Scar, on 08 March 2012 - 02:11 AM, said:
Since now we know that all valuable combat information is contained on the HUD, which is stabilized to the head movements - there is no big utilitarian point in TrackIR, other than immersion.
It was mentioned that the other monitors not readily visiable do have secondary and tertiary information. Being able to glance at a monitor and check your heatsinks would be useful.
But. you're correct, it isnt a HUGE game making feature, but it would be nice for immersion.
Helvetica, on 08 March 2012 - 03:44 AM, said:
True i haven;t used it, seen it used tho and the guy looked like he was trying to break his neck to see a landing strip. I dont know about you but i rarely move my head while playing games. Also have a wii and that is just fail for anything accurate at all. It's a novelty.
TrackIR is amazing in games like ARMA2 and Flight sims. True game changers. I've never had to "Break my neck" in order to use it. Its actually quit easy once you get over the slight initial learning curve and set it up how you like it,
Edited by Helmer, 08 March 2012 - 11:31 AM.