Oohh... Shiny!
#41
Posted 09 March 2012 - 12:40 PM
#44
Posted 09 March 2012 - 01:14 PM
GDL Irishwarrior, on 09 March 2012 - 12:56 PM, said:
No Helm memory core for you!!!
Actually, everyone's got a copy. Even us Draconians.
File edited for clarity.
[CS_Adept 6]Welcher]
Edited by verybad, 09 March 2012 - 01:17 PM.
#45
Posted 09 March 2012 - 02:07 PM
#46
Posted 09 March 2012 - 02:51 PM
osito, on 09 March 2012 - 12:40 PM, said:
Most likely it will only be acquired as very rare salvage, or as "reputation" gear once you get high enough rank in your chosen house.
#47
Posted 09 March 2012 - 06:28 PM
so if max lvl cap is say 50..maybe lvl 50s could get it following completion of specific house or regiment missions as long as they can afford it?
I'm still working my way through posts and topics so if some of these things have been discussed, please forgive
im SO VERY STOKED about this game, been wanting another Mech game for a long time..i still reread the old books, not the newer stuff..only the older stuff..but BRING ON THE GAME
#48
Posted 11 March 2012 - 11:00 AM
1) We all start with "3025" tech,so the Mech-Lab won't be a complete maniac's playground. Like it.
2) The 3 variants we get to play with of each chassis at the start are all going to be "3025" tech. Interesting.
#49
Posted 13 March 2012 - 10:03 AM
It is easy to load a mech up with ER systems, freezers and targeting computers and blast away. It is not so easy when you have 2 old-school PPCs,15 heat sinks and a very angry assualt mech bearing down on you. The older systems require the use of patience, management and shot placement to be effective. In short, SKILL. This games looks headed toward a truly skill based combat system not an arms race (although no combat, real or virtual, is anything but). Skill and teamwork will be needed when the clans make their appearance. Being restricted to the older tech systems will help build these virtues so we have a chance agianst the invaders. Remeber that the VC and the Mujihainden (however you spell it) showed that high tech is not always the answer.
Edited by Seabear, 13 March 2012 - 10:04 AM.
#50
Posted 22 April 2012 - 08:23 PM
Edited by GunGrave666, 22 April 2012 - 08:24 PM.
#51
Posted 23 April 2012 - 07:54 AM
#52
Posted 25 April 2012 - 06:25 AM
DVS-1D - The low-tech version of the Devastator, the 1D used a standard engine, so components had to be downgraded. The Gauss Rifles became Autocannon/10s and the PPCs were replaced with Large Lasers. One ton of armor was removed, while fifteen single heat sinks strained to keep the 'Mech's heat under control. The vast majority of these that were produced were upgraded by the late 3060s, leaving most 1Ds in the hands of the Taurian Concordat. BV (1.0) = 1,402, BV (2.0) = 1,858[5]
It was not until 3044 that a Devastator appeared that was constructed using the intended technologies (DVS-2); this version was finally put in production by 3048.
And everyone knows that when something hits the production line, it's not given to everyone. You would have to take over that specific world when the mech is being make, steal a prototype, and MAYBE later, get money to upgrade it....
#53
Posted 06 May 2012 - 12:36 PM
#54
Posted 29 May 2012 - 05:17 PM
#55
Posted 29 May 2012 - 07:34 PM
#56
Posted 29 May 2012 - 07:49 PM
#57
Posted 29 May 2012 - 08:26 PM
Quote
But it will let skilled players dominate over those who don't have it.
#58
Posted 02 June 2012 - 04:53 AM
#59
Posted 24 June 2012 - 06:20 PM
#60
Posted 24 June 2012 - 07:01 PM
Get in, snag/smash the target, get out. No fuss, no muss
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users