Hypothetical Situation: "The Flame Camper"
#61
Posted 11 March 2012 - 05:29 PM
One flamer wouldn't keep a mech in shut down. It might prolong the shut down a few seconds, I suppose. Which could be key if the rest of the lance is coming to finish off the Atlas. Otherwise, the scout flames the Atlas and then tries to get the hell out of there with the few extra seconds it bought.
#62
Posted 11 March 2012 - 05:42 PM
EDIT: and the question definitely shouldn't be a matter of "allowed." It should be balanced into the game, or not. Rules are for when the game designers mess up, which I hope won't happen here.
So long as 'Mechs dissipate heat much faster when shut down, it should be possible to find a balance where firebugs can push a hot 'Mech into shutdown but not keep them asleep forever.
A scout 'Mech with a single flamer? Hell no, the atlas should be able to ignore that no matter what situation it occurs in. A dedicated, flamer-laden heavy that's specifically configured for the role and useful for nothing else? Sure, the atlas should be wary now, just as he should be of every situational threat.
Edited by Belisarius†, 11 March 2012 - 05:45 PM.
#63
Posted 11 March 2012 - 05:46 PM
AN atlas heavy energy dependant might have a bit of a problem returning fire, but should power up easier even<figure energy mech have more hs?>, and can tactical retreat right away too.Got enough armor for that id imagine.
That being said, flamers are to be feared.
Its something else mwll has down pretty damn good imo.
They are very situational, but can be potent as hell in the right situation.
suffering severe mwll withdrawal. BSOD and have to rename system\driver file. Need to stop playing for a while so fate is actually doing me a favor, but I miss the awesome. so much..
#64
Posted 12 March 2012 - 08:10 AM
I want to watch the world burn.
#65
Posted 12 March 2012 - 08:19 AM
#66
Posted 12 March 2012 - 08:37 AM
#67
Posted 12 March 2012 - 08:49 AM
Edit Using the flamer generates so much heat itself.
Edited by Thomas Covenant, 12 March 2012 - 08:53 AM.
#68
Posted 12 March 2012 - 09:16 AM
Wilburninator, on 12 March 2012 - 08:37 AM, said:
I was trying to specifically refer to the situation when a shutdown has already initiated, and an attempt is made to keet the shutdown perpetual by a sneaky scout with a Flame-oriented loadout. It seems like many people so far want this to work, but also many say that a single Mech shouldn't be able to maintain a shutdown of a hostile Assault Mech. It was mentioned that it would depend on the enemy Mech in question - I chose an Atlas because we know it'll be in-game and is well-known. But I think the AS7-D might have something like 20 single heatsinks...
Maybe a scout couldn't carry enough equipment to maintain a shutdown in something like a stock Atlas. I imagine maybe a heavy or Assault Mech might be able to, or a couple mediums or several lights, but any Mech designed to step-in and ruch a shutdown Mech before it wakes up will probably have to be fast.
I don't know the exact rules for heatsinks and flamers - could someone please explain how many Flamers it would take to deliver more heat per second than a shutdown AS7-D with 20 external and 12 Internal sinks could dissipate?
Edited by Prosperity Park, 12 March 2012 - 09:45 AM.
#69
Posted 12 March 2012 - 11:55 AM
#70
Posted 12 March 2012 - 12:19 PM
Prosperity Park, on 12 March 2012 - 09:16 AM, said:
I don't know the exact rules for heatsinks and flamers - could someone please explain how many Flamers it would take to deliver more heat per second than a shutdown AS7-D with 20 external and 12 Internal sinks could dissipate?
For starters, don't try so hard to make it work on paper with such an unfavourable setup. As a first step, how about you swap that AS-7D you are trying to keep in check with flamer(s) out for an AS-7K? That is a canon variant as well (3050 introduced, thus still somewhat befitting MWO's starting era), but to some degree more prone to overheating. That might make the odds more realistic in order to use flamers effectively against this variety of assault Mech.
#71
Posted 12 March 2012 - 07:36 PM
But seriously, how many flamers would that take??? I really doubt this is viable with IS succession wars tech, unless you want to waste a ridiculous amount of flamers and heat sinks out on a heavy.
#72
Posted 12 March 2012 - 10:46 PM
#73
Posted 12 March 2012 - 10:59 PM
Reno Blade, on 11 March 2012 - 04:18 AM, said:
This would mean, the flamer who isnt as dangerous while powered up, could be a real threat when you are shut down. (If the HS are slower while shut down)
Well radiators don't require electrical input to work. Just a flow of the coolant liquid. Hot liquid is passed through a series of tubes with aluminum fins that dissipate the heat, and then the cooler fluid flows into the resevoir forcing the warmer fluid into the radiator. Granted a pump makes this much more efficient, but it's not like a fan that requires a power sorce to cause it's motor to spin, or a refrigerator that requires power to drive the compressor.
Edited by Halfinax, 12 March 2012 - 10:59 PM.
#74
Posted 12 March 2012 - 11:01 PM
#75
Posted 12 March 2012 - 11:28 PM
#76
Posted 12 March 2012 - 11:50 PM
THIS CANT HAPPEN!
In tabletop, Flamers can do either heat or damage, and the level of heat generated would be 3.
The Atlas has 20 heat sinks in 3025. If the thing is in Shutdown, it has garnered 30+ heat over heat sinks (If it avoided a shutdown before hand around 15+).
Therefore, you could, in theory, make the Atlas be shutdown for a second or two longer than what it was going to be.
Then you have a 100 tons of Atlas, right where it wants you (hopefully being able to kick you)
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Edited by Rance Praton, 12 March 2012 - 11:59 PM.
#77
Posted 13 March 2012 - 05:53 PM
#78
Posted 13 March 2012 - 06:22 PM
#79
Posted 13 March 2012 - 06:24 PM
chris
#80
Posted 13 March 2012 - 08:06 PM
Good decision by the team to make the Flamer fuel-based. If it truly was plasma from the fusion reactor, it would burn at 3 million degrees Celsius, making it one of the best weapons in the game.
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