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Are you going to follow your commanders orders?


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#181 VK4502B

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Posted 12 July 2012 - 11:57 AM

Yes, I will.

Except when it's a suicide mission.

#182 Arteste

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Posted 12 July 2012 - 11:59 AM

View PostBullwerk, on 11 March 2012 - 10:53 AM, said:

As I plan on dropping as part of of our well organized unit 90% of the time, I see no reason to not follow orders when they are given. In the rare case I drop with a commander I have no faith in I will do my best to head their directions (them being the guys with much of the information) but I will preserve my mech, my lancemates, my life and the mission even if that means doing something other than the orders given.


Well stated and I concur. Dire Wolves will hopefully field a well-knit group that will hold our own on the battlefield. You go, I go!

Respectfully,
Arteste
DWAR Mechwarrior

#183 Red squirrel

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Posted 12 July 2012 - 12:00 PM

Of course I will follow my commanders orders:
But beeing a space viking there might be some complications with retreat orders at some point......

"All units retreat"

".... *explosion* ..."

"Squirrel retreat"

*more explosions*

"Retreat immediately......damn forget about it let's kick some ***"

"For the FRR!!!"

#184 Brien

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Posted 12 July 2012 - 12:00 PM

Considering it will be rare to not drop with my unit mates of course not trying to get a dis honorable from the RR

#185 silentD11

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Posted 12 July 2012 - 12:01 PM

View PostVaktor, on 12 July 2012 - 11:56 AM, said:


This is generally true but if you just happen to luck into a team that works it is very apparent how good tactics and strategy can dominate. The best thing of course is to just bring your own team with some well formed Strategies.


No it's always true, public servers have always been moronic since PC gaming started. Just view it as target practice.

#186 SaintGordon

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Posted 12 July 2012 - 12:02 PM

I am a team player
i guard supply depots if nessesary

is everyone just running around and do what tey want thes will lose mostly...

#187 Maximillian Steel

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Posted 12 July 2012 - 12:05 PM

If one is in the military, they would know....also following the lawful order claus.

#188 Grunkzzz

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Posted 12 July 2012 - 12:09 PM

Assuming I am going to be in a clan, I will be following orders, in a PUG I might or might not depending on the orders and what the rest of the team is doing.

#189 Holywind

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Posted 12 July 2012 - 12:13 PM

As I hope to be with a merc unit come launch if I want to be part of a successful team I plan on following orders.

#190 WolfSpider

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Posted 12 July 2012 - 12:14 PM

A commanders role in combat is keep his forces intact to achive the mission, sometimes you are going to have to give orders that will get people killed but that is just the way it is. You can go left or right but you must make a desicion. With that being said sometimes an order will not make sense but you have to trust and support your commander's lead. So yes I would follow my commander to hell and back if I needed too! :-)

#191 Evil Ash

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Posted 12 July 2012 - 12:19 PM

If he's not Russian and telling me to die for the good of a house i'm currently working under, than no. Repairs can get expensive.

#192 UnexpectedDmg

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Posted 12 July 2012 - 12:28 PM

well...

This will certainly lead to the success or failure of the game...
Without a sense of hierarchical structure, its another free-for-all shooter.
Zero strategy, people spamming the chats with why "my objective" is so much better than "your objective"...sigh...

and then we have the ever popular "Legend in my own mind" group of folks who always believe that failures are the result of overyone else but them.

This will probably upset some folks, but I will toss it out there anyway.

commanders are those that have had REAL WORLD experience in hierarchical command structure...military...police...workplace in many cases (sorry, "gang" does not count as anything). First clue that somebody has zero business being the commander, the statement "I have read the "art of war".
a commander, especially in this game, is above all someone that needs to understand the complexisites of inspiring a group of individuals you have ZERO true obligation to do so. situational leadership, understanding that its a "game" and that their are real people behind the screen with various backgrounds.

Creative thinking, coaching, situational leadership, team management, communicating objectives, what does delegating really mean, etc.

thats being a leader...
the larger the team, the more critical the skills become; and of course if you are just playing with your two best friends with skype up then it does not matter in the least ;-)

#193 Cyrusxs

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Posted 12 July 2012 - 12:37 PM

If its a random person I would probably give them one chance and if they messed up really badly I wouldn't follow their orders, though I would still hear him/her out on their strategies considering they would be the commander. Also, depending on what situation I'm in I would follow orders accordingly, for a simple example if I'm pinned down by LRMs and the commander wants us to regroup and I have minimal cover from where I am to the "rally point" I'm not going anywhere. To sum it up it mostly depends on your current situation and your willingness to be lead by someone.

#194 Salticidae

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Posted 12 July 2012 - 12:38 PM

Depends if I get ordered to attack a mech with full health, and I c an easy kill I will take the kill first

#195 Chunkymonkey

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Posted 12 July 2012 - 12:40 PM

I will play FS, i dont see how you can screw that up.

#196 WrentheFaceless

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Posted 12 July 2012 - 12:56 PM

To an extent, if its a good commander, then yes. If not then, no. I'm not gettng killed for a bad commander.

#197 verybad

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Posted 12 July 2012 - 01:02 PM

Commander role doesn't necessarilly mean the best leader on the board, the training path has an information sharing capability, but I'm concerned about egotistical fools taking the role, giving other people ot their team orders (without the leader role being discussed prior to play), and then ragequitting when they're ignored.

Taking the commander role doesn't make the player a leader, it makes their mech an ingame communications board..

Actual leadership of a team should go to someone in a support role IMO, not direct/close fire, as that gives them time to look at the situation. Whether or not they have taken the Commander training may or may not matter, though with it's support skills, it could be good.

#198 BL00D RAVEN

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Posted 12 July 2012 - 01:09 PM

I will follow my commanders orders even if it seems like suicide.

#199 Dozer

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Posted 12 July 2012 - 01:10 PM

Essentially the Commander position is a popularity contest. If they like you then they'll follow you. If they don't they won't. Frankly I couldn't see anyone in their right mind wanting to be a Commander in any PUG in MWO. It'll be like being the healer or tank role in other games; thankless, endlessly frustrating, given no time to learn, blamed for almost every loss and forgotten for almost every win by almost everyone.

Based on the anecdotal evidence on display here most games will be utter chaos where 'too many cooks spoil the broth'... in this case because they feel they will be a better cook than the others.

If you're in a guild you have some hope of salvation from this hell. If not, may the gods give you the strength and patience of a saint. You'll need it.

Edited by Dozer, 12 July 2012 - 01:14 PM.


#200 HelixNL

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Posted 12 July 2012 - 01:14 PM

I will listen to my commander, because it`s always more fun to have a good organized group together and being able to fight on a strategic level with teamwork.





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