me if this is a correct interperetation of the rules that apply to XL engines?
#17
Posted 09 March 2012 - 05:54 PM
#18
Posted 09 March 2012 - 06:43 PM
Prosperity Park, on 09 March 2012 - 05:05 PM, said:
I mean, wow, that's a very fragile Mech. I never played TT, so could someone tell me if this is a correct interperetation of the rules that apply to XL engines?
That is the correct interpretation. It is a very significant con to offset an even greater pro (in my oppinion). Consider the fact that speed equals greater tactical advantage in regards to flanking, difficulty for opponents to hit, and rapid response, as well as the fact that many times you could increase the speed and still use less weight than a standard engine. Taking these facts into account, I realy think sticking with the canon on this is the best way to balance the extreme benefits XL tech gives.
#19
Posted 09 March 2012 - 11:51 PM
#20
Posted 22 March 2012 - 06:46 AM
Mattiator, on 09 March 2012 - 11:51 PM, said:
Just wanted to bring this up again post gameplay video. Assuming XL engine mechs are incorporated into mechs in MWO you NEED to have a downside for the XL machines. If you dont put the side torso downside into the XL machines, they will quickly become the only mechs used because you get soo much back form the weight saved (either much greater speed, greater armor, more weapons or a little of all 3.
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