

Are you going to follow your commanders orders?
#181
Posted 12 July 2012 - 11:57 AM
Except when it's a suicide mission.
#182
Posted 12 July 2012 - 11:59 AM
Bullwerk, on 11 March 2012 - 10:53 AM, said:
Well stated and I concur. Dire Wolves will hopefully field a well-knit group that will hold our own on the battlefield. You go, I go!
Respectfully,
Arteste
DWAR Mechwarrior
#183
Posted 12 July 2012 - 12:00 PM
But beeing a space viking there might be some complications with retreat orders at some point......
"All units retreat"
".... *explosion* ..."
"Squirrel retreat"
*more explosions*
"Retreat immediately......damn forget about it let's kick some ***"
"For the FRR!!!"
#184
Posted 12 July 2012 - 12:00 PM
#185
Posted 12 July 2012 - 12:01 PM
Vaktor, on 12 July 2012 - 11:56 AM, said:
This is generally true but if you just happen to luck into a team that works it is very apparent how good tactics and strategy can dominate. The best thing of course is to just bring your own team with some well formed Strategies.
No it's always true, public servers have always been moronic since PC gaming started. Just view it as target practice.
#186
Posted 12 July 2012 - 12:02 PM
i guard supply depots if nessesary
is everyone just running around and do what tey want thes will lose mostly...
#187
Posted 12 July 2012 - 12:05 PM
#188
Posted 12 July 2012 - 12:09 PM
#189
Posted 12 July 2012 - 12:13 PM
#190
Posted 12 July 2012 - 12:14 PM
#191
Posted 12 July 2012 - 12:19 PM
#192
Posted 12 July 2012 - 12:28 PM
This will certainly lead to the success or failure of the game...
Without a sense of hierarchical structure, its another free-for-all shooter.
Zero strategy, people spamming the chats with why "my objective" is so much better than "your objective"...sigh...
and then we have the ever popular "Legend in my own mind" group of folks who always believe that failures are the result of overyone else but them.
This will probably upset some folks, but I will toss it out there anyway.
commanders are those that have had REAL WORLD experience in hierarchical command structure...military...police...workplace in many cases (sorry, "gang" does not count as anything). First clue that somebody has zero business being the commander, the statement "I have read the "art of war".
a commander, especially in this game, is above all someone that needs to understand the complexisites of inspiring a group of individuals you have ZERO true obligation to do so. situational leadership, understanding that its a "game" and that their are real people behind the screen with various backgrounds.
Creative thinking, coaching, situational leadership, team management, communicating objectives, what does delegating really mean, etc.
thats being a leader...
the larger the team, the more critical the skills become; and of course if you are just playing with your two best friends with skype up then it does not matter in the least ;-)
#193
Posted 12 July 2012 - 12:37 PM
#194
Posted 12 July 2012 - 12:38 PM
#195
Posted 12 July 2012 - 12:40 PM
#196
Posted 12 July 2012 - 12:56 PM
#197
Posted 12 July 2012 - 01:02 PM
Taking the commander role doesn't make the player a leader, it makes their mech an ingame communications board..
Actual leadership of a team should go to someone in a support role IMO, not direct/close fire, as that gives them time to look at the situation. Whether or not they have taken the Commander training may or may not matter, though with it's support skills, it could be good.
#198
Posted 12 July 2012 - 01:09 PM
#199
Posted 12 July 2012 - 01:10 PM
Based on the anecdotal evidence on display here most games will be utter chaos where 'too many cooks spoil the broth'... in this case because they feel they will be a better cook than the others.
If you're in a guild you have some hope of salvation from this hell. If not, may the gods give you the strength and patience of a saint. You'll need it.
Edited by Dozer, 12 July 2012 - 01:14 PM.
#200
Posted 12 July 2012 - 01:14 PM
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