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Dev Blog 5 - Mech Warfare - Part I

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#81 Corben

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Posted 07 March 2012 - 11:46 AM

AMG my pants don't fit anymore...

PS that was just Part ONE?

wtb part 2 nao please

#82 ManDaisy

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Posted 07 March 2012 - 11:47 AM

Will we be able to remap controls? Also will have a constant throttle/ non constant throttle movement behavior switch toggle?

#83 Ranger207

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Posted 07 March 2012 - 11:47 AM

View PostHartsblade, on 07 March 2012 - 11:46 AM, said:

Paul will you please let us know when to expect the next part to be posted, meaning later today, later this week, or later this month. Thanks

Probaly Friday.

View PostPaul Inouye, on 07 March 2012 - 11:46 AM, said:

To the people worrying about joysticks... yes.. there will be support for them.

Thank goodness! Told you!

#84 Paul Inouye

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Posted 07 March 2012 - 11:47 AM

Part II will be posted sometime later this month.

#85 Damocles

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Posted 07 March 2012 - 11:48 AM

View PostPaul Inouye, on 07 March 2012 - 11:47 AM, said:

Part II will be posted sometime later this month.

Woot, going to bed!

#86 Hartsblade

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Posted 07 March 2012 - 11:49 AM

View PostPaul Inouye, on 07 March 2012 - 11:47 AM, said:

Part II will be posted sometime later this month.


Thank you.

#87 David Bradley

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Posted 07 March 2012 - 11:50 AM

View PostEvinthal, on 07 March 2012 - 11:22 AM, said:

Tiny little nit pick here: "Coming out of this triangle are an arrow, to represent the direction the ’Mech’s feet are facing" shouldn't that be "Coming out of this triangle is an arrow, to represent the direction the ’Mech’s feet are facing"? Other than that, WOOOOOOOOOOOOOOOOOOOOOOOOOO. *ahem* now then, how about a video? *nudgenudgewinkwink*


Let's put that nit back by looking at the full sentence: "Coming out of this triangle are an arrow, to represent the direction the ’Mech’s feet are facing, and a large triangular shaded area representing the direction the torso is facing as well as the field of view from the cockpit."

And a slightly condensed version of the sentence: "Coming out of this triangle are an arrow [...] and a large triangular shaded area representing the direction the torso is facing as well as the field of view from the cockpit."

So, with that out of the way, does that mean that there's nothing left but WOOOOOOOOOOOOOOOOOOOOOOOOOO? :P

#88 Morgana

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Posted 07 March 2012 - 11:50 AM

ouch, that pin just burst the balloon lol. Thanks for the update!

Posted Image

#89 Risky

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Posted 07 March 2012 - 11:50 AM

M_ _ _ L_ _

MARBLES!

YES! YES! YES!

WE GET MARBLES GUYS! MAAARBBBLLLEEESSSS!

HAHAHHAHAHAH!!!!!

#90 Skwisgaar Skwigelf

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Posted 07 March 2012 - 11:51 AM

:P

#91 Kudzu

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Posted 07 March 2012 - 11:54 AM

View PostDihm, on 07 March 2012 - 11:35 AM, said:

Can I have your stuff?

In what is now a glorified point and click Zynga game? Have at it.

#92 Project_Mercy

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Posted 07 March 2012 - 11:55 AM

So, T only targets enemy targets? Is there friendly fire? What about Point-Blank Artillery?

#93 Adridos

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Posted 07 March 2012 - 11:55 AM

View PostDavid Bradley, on 07 March 2012 - 11:50 AM, said:

Explanation of an older post.


Can I ask if you won? Seeing you piloting the second Atlas. :P

Edited by Adridos, 07 March 2012 - 11:55 AM.


#94 MaddMaxx

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Posted 07 March 2012 - 11:59 AM

View PostAegis Kleais™, on 07 March 2012 - 11:44 AM, said:

Who put this guy in control? *Exasperated sigh, then sits down and mumbles to himself*

I hope we get a larger screenshot. Would love to look at all the little details of an in-game screenie.


I am surprised Paul didn't give you a Button as well Aegis. Perhaps we can share... Ya right! hahahahaha LOL

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#95 Belial

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Posted 07 March 2012 - 11:59 AM

View PostKudzu, on 07 March 2012 - 11:54 AM, said:

In what is now a glorified point and click Zynga game? Have at it.


Wow, really? ONE not-so-bad game mechanic, with otherwise ONLY good features and details. *sigh* Some people... :P

#96 SilentObserver

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Posted 07 March 2012 - 12:00 PM

Wait, did i miss how we jump? I saw something on the jump jet meter but no discussion in controls on how to activate the jump jets?

<edited for typos>

Edited by SilentObserver, 07 March 2012 - 04:18 PM.


#97 Paul Inouye

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Posted 07 March 2012 - 12:01 PM

View PostKudzu, on 07 March 2012 - 11:54 AM, said:

In what is now a glorified point and click Zynga game? Have at it.


I'm going to let Dave address your assumption.

#98 GaussDragon

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Posted 07 March 2012 - 12:01 PM

View PostKudzu, on 07 March 2012 - 11:33 AM, said:

Pinpoint accuracy... my interest is gone.

View PostKudzu, on 07 March 2012 - 11:54 AM, said:

In what is now a glorified point and click Zynga game? Have at it.


Peace.

Going over it, it looks pretty good on paper. I can see the multi-reticles for trying to address alpha striking and circle-strafing (as well as making it easier for lights to compete presumably because their torso weapons converge faster). Maybe not my first preference, but who cares, it's an interesting approach to make the game more... interesting. After reading this post I hope a lot of us on here (and not on here to be fair to those without any pre-established preferences/bias) get access to the beta. I'm eager as all hell to try this system out, see if I can break it and offer feedback. All in all, looks great!

#99 Amarus Cameron

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Posted 07 March 2012 - 12:03 PM

Sceenshot- check
Dual targeting- check
chassis specific piloting environment- check
Awesome cockpit- check


reactor online, sensors online, weapons online, all systems nominal.



To bad that poor Atlas will be crushed by superior clan might within a year *obvious troll is obvious*

Edited by Amarus Cameron, 08 March 2012 - 07:06 AM.


#100 Dihm

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Posted 07 March 2012 - 12:04 PM

View PostKudzu, on 07 March 2012 - 11:54 AM, said:

In what is now a glorified point and click Zynga game? Have at it.

You could at least have gone with Call of Duty or Battlefield or something, that'd be way way more accurate.

It's a free to play game, nothing wrong with giving it a try when you have the chance.





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