Jump to content

Should XL Engines be extra-wide, as well?


52 replies to this topic

Poll: Should eXtra-Light Engines take up more space and be easier to hit than Standard Engines? (129 member(s) have cast votes)

According to BattleTech rules, XL Engines can by hit through the side torso as well as the center torso, but Standard Engines can only be hit through the center torso. Should these rules apply to MW:Online?

  1. Yes - XL Engines should be vulnerable to critical hits through the side torso and center torso (120 votes [93.02%])

    Percentage of vote: 93.02%

  2. No - XL Engines should be treated like Standard Engines or the Mechs would become too fragile (9 votes [6.98%])

    Percentage of vote: 6.98%

Vote Guests cannot vote

#1 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 06 March 2012 - 10:22 AM

According to BattleTech rules, XL Engines can by hit through the side torso as well as the center torso, but Standard Engines can only be hit through the center torso. Should this apply to MW:O, or would Mechs with XL engines become too fragile if they can be critically-hit in the engine from the side?

#2 wwiiogre

    Member

  • PipPipPipPipPipPipPipPip
  • 1,281 posts
  • LocationNorth Idaho

Posted 06 March 2012 - 10:30 AM

absolutely

#3 Cyote13

    Member

  • PipPipPipPipPip
  • Mercenary
  • Mercenary
  • 192 posts

Posted 06 March 2012 - 10:34 AM

XL engines should be balanced in someway. The extra size is a good way to do that I think, and it doesn't require a change away from BT core ideas.

#4 CoffiNail

    Oathmaster

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 4,285 posts
  • Facebook: Link
  • Twitter: Link
  • LocationSome place with other Ghost Bears. A dropship or planet, who knows. ((Winnipeg,MB))

Posted 06 March 2012 - 10:39 AM

XL needs a disadvantage or everyone will just toss in XL engines.

#5 TheRulesLawyer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,415 posts
  • LocationChicagoland

Posted 06 March 2012 - 11:08 AM

XL engines are a huge advantage in weight. Its only fair that they have to keep the disadvantage too.

#6 LordKelvin

    Member

  • PipPipPipPipPip
  • 113 posts

Posted 06 March 2012 - 11:18 AM

This really depends on customization options. Obviously, we won't be able to swap out engines on our 'Mechs as we please; even in-universe it's something that requires pretty much coring the 'Mech since you're replacing the most expensive piece of a machine that for hundreds of years was considered more irreplaceable than the pilot. Given that we probably won't be able to swap out weapons on basic BattleMechs as we please, swapping out engines is further out of the question since that would allow players not only to save weight but also to upgrade the engine rating (assuming weight allows), resulting in a 'Mech that's both faster and able to carry more armor or weapons.

Given all the above, XL engine-carrying 'Mechs certainly should have disadvantages. I'm not sure how the developers intend to handle engine crits (in the tabletop game it's handled as an increased 5 heat per engine crit per turn), so besides destroying a 'Mech through destruction of a side torso, there should be, in my opinion, the option to inflict heat management penalties by landing engine crits.

#7 Siilk

    Member

  • PipPipPipPipPipPipPip
  • 504 posts

Posted 06 March 2012 - 01:24 PM

Yes, but I think vulnerability shouldn't be as bad as CBT describes it, as in MW games players usually have a lot more control over targeting desired parts of the mech, than it is possible in tabletop.

#8 Kiff Stevenson

    Member

  • PipPipPip
  • 92 posts
  • LocationCanada District, Capella

Posted 06 March 2012 - 04:42 PM

This is one of the key aspects of the XL series of engines (be they clan or IS).

It really makes you think carefully about what, exactly, you want from your 'mech. I don't see why you would change this.

#9 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 06 March 2012 - 06:03 PM

I thoght it's pro was half the weight?
Edit -corrected error - thanks TRL

Edited by Nik Van Rhijn, 08 March 2012 - 02:23 AM.


#10 TheRulesLawyer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,415 posts
  • LocationChicagoland

Posted 07 March 2012 - 09:18 AM

View PostNik Van Rhijn, on 06 March 2012 - 06:03 PM, said:

I thoght it's con was half the weight?


Think you're confusing pro and cons there.

#11 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 07 March 2012 - 09:35 AM

View PostTheRulesLawyer, on 07 March 2012 - 09:18 AM, said:


Think you're confusing pro and cons there.


Let's quickly clarify for the folks at home shall we.

A Pro: Someone who gets paid way to much money to Catch, Throw, Bounce or Kick a stupid Ball.

A Con: Someone who is currently incarcerated or attempting to break out of said incarceration.

:)

#12 Sym

    Member

  • PipPipPipPipPip
  • 159 posts
  • LocationVirginia Beach

Posted 07 March 2012 - 10:27 AM

absolutely

#13 Damocles

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,527 posts
  • LocationOakland, CA

Posted 07 March 2012 - 10:59 AM

Unanimous thus far huzzah agreeable community !

#14 IceSerpent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,044 posts

Posted 07 March 2012 - 12:53 PM

Voted yes, asuming that we won't have pinpoint accuracy. If we will have it, it would be better to treat XL engines like regular ones in terms of damage, but balance weight advantage with XLs taking more space, thus allowing for less available space to mount weapons and other stuff. Yes, I realize that "it takes a lot of space, but you can't hit it through a side torso" is not entirely realistic, but that's the best idea I can come up with at the moment.

#15 Lycan

    Member

  • PipPipPipPipPipPip
  • 361 posts

Posted 07 March 2012 - 06:47 PM

Voted yes. For all the reasons stated so far . . .

That and it's canon Battletech. IS XL engines take up 3 crit slots in both the left and right torso sections. Clan XL engines only take up 2 in each side torso . . .

#16 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 09 March 2012 - 05:05 PM

So here's the question: If we have a standard engine, then our Mechs will be "killed" when the internal sructure of the center torso is blown-out, but will the same exact case hold for both side torsos and the center torso of a Mech equipped with an XL engine?

I mean, wow, that's a very fragile Mech. I never played TT, so could someone tell me if this is a correct interperetation of the rules that apply to XL engines?

#17 WerewolfX

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 501 posts

Posted 09 March 2012 - 05:54 PM

I can agree with this. In addition if that is not the case of doable I can see hmm the sides are out ok mech runs hotter (In some cases gaining small amounts of heat or large if Heatsinks are toasted or as they are toasted.) and the top speed of the Mech is decreased by either 25% or 50% depends on how bad the damage is.

#18 Bouncin

    Member

  • PipPip
  • Urban Commando
  • Urban Commando
  • 45 posts

Posted 09 March 2012 - 06:43 PM

View PostProsperity Park, on 09 March 2012 - 05:05 PM, said:

So here's the question: If we have a standard engine, then our Mechs will be "killed" when the internal sructure of the center torso is blown-out, but will the same exact case hold for both side torsos and the center torso of a Mech equipped with an XL engine?

I mean, wow, that's a very fragile Mech. I never played TT, so could someone tell me if this is a correct interperetation of the rules that apply to XL engines?

That is the correct interpretation. It is a very significant con to offset an even greater pro (in my oppinion). Consider the fact that speed equals greater tactical advantage in regards to flanking, difficulty for opponents to hit, and rapid response, as well as the fact that many times you could increase the speed and still use less weight than a standard engine. Taking these facts into account, I realy think sticking with the canon on this is the best way to balance the extreme benefits XL tech gives.

#19 Mattiator

    Member

  • PipPipPipPipPipPip
  • The Spear
  • The Spear
  • 400 posts
  • LocationAthenry

Posted 09 March 2012 - 11:51 PM

I feel that blowing away a single side torso to core a 'Mech toting an XL engine is a little too extreme in a game where we can actually aim our shots with quite good accuracy.. Potentially it could bring speed reductions close to blowing a leg off, and a core if both side torsos are destroyed. In addition to or instead of that, perhaps also increased heat buildup to represent the fusion plant leaking. Just some ideas.

#20 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 22 March 2012 - 06:46 AM

View PostMattiator, on 09 March 2012 - 11:51 PM, said:

I feel that blowing away a single side torso to core a 'Mech toting an XL engine is a little too extreme in a game where we can actually aim our shots with quite good accuracy.. Potentially it could bring speed reductions close to blowing a leg off, and a core if both side torsos are destroyed. In addition to or instead of that, perhaps also increased heat buildup to represent the fusion plant leaking. Just some ideas.



Just wanted to bring this up again post gameplay video. Assuming XL engine mechs are incorporated into mechs in MWO you NEED to have a downside for the XL machines. If you dont put the side torso downside into the XL machines, they will quickly become the only mechs used because you get soo much back form the weight saved (either much greater speed, greater armor, more weapons or a little of all 3.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users