BattleMech 16: Flea
#381
Posted 02 October 2012 - 06:13 AM
#384
Posted 03 October 2012 - 12:48 AM
#385
Posted 03 October 2012 - 02:53 AM
Wraith82, on 01 October 2012 - 03:09 AM, said:
2 erppc
1 lrm or streaks
4 er mpl
target head and legs. done, game over.
uzel aint an assalt class mech. but for an assalt class id use the madcat mkii or the dashi. rain heel down on the fleas and move on to my next target. uzel is still awesome though.
#386
Posted 03 October 2012 - 02:56 AM
#387
Posted 03 October 2012 - 07:07 AM
#388
Posted 03 October 2012 - 07:42 AM
Wraith82, on 01 October 2012 - 03:09 AM, said:
2 erppc
1 lrm or streaks
4 er mpl
target head and legs. done, game over.
ER MPLs don't exist for another couple of decades, your ER PPC's aren't hitscan, and your LRM racks have to keep up with a zippy little 'Mech that tends to vanish behind small boulders. Trust me, it is NOT as easy to kill lights in MWO as you might think from MW4.
Streaks are good for dealing with lights- as long as you can keep them locked and a proper angle to fire them at. It's actually pretty darn common to see Commandos with triple Streak-2's, or even Catapults set up for scout-hunting with six.
Wraith82, on 03 October 2012 - 02:53 AM, said:
You are correct, the Uziel is a medium. It also isn't around for roughly 15 years.
However, both of the 'Mechs you'd like to use aren't around for years, either. See my sig, and realize Clan 'Mechs like the Daishi simply don't exist in MWO at this point- 3049 predates when the Clans even invaded.
Jason1138, on 02 October 2012 - 05:58 AM, said:
Nah. But lights are cheaper to get, so people are likely to get more of them- thus it's not a bad thing to have many models available.
#389
Posted 03 October 2012 - 07:46 AM
Draken X, on 01 October 2012 - 08:41 PM, said:
Though I'm not a fan of light mechs (Raven is an exception), but I'm looking forward to take the Flea for a ride in the future. It seems fun to ride, ya. It would go insanely fast with the MASC equipped, can even outrun Jenners. I guess the Flea will be the most annoying nuisance after Jenner when MASC is introduced.
By the way, I find it interesting that this mech was Wolf's Dragoons in origin. But until in 3040's, the Flea is officially a Capellan mech in the eyes of the IS, after when they got their hands on its design blueprint. They favored the Flea was it because of its specs are equipped with full-energy weapons?
Actually, the Flea originally dates back to Marik origins- when it was originally known as the Trooper, the FWL's first recon 'Mech. The Dragoons brought a ton of them in when they came to the Inner Sphere, but the design was never lost to the Inner Sphere- Earthwerks just swapped the production lines over to make bigger 'Mechs instead. The -17 advanced model is Capellan simply because it was a Dragoon-exclusive upgrade until the specs were stolen during a raid by House Liao.
Edited by wanderer, 03 October 2012 - 07:47 AM.
#390
Posted 03 October 2012 - 07:12 PM
wanderer, on 03 October 2012 - 07:46 AM, said:
Actually, the Flea originally dates back to Marik origins- when it was originally known as the Trooper, the FWL's first recon 'Mech. The Dragoons brought a ton of them in when they came to the Inner Sphere, but the design was never lost to the Inner Sphere- Earthwerks just swapped the production lines over to make bigger 'Mechs instead. The -17 advanced model is Capellan simply because it was a Dragoon-exclusive upgrade until the specs were stolen during a raid by House Liao.
Ah, I can see it now. So it was FWL in origin at first as a "prototype" before Wolf's Dragoons bought them.
Sorry man, I missed that point.
PS: In addition, Sarna also mentioned that its design was heavily flawed and took two and a half decades to fixed the issues before brought it into production on and off. Earthwerks swapped the production lines to build heavier 'Mech designs was due to the fact that the light 'Mechs designs were suffered severe losses during the early Succession War.
Edited by Draken X, 03 October 2012 - 07:23 PM.
#391
Posted 03 October 2012 - 10:17 PM
#392
Posted 04 October 2012 - 02:52 AM
#393
Posted 04 October 2012 - 07:15 AM
Draken X, on 03 October 2012 - 07:12 PM, said:
Ah, I can see it now. So it was FWL in origin at first as a "prototype" before Wolf's Dragoons bought them.
Sorry man, I missed that point.
PS: In addition, Sarna also mentioned that its design was heavily flawed and took two and a half decades to fixed the issues before brought it into production on and off. Earthwerks swapped the production lines to build heavier 'Mech designs was due to the fact that the light 'Mechs designs were suffered severe losses during the early Succession War.
Yeah. Like most really, really old designs it needed work- the Trooper/Flea was produced in large, LARGE numbers even before Earthwerks changed the lines over, meaning there were zillions of the little 20-tonner around- being cheap to make and repair (and break again) meant you could find the things virtually everywhere, even though they went out of production for a time. Sorta like old Volkswagen Beetles. Then the Dragoons started them back into production again, the -17 upgrade got financed by their demand, and the Capellans yoinked the specs and started making them as well- and Earthwerks also was selling them by the bucketload all over the place too.
This is Battletech, where you literally have 'Mechs that had been rebuilt over and over for centuries. The 20-ton "bugs" are notorious for this- getting busted up frequently, then having "new" ones show up both from having large production runs (some constant over decades and decades) and many rebuilt from boneyards putting functional 'Mechs together from the scrapped remnants of multiple destroyed ones.
Fleas are the budget solution for when you want something bigger than a tank.
Edited by wanderer, 04 October 2012 - 07:16 AM.
#394
Posted 05 October 2012 - 04:35 AM
#395
Posted 05 October 2012 - 09:00 AM
#396
Posted 05 October 2012 - 09:34 AM
I've seen incredible light mech pilots destroy or at least significantly damage groups of mechs who are all bigger than they are alone.
If you don't believe me PM a guy named Goldhawk. He has seen these tactics in action and he seemed pretty impressed.
How can such small mechs do this?
The answer is speed combined with these factors. Evasive maneuvers at ranges longer than 150 meters. Dodging LoS and thus firepower when up close.
Hit and run out of cover. And finally unpredictability that becomes very lethal if the light mech has jumpjets.
Example.- Let's say a Flea comes up behind you and pokes you in the back. You turn in your slow mech and before you have turned around he is now behind you again due to sheer speed and incredible acceleration.
When you try to face him again he could be gone behind cover. Then he runs around a bit to come in from a different angle.
He runs behind a building....Most assault pilots turn towards the other side of the building since they believe the light mech will circle the building.
Wrong. He turned around and came out the way he dissapeared or if he is in another mech such as the Jenner he that has jumpjets he jumps on top of the building and fires on you once.
Then he either jumps over you if you are close to the building and fires at your back as he turns in midair or he jumps backwards off the buildings roof.
If he jumps over you he will probably get another free shot at your back when he lands. When you turn towards where he was he is already gone behind cover or behind you again.
If he jumps backwards he can come out on either side of the building while you're recovering from aiming at the buildings roof. Or he could run around and come in from another angle.
Remember that a slow assault mech moves so slowly that a light mech can stay out of his crosshairs if he just pays attention and stays unpredictable.
That finishes the example. Are you confused? If you don't believe me PM that guy named Goldhawk i mentioned above.
#397
Posted 06 October 2012 - 09:52 PM
Spleenslitta, on 05 October 2012 - 09:34 AM, said:
I've seen incredible light mech pilots destroy or at least significantly damage groups of mechs who are all bigger than they are alone.
If you don't believe me PM a guy named Goldhawk. He has seen these tactics in action and he seemed pretty impressed.
How can such small mechs do this?
The answer is speed combined with these factors. Evasive maneuvers at ranges longer than 150 meters. Dodging LoS and thus firepower when up close.
Hit and run out of cover. And finally unpredictability that becomes very lethal if the light mech has jumpjets.
Example.- Let's say a Flea comes up behind you and pokes you in the back. You turn in your slow mech and before you have turned around he is now behind you again due to sheer speed and incredible acceleration.
When you try to face him again he could be gone behind cover. Then he runs around a bit to come in from a different angle.
He runs behind a building....Most assault pilots turn towards the other side of the building since they believe the light mech will circle the building.
Wrong. He turned around and came out the way he dissapeared or if he is in another mech such as the Jenner he that has jumpjets he jumps on top of the building and fires on you once.
Then he either jumps over you if you are close to the building and fires at your back as he turns in midair or he jumps backwards off the buildings roof.
If he jumps over you he will probably get another free shot at your back when he lands. When you turn towards where he was he is already gone behind cover or behind you again.
If he jumps backwards he can come out on either side of the building while you're recovering from aiming at the buildings roof. Or he could run around and come in from another angle.
Remember that a slow assault mech moves so slowly that a light mech can stay out of his crosshairs if he just pays attention and stays unpredictable.
That finishes the example. Are you confused? If you don't believe me PM that guy named Goldhawk i mentioned above.
i actually dueled a dragon in river city here on mwo not too long ago. and because of the very reasons spleenslitta stated, i almost killed it with my jenner before my team capped. never think 1 light is not a threat. focus on them too much and you will die quickly.
#398
Posted 09 October 2012 - 12:22 AM
Shatsbasoon, on 01 October 2012 - 04:32 PM, said:
Give me even Half a chance and I will own you in this mech!
Spleenslitta, on 05 October 2012 - 09:34 AM, said:
I've seen incredible light mech pilots destroy or at least significantly damage groups of mechs who are all bigger than they are alone.
If you don't believe me PM a guy named Goldhawk. He has seen these tactics in action and he seemed pretty impressed.
How can such small mechs do this?
The answer is speed combined with these factors. Evasive maneuvers at ranges longer than 150 meters. Dodging LoS and thus firepower when up close.
Hit and run out of cover. And finally unpredictability that becomes very lethal if the light mech has jumpjets.
Example.- Let's say a Flea comes up behind you and pokes you in the back. You turn in your slow mech and before you have turned around he is now behind you again due to sheer speed and incredible acceleration.
When you try to face him again he could be gone behind cover. Then he runs around a bit to come in from a different angle.
He runs behind a building....Most assault pilots turn towards the other side of the building since they believe the light mech will circle the building.
Wrong. He turned around and came out the way he dissapeared or if he is in another mech such as the Jenner he that has jumpjets he jumps on top of the building and fires on you once.
Then he either jumps over you if you are close to the building and fires at your back as he turns in midair or he jumps backwards off the buildings roof.
If he jumps over you he will probably get another free shot at your back when he lands. When you turn towards where he was he is already gone behind cover or behind you again.
If he jumps backwards he can come out on either side of the building while you're recovering from aiming at the buildings roof. Or he could run around and come in from another angle.
Remember that a slow assault mech moves so slowly that a light mech can stay out of his crosshairs if he just pays attention and stays unpredictable.
That finishes the example. Are you confused? If you don't believe me PM that guy named Goldhawk i mentioned above.
Just like the man said!
#399
Posted 09 October 2012 - 01:28 AM
Gemini Bull, on 06 October 2012 - 09:52 PM, said:
See. It can be done. I've tried doing stuff like this with some degree of success too.
But there are light pilots out there that would make you crap your pants when you can see what they can do.
Not that i belittle Gemini Bulls accomplishment....no it's because i've seen the kinda stuff that left me in awe.
Guys who can take on 3-4 enemy mechs on their own and do some really bigtime damage and maybe even get a kill or two.
Is that because lights are OP? No they are not. The reason is because of the tactics i mentioned above and sheer skill.
Here are the 1 against all matches i've seen so far that left me in awe. These are all examples of 1 elite light pilot fighting alone when his entire team is dead!
1 Commando against Centurion, Awesome and Atlas in Forest Colony. They capped since they couldn't deal with the elite light pilot.
He challenged them all but they said he should stand still and fight fairly...yeah right. Lights stay alive by not going toe to toe with the big guys.
He died trying to fight the Awesome and Centurion inside the cap box. The space available was too small and he couldn't go out of the box because they were capping.
1 Jenner against 1 Atlas, 1 Catapult LRM boat down to his lasers and a severly damaged Hunchback in Forest Colony. Timelimit stops the match when the Jenner stands behind the Atlas.
The Hunchback is one glancing shot away from death. Atlas armor is gone in several places and Catapult isn't much better off.
The damage done was mostly by the Jenner pilot except for the Hunchback which was badly damaged when he encountered him.
1 Jenner against 1 Atlas, 1 Catapult LRM boat and 1 Dragon in Frozen City. He attacked them all and kept changing targets in order to not stay in one place too long.
They finally got him but they were all badly damaged when they finally did. Particularly the Atlas and the Catapult.
1 Jenner against 1 Catapult, 1 Atlas, 1 Awesome, 1 Commando and i think there was a Centurion or Huncback in the fight too.
Forest Colony. He killed the Catapult and the Commando. Damaged the others. A very large part of the damage done to the Commando and Catapult was done by him alone.
Don't remember if he died or the time went out.
These elite pilots greatest enemies are not numbers and heat and such. No there are other factors that are more important for them to concider.
-Timelimit that stops the match after 15 minutes no matter how close the light pilot is to final victory.
-Open terrain that doesn't allow him to use his tricks.
-Other light mechs that trip him up and/or call in LRM support.
Badgerpants, on 09 October 2012 - 12:22 AM, said:
Just like the man said!
Thanks for showing up these negative statements about the Flea guys.
Edited by Spleenslitta, 09 October 2012 - 01:33 AM.
#400
Posted 09 October 2012 - 04:30 PM
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