

Are you going to follow your commanders orders?
#221
Posted 12 July 2012 - 03:07 PM
#222
Posted 12 July 2012 - 03:09 PM
Boymonkey, on 11 March 2012 - 09:50 AM, said:
Hopefully I will be in a clan which has decent commanders in but when they are not in and I just join a random match I do fear that many will have no idea.
But seeing as Iam going to RP my time on the game I will do as they say.(unless it is really stupid like goto a corner of the map and wait)
Oh and I can't wait for the 1st vid explaining the ins and outs of the commander role.
I've been a soldier so yes I can do as I am told. I also will be shooting in the back any commander that gets his troops killed to protect his/her iron plated butt! There are times where giving "those" orders are necessary but that is not the norm. I expect to be dying a few times due to protecting the life of a teammate. It's just who I am.
#223
Posted 12 July 2012 - 03:09 PM
Gremlich Johns, on 11 March 2012 - 10:10 AM, said:
"Do or do not, there is no try"
Gremlich Johns, on 11 March 2012 - 10:10 AM, said:
"Do or do not, there is no try"
Great use of a yodaism. He is my commanding officer I have to follow his orders.
Edited by Wolfman0503, 12 July 2012 - 03:10 PM.
#224
Posted 12 July 2012 - 03:16 PM
I love playing all different roles and if that is one of a sub-ordinate, I'm happy to do that.. I may choose, at times, to interpret those orders in a different way than they intend if they are not specific enough.. however, if I am given a waypoint.. I'll follow it.. given an order to go the left flank, I'll go left flank and so on.. obviously I'll relay info back to the commander so that should said waypoint be overrun with enemies they can choose to recall or sidetrack me..
In the end though.. the simple answer is yes.
#225
Posted 12 July 2012 - 03:18 PM
If not - no.
Simples.
Unless someone is desperate enough to hire me. Then the man who signs the paycheque can issue the commands and expect to have them followed for the most part...unless clause

#226
Posted 12 July 2012 - 03:22 PM
That said, if my CO is hurt and we NEED him to survive, then yes I will sacrifice my ton of scrap metal so he lives on.
#227
Posted 12 July 2012 - 03:23 PM
"I'll follow orders so long as they happen to coincide with exactly what the &%$# I'm wanting to do right now."
#228
Posted 12 July 2012 - 04:01 PM
Rook Talasko, on 12 July 2012 - 03:23 PM, said:
"I'll follow orders so long as they happen to coincide with exactly what the &%$# I'm wanting to do right now."
And why wouldn't we, Some commander's may or may not know what they are doing, for maximum points and possibly cbills a good commander will give orders that are basically already being accomplished or in the general direction.
Or if there is something that needs to be looked at will constantly spam something and hopefully one or two people will pay attention. Hopefully with a quick text chat to explain why. If he is constantly giving orders that do not make sense and/or not feasible for who is giving the orders to, I would not follow them. Say he is constantly sending you to the other side of the map as an ATLAS. Or sending a light mech to an area that is full of heavies and assaults. Some orders should be disobeyed for the greater good, most though should be followed for the greater good, it all comes down to how competent the commander is.
#229
Posted 12 July 2012 - 04:30 PM
#230
Posted 12 July 2012 - 04:35 PM
#231
Posted 12 July 2012 - 04:52 PM
Sirous, on 12 July 2012 - 04:01 PM, said:
And why wouldn't we, Some commander's may or may not know what they are doing, for maximum points and possibly cbills a good commander will give orders that are basically already being accomplished or in the general direction.
Or if there is something that needs to be looked at will constantly spam something and hopefully one or two people will pay attention. Hopefully with a quick text chat to explain why. If he is constantly giving orders that do not make sense and/or not feasible for who is giving the orders to, I would not follow them. Say he is constantly sending you to the other side of the map as an ATLAS. Or sending a light mech to an area that is full of heavies and assaults. Some orders should be disobeyed for the greater good, most though should be followed for the greater good, it all comes down to how competent the commander is.
What I'm implying is that this is not 'following orders'. Is this wrong in a game environment? Nope. It's just hilarious to a veteran, such as myself and certainly others, to see the caveats. The only exception to following an order was if it were clearly unlawful. If we could opt out of that because we thought they were stupid, annoying, not fun or even suicidal, we'd probably never follow any of them. The reason a leader is in that position is because they often have a clue to the bigger picture that we did not. Again, I'm only being critical of the chosen phrase, not the chosen path, here. I think a better question for the forum may have been 'Would you prefer coordinated team play?' or something to that posture.
'Following Orders' means just that, and if you have the flexibility to interpret and decide whether to follow them, then it's really not following them at all. Orders are not asked of subordinates, they are instructed to them to be executed.
#232
Posted 12 July 2012 - 05:01 PM
Tryg, on 11 March 2012 - 10:30 AM, said:
After all, an order for a scout mech to push through a lance of assaults to reinforce a heavy friendly engaged with yet another lance...would be a bit on the side of futility. Sure, you might zip past without taking any damage, but worst case...you catch their attention and not only get yourself killed, but bring the group along behind you to slaughter the friendly you were sent to reinforce. And we all know Commanders are fully capable of ignoring 'minor' details of such encounters.
I think a scout would be expected to work Independently anyway so if his lance is ordered to engage a lance the scout wouldn't necessarily engage with the lance but instead wait till the engagement has started then move in to exploit weaknesses.
an overall commander would likely only send basic commands like flank from the left or assist so and so, unless the lance was specificity formed to for fill two different rolls like two artillery and two assault or scouts each might need separate commands
#233
Posted 12 July 2012 - 05:15 PM
Sirous, on 12 July 2012 - 03:05 PM, said:
The commander role actually comes with a lot of responsibility and battlefield awareness. If you have a competent commander the chances of winning go up exponentially. A bad commander and you are basically thrown to the wolves.
With that being said, if you get extra C-bills and XP for following orders, chances are I would follow them even if it seems like a suicide mission, maybe.
Sadly the only people that can answer this truly have all signed an NDA and we won't know exactly how it will all play out till we get to play.
we would nearly always win when I commanded in BF2 as long as everyone flowed my orders, wish BF3 had a similar set up tho most players seem to be from Call of duty and Don't think you should Defend a point.
#234
Posted 12 July 2012 - 05:17 PM
When I'm pugging it out it depends on the order and situation.
#235
Posted 12 July 2012 - 05:18 PM
#236
Posted 12 July 2012 - 05:27 PM
#237
Posted 12 July 2012 - 05:29 PM
I actually plan on being a commander at times, and will endeavor to ensure the survivability of my lance/company while giving orders that I hope will secure victory.
#238
Posted 12 July 2012 - 05:59 PM
That being said I think most folks who get team play will follow orders, unless they seem obviously flawed or suicidal.
]-[arby
Edited by AgentHarbinger, 12 July 2012 - 06:00 PM.
#239
Posted 12 July 2012 - 06:15 PM
I'm also sure we're going to get tons of kids on the commander slot that just want to boss people around for the sake of bossing people around; then they will scold you if you refuse to listen or lose a fight. I bet I'll be ignore listing worthless commanders everyday.(Just like in League I couldn't go 1 day without ignore listing some rambling arrogant trash. My list must have had hundreds of names on it when I quit) Long story short we'll have to see. My experiences tell me not to expect much from a "commander" role in a game but even then it'll still be a nice slot to sit on for pre-made PvP leaders. The leader of a PvP raid/queue will have a nice fitting slot to sit on and a few exclusive features tied to the slot.(Other than just the usual inviting/kicking option)
Edited by Bluten, 12 July 2012 - 06:47 PM.
#240
Posted 12 July 2012 - 06:22 PM
Seriously though, in a pub match i will only follow a competent. After playing so many BF games there are a lot of people that dont know how to be a commander. If they are new i'll go easy on them, but if they think they are all that i'd just ignore them all together.
Also being a a skilled fragger will also not earn any of my respect as a competent commander, since it is more than just about being able to frag people the best.
At the end of the day though, more often than not, i just want to have fun if following the orders will get me more fun from the game i'll follow it.
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