#81
Posted 07 March 2012 - 11:46 AM
PS that was just Part ONE?
wtb part 2 nao please
#82
Posted 07 March 2012 - 11:47 AM
#83
Posted 07 March 2012 - 11:47 AM
Hartsblade, on 07 March 2012 - 11:46 AM, said:
Probaly Friday.
Paul Inouye, on 07 March 2012 - 11:46 AM, said:
Thank goodness! Told you!
#84
Posted 07 March 2012 - 11:47 AM
#87
Posted 07 March 2012 - 11:50 AM
Evinthal, on 07 March 2012 - 11:22 AM, said:
Let's put that nit back by looking at the full sentence: "Coming out of this triangle are an arrow, to represent the direction the ’Mech’s feet are facing, and a large triangular shaded area representing the direction the torso is facing as well as the field of view from the cockpit."
And a slightly condensed version of the sentence: "Coming out of this triangle are an arrow [...] and a large triangular shaded area representing the direction the torso is facing as well as the field of view from the cockpit."
So, with that out of the way, does that mean that there's nothing left but WOOOOOOOOOOOOOOOOOOOOOOOOOO?
#88
Posted 07 March 2012 - 11:50 AM
#89
Posted 07 March 2012 - 11:50 AM
MARBLES!
YES! YES! YES!
WE GET MARBLES GUYS! MAAARBBBLLLEEESSSS!
HAHAHHAHAHAH!!!!!
#90
Posted 07 March 2012 - 11:51 AM
#92
Posted 07 March 2012 - 11:55 AM
#94
Posted 07 March 2012 - 11:59 AM
Aegis Kleais™, on 07 March 2012 - 11:44 AM, said:
I hope we get a larger screenshot. Would love to look at all the little details of an in-game screenie.
I am surprised Paul didn't give you a Button as well Aegis. Perhaps we can share... Ya right! hahahahaha LOL
#96
Posted 07 March 2012 - 12:00 PM
<edited for typos>
Edited by SilentObserver, 07 March 2012 - 04:18 PM.
#98
Posted 07 March 2012 - 12:01 PM
Kudzu, on 07 March 2012 - 11:33 AM, said:
Kudzu, on 07 March 2012 - 11:54 AM, said:
Peace.
Going over it, it looks pretty good on paper. I can see the multi-reticles for trying to address alpha striking and circle-strafing (as well as making it easier for lights to compete presumably because their torso weapons converge faster). Maybe not my first preference, but who cares, it's an interesting approach to make the game more... interesting. After reading this post I hope a lot of us on here (and not on here to be fair to those without any pre-established preferences/bias) get access to the beta. I'm eager as all hell to try this system out, see if I can break it and offer feedback. All in all, looks great!
#99
Posted 07 March 2012 - 12:03 PM
Dual targeting- check
chassis specific piloting environment- check
Awesome cockpit- check
reactor online, sensors online, weapons online, all systems nominal.
To bad that poor Atlas will be crushed by superior clan might within a year *obvious troll is obvious*
Edited by Amarus Cameron, 08 March 2012 - 07:06 AM.
#100
Posted 07 March 2012 - 12:04 PM
Kudzu, on 07 March 2012 - 11:54 AM, said:
You could at least have gone with Call of Duty or Battlefield or something, that'd be way way more accurate.
It's a free to play game, nothing wrong with giving it a try when you have the chance.
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