1st Person View or 3rd Person View?
#101
Posted 03 November 2011 - 05:37 AM
#102
Posted 03 November 2011 - 05:39 AM
Sword_of_Light, on 03 November 2011 - 05:31 AM, said:
Having now seen the trailer for the failed MW5, the idea of a drone launched from a mech that gives 3rd person makes sense. If this is a Battletech sim, well, all those games are top down, and there is no 'hull down' because its a freakin' robot the size of a two story house. Oh, look, theres an Atlas over there - I dont have LOS because its behind a hill, but its got a fusion reactor thats being held together by duct tape and chicken wire and leaking every **** particle known to man, and my cup of coffee is vibrating every time the **** thing takes a step.
This would also be a good use of ECM - whats that? Your Assassin isnt going to be of any use against that assault lance? Well, it is now, because you've customized it to carry an ECM system, and now not only are you spotting for your assault lance, but they've just lost their top-down capability and have to rely on line of sight. Suddenly LOS doesnt stand for Line of Sight, it stands for Loss of Signal.
-Don
"Columbia, Houston, we have 40 seconds to LOS, after LOS you're looking good for an over-the-hill; we'll see you in Madrid."
-comms chatter, first launch of the USS Columbia, background to Rush "Countdown"
Actually what could be done is have a small monitor situated in the cockpit that shows the drone's view instead. Make it challenging, not easy.
#103
Posted 03 November 2011 - 06:03 AM
Kazimir Kerensky, on 03 November 2011 - 05:39 AM, said:
Actually what could be done is have a small monitor situated in the cockpit that shows the drone's view instead. Make it challenging, not easy.
I suppose it would depend on how far you want to take the neural interface. Mostly, its just fluff for a game mechanic that makes your pilot the squishy element in the game. Ammo exposions are bad even when you have CASE because of ... um ... neural feedback .... yeah....thats totally what happens. Star League designers didnt implement a surge protector so explosions fry your brain....
Well, ok, if you want to take it that far, ***'s eye view, full screen, means you've diverted all your mental attention to the drone. Of course that means you dont have targeting or system information (what, your mech isnt moving? Better get out of 3rd person and see....oh...your reactor automatically shut down because you took a through-armor crit and you're running too hot.)
-Don
#104
Posted 03 November 2011 - 06:53 AM
3rd person view tended to give players a better, bird's eye view of the battlefield, letting them peer over ledges and around corners. This likely only further influenced players to use the Jump Sniping which killed Mechwarrior 4 as a fun online game, especially when Mercs got rid of Capture the Flag - the only game in which taking a zippy little mech was an alternative choice to seeing how many clan gauss rifles and ER Large Lasers someone could cram on a Daishi or Gladiator .
Also, Mechwarrior is meant to be a Simulator, not a Platformer. I have only ever used 3rd person view for the sake of taking a more cinematic look at my 'mech.
That would be something I'd like to have in the place of 3rd person view - cinematic replays - so that we can rewatch our fights in different and exciting perspectives.
Edited by ice trey, 03 November 2011 - 06:56 AM.
#105
Posted 03 November 2011 - 11:11 AM
You mean to tell me that in the year 3049 there isn't any sort of technology that could give me information about what is behind a wall or building? Um...don't we have that ability to a certain extent now in 2011.
Also, aren't there drop ships and other equipment...perhaps satellites of sorts orbiting the planet where these battles are taking place? You mean to tell me they couldn't relay images of the surrounding areas?
I started playing in FFP servers as I also enjoyed the sim aspect. I eventually converted to 3rd person as I thought it added more to the game. If the cockpit view had less of a "tunnel" view it would be OK. However this was not the case in MW4. Also, with 3PV there were still plenty of scouts, and ground pounders. I think that with 3PV you had to use the terrain even more so than with 1PV and with that you learned how to better approach your enemies.
#106
Posted 03 November 2011 - 12:20 PM
A Third Person View, without applicable sensor equipment deployed to the appropriate location makes no sense. If you are to have a view from above and behind the mech (ala MW4's 3rd Person View) then there should be a camera drone flying up there, above and behind your mech. It should be detectable by other pilots looking in that direction if the camera drone is in the line of sight. Pilots should not be getting a freebie view over a hill that doesn't risk giving themselves away.
If the developers should ever decide to allow some sort of magical 3rd person view that doesn't require deploying discoverable equipment, then it should definitely be a server selected option that is publicly displayed (like it was in MW4). That way, the sim pilots who want to avoid the lame play can know to stay off of that server.
#107
Posted 03 November 2011 - 12:25 PM
#108
Posted 03 November 2011 - 08:18 PM
#109
Posted 04 November 2011 - 07:57 AM
#110
Posted 04 November 2011 - 08:11 AM
#111
Posted 04 November 2011 - 08:12 AM
mbt201188, on 03 November 2011 - 12:25 PM, said:
Just how does it give an advantage when every player can do it? lol
#112
Posted 04 November 2011 - 08:13 AM
AgonyColumn, on 03 November 2011 - 08:18 PM, said:
I was around as "early" as back in MSN Zone times. The good times...
1st person only. Drones are good and stuff, but they can get destroyed and don't transmit the picture right in your brain - you should look at the screen in your cockpit and that limits your piloting as your feel of balance is ******.
Edited by Razor Kotovsky, 04 November 2011 - 08:15 AM.
#113
Posted 04 November 2011 - 10:00 AM
metro, on 02 November 2011 - 05:40 AM, said:
well for the sake of new players, the whole mech sim selling point of the game only really works in first person, the immersion and sense of scale dosent come across in 3rd person, but at the same time, I don't see what not to have the option available, but just so new players know what their missing out on, frist person should be the default/and or unchangeable till after tutorial.
#114
Posted 04 November 2011 - 10:22 AM
#116
Posted 04 November 2011 - 12:26 PM
If you want to make some screencaps of your MadCat by the sunset there can be a showroom of sorts.
#117
Posted 04 November 2011 - 06:37 PM
I recommend a battle recorder system, if you want to see some 3rd person for vids / spectators. The virtualworld pods actually have realtime displays of the action from a floating 3rd person camera (complete with damage displays for the audiance), while the players are fixed in first person view in their cockpits.
#118
Posted 04 November 2011 - 09:07 PM
Anyway there is other thing that needs to be considered too probably. I have noticed topic about melee combat so if this game will have melee weapons etc. what then? for melee users which view will give them fair chance in combat? FPP or TPP? since to estimate length of your weapon in game is rather difficult which means to properly estimate when it is time to perform an attack with such is also difficult.
Edited by Kell Aset, 04 November 2011 - 09:10 PM.
#119
Posted 04 November 2011 - 10:35 PM
Kell Aset, on 04 November 2011 - 09:07 PM, said:
Yeah it is 5 times faster.
Basically it's a matter of practice as you can reliably tell the distance between you and the other mech in close quarters.
#120
Posted 04 November 2011 - 11:12 PM
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