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First gameplay!



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#41 SI The Joker

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Posted 08 March 2012 - 08:22 PM

I soiled my armor!

* few minutes pass*

I did it again!


Speechless... I keep saying the same damn thing over and over... I can't wait for this game!

#42 Belial

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Posted 08 March 2012 - 08:23 PM

View PostZakatak, on 08 March 2012 - 08:13 PM, said:

So we get multiple game modes, with a No-Respawn and 4-Respawn modes? Sounds perfect to me!


Sounds the devs found a great compromise. There had been cries of "no respawn!" and of course others who wanted at least one gametype where everyone could respawn. What I like most is that, no matter which gametype is played, neither team can win through a war of attrition by throwing bodies at a strongpoint till someone finally breaks through (which, as much as I love FPSs, tends to happen in infinite-respawn games). Both sides have to think about 'Mech choice and tactics at all times.

EDIT: for typo

Edited by Belial, 08 March 2012 - 08:26 PM.


#43 autogyro

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Posted 08 March 2012 - 08:23 PM

View Postwwiiogre, on 08 March 2012 - 07:54 PM, said:

open beta for a free to play game is basically a release

chris


Watch as the number of registered members starts to skyrocket!

#44 Mad Mage

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Posted 08 March 2012 - 08:29 PM

The only thing I can say is....


I just had a Mechgasim.....

#45 Fatty

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Posted 08 March 2012 - 08:30 PM

That just made my day.

#46 DaZur

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Posted 08 March 2012 - 08:31 PM



And I'm a grown man...

Give me 15 minutes and I'll watch the Gametrailer video again... I swear. :P

Edited by DaZur, 08 March 2012 - 08:55 PM.


#47 Blackfire1

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Posted 08 March 2012 - 08:32 PM

Paul piloting the Hunchback. Nice.

#48 bishop

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Posted 08 March 2012 - 08:35 PM

Yeah MW3 lasers instead of the silly MW4 PEW PEW PEW lasers.

LOVE IT.

#49 Brakkyn

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Posted 08 March 2012 - 08:37 PM

View Postbishop, on 08 March 2012 - 08:01 PM, said:

Someone said the same thing in the comments about the lasers, I don't see what's wrong with them. They look like solid beams of light which is what a high power laser looks like.

What were you expecting from the mechlab?

When the lasers were being fired, and the 'Mech twisted or moved, it left a series of after-effects, which I feel make them look, as I said, odd, almost as if the laser was firing repeatedly and leaving trails from multiple beams.

As for the MechLab, I'm greatly concerned about the amount of customization there will be.

#50 Zakatak

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Posted 08 March 2012 - 08:38 PM

Daddy, what are these weird feelings inside my body?!

#51 GaussDragon

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Posted 08 March 2012 - 08:39 PM

TAKE MY DAMN MONEY!

TAKE IT NOW!

#52 EDMW CSN

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Posted 08 March 2012 - 08:40 PM

Finally they talk about the Mechlab, but they mention hard points which reminds me of MW4....
Hopefully they are doing a proper critical + hardpoint hybrid setup.

So that no one can boat 4 ERPPCs and go with 30 DHS without any concerns.

#53 Colorfinger

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Posted 08 March 2012 - 08:40 PM

Word

#54 CobaltRaptor

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Posted 08 March 2012 - 08:41 PM

I've been watching this game for a while. This video has convinced that the time for watching is over, and the time for destruction is nigh.

#55 bishop

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Posted 08 March 2012 - 08:41 PM

View PostBrakkyn, on 08 March 2012 - 08:37 PM, said:

When the lasers were being fired, and the 'Mech twisted or moved, it left a series of after-effects, which I feel make them look, as I said, odd, almost as if the laser was firing repeatedly and leaving trails from multiple beams.

As for the MechLab, I'm greatly concerned about the amount of customization there will be.


I think the lasers moving with the sway of the Atlas looked fantastic personally, I didn't really see after effects it looked more like he fired a salvo and then fired another salvo.

Mechlab sounds like it'll be just like previous mechwarrior games, I can understand you want customization but swapping out arms and cockpits isn't what mechwarrior has ever been about. From what he said it sounds like they'll have variants like in MWLL, so say you have an Atlas he might have a ballistic slot on one arm and a laser slot on the other arm or Atlas B will have Lasers on both arms etc. and you can then swap out those lasers/ballistic weapons/missile slots with an array of different types of weaponry, bombast lasers, PPC, gauss rifles etc.

#56 Kozuel

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Posted 08 March 2012 - 08:43 PM

My eyes bled liquid joy for the entirety of that Interview. So much so that I came out of lurk mode to post for the first time ever.

Where do I send my entire life's savings?

Also, going to follow the trend of posts and say I'm very pleased with the lasers.

#57 EDMW CSN

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Posted 08 March 2012 - 08:45 PM

View Postbishop, on 08 March 2012 - 08:41 PM, said:


I think the lasers moving with the sway of the Atlas looked fantastic personally, I didn't really see after effects it looked more like he fired a salvo and then fired another salvo.

Mechlab sounds like it'll be just like previous mechwarrior games, I can understand you want customization but swapping out arms and cockpits isn't what mechwarrior has ever been about. From what he said it sounds like they'll have variants like in MWLL, so say you have an Atlas he might have a ballistic slot on one arm and a laser slot on the other arm or Atlas B will have Lasers on both arms etc. and you can then swap out those lasers/ballistic weapons/missile slots with an array of different types of weaponry, bombast lasers, PPC, gauss rifles etc.



I hope there is a critical system along with hard point restrictions. Like the Atlas has a 7 critical Missile hardpoint on it's left Torso and a 10 Critical Ballistic hardpoint in the RT. You can put any weapon that fits the critical slot there.

However equipment like DHS, ECM, AMS etc are free from hardpoint restrictions, but WILL still take up critical space.

Edited by [EDMW]CSN, 08 March 2012 - 08:47 PM.


#58 WerewolfX

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Posted 08 March 2012 - 08:45 PM

Anyone notice that the Mechs were woefully heat inefficient tho. The autocannons I'm not a fan of, though it's nice to see the single shot wtfpwn cannon of the AC 20. Anyone else cheer when the Hunchback got kneecapped and the Mechs armor slagged! Oh sweet jesus I'm excited for this game Russ thank you for being a Battletech fan. Now then TAKE MY FREAKING MONEY NOW!! NOW NOW NOW NOW NOW!

#59 bishop

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Posted 08 March 2012 - 08:47 PM

View Post[EDMW]CSN, on 08 March 2012 - 08:45 PM, said:




I hope there is a critical system along with hard point restrictions. Like the Atlas has a 9 critical Missile hardpoint on it's left Torso and a 12 Critical Ballistic hardpoint in the RT. You can put any weapon that fits the critical slot there.

However equipment like DHS, ECM, AMS etc are all critical type free, but WILL still take up critical space.


Was this "critical system" in MW4? I barely got to play MW3 back in the day so I don't have much experience with previous MW titles if you don't mind explaining further.

#60 EDMW CSN

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Posted 08 March 2012 - 08:48 PM

View Postbishop, on 08 March 2012 - 08:47 PM, said:


Was this "critical system" in MW4? I barely got to play MW3 back in the day so I don't have much experience with previous MW titles if you don't mind explaining further.



The link here will show a typical mech critical layout :P
Click on Distribution.

http://www.mordel.ne...&cat=3025&id=72

Edited by [EDMW]CSN, 08 March 2012 - 08:49 PM.






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