Here's what I WON'T pay real money for, and PGI can figure out the rest:
* 5 dollar paint jobs
* Pointless cosmetic BS to clutter up my cockpit
* 20 dollar hero mechs
I like micro transactions. Don't get me wrong.
But there is nothing micro about any of these transactions. Any amount of money you spend on this game is probably going to be enough to buy yourself lunch.
And they expect you to give it to them for a little glowing rotating light in your cockpit.
SO DON'T. Why am I getting premium content for an UNFINISHED GAME?
Oh yeah, cuz the only thing that matters is
MINIMAL MARKETABLE PRODUCT
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A great strategy to minimise the investment risk is to envision a lean, minimal product with the smallest possible feature set. I refer to such a product as the minimal marketable product. It contains just enough functionality to be viable – to launch, market and sell the product successfully. Developing a minimal product is quicker and cheaper than a more ambitious, feature-rich one. If the product bombs less time and money is lost. If it is a success, the product starts earning money sooner. Additionally, a minimal product allows us to receive feedback earlier so we adapt the product quicker to the market response. Rather than trying to create the perfect product, we follow the motto “get it out, then get it right.”
Read that a few times. “get it out, then get it right.”
What PGI said, I guess, was
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get it out, then MASS PRODUCE ****** PREMIUM CONTENT