

Are you going to follow your commanders orders?
#201
Posted 12 July 2012 - 01:15 PM
I may follow the commanders orders, up to a point... as soon as I notice the commander is trying to kill us im just gonna fall back a bit and use my own judgement...
#202
Posted 12 July 2012 - 01:23 PM
#203
Posted 12 July 2012 - 01:25 PM
Off Topic --- (Sort of)
I don't. I don't have the mindset for it, and I certainly don't enjoy it. In other games with commanders, people ask "Who's going to command?" I always usually first, and I usually respond "Not it!"
On Topic ---
I almost always play support roles, so of course I will be following the commander. I don't care much for glory, I care about a job well done.
#204
Posted 12 July 2012 - 01:38 PM
i will give my team a directive and guidlines. i expect them to decide how best to achive my goals.
if i need to micromanage my men i will fire them and hire more professional pilots..
insubordination is good for the soul but bad for the profit margin.
#205
Posted 12 July 2012 - 01:39 PM
#206
Posted 12 July 2012 - 01:44 PM
#207
Posted 12 July 2012 - 02:31 PM
But here's the thing. As much as some people spout off opinions about the game being treated as 'this is war' they don't hold to what is fundamentally the foundation for successfully waging war; following orders. Why? Because this is a game. They can ignore the disconnect between the 'image' of war and the actual 'reality' without significant consequences to themselves. This thread shows clear evidence of this given the substantial number of people who simply will not obey orders they deem as being 'irrational', 'incompetent', 'suicidal' etc.
In short, the needs on the one (player) will typically outweigh the needs of the many (other players) despite some people's protestations to the opposite.
Edited by Dozer, 12 July 2012 - 02:52 PM.
#208
Posted 12 July 2012 - 02:36 PM
#209
Posted 12 July 2012 - 02:43 PM
Papertarget, on 12 July 2012 - 02:36 PM, said:
lol That is inane logic. C'mon, you're a lone wolf, plain and simple, and you just found a way to logically justify it to yourself. Unfortunately you also just flagged yourself as a potential liability to pretty much every team in MWO.
Edited by Dozer, 12 July 2012 - 02:48 PM.
#210
Posted 12 July 2012 - 02:44 PM
#211
Posted 12 July 2012 - 02:51 PM
When someone tells me I WILL do something, I just laugh and do my own thing by finding someone else to support. I have years in the Infantry. I have been deployed. And the one thing I can promise you, is that this game, is in no way anything like a situation where following orders quickly will either save lives, or mean someone isn't going home.
Some of my Clan are looking into the game, and when they join in, I will know what faction to join. Till then, I am a lone wolf.
#212
Posted 12 July 2012 - 02:52 PM
#214
Posted 12 July 2012 - 02:59 PM
but yeah other than that I'll listen to them.
#215
Posted 12 July 2012 - 02:59 PM
#216
Posted 12 July 2012 - 03:04 PM
I follow the simple guideline, by Napoleon : "It's better to have a poor plan well executed, than a great plan that fails."
Well...Sounds better in french

#217
Posted 12 July 2012 - 03:04 PM
#218
Posted 12 July 2012 - 03:05 PM
Papertarget, on 12 July 2012 - 02:51 PM, said:
Not sure which post you are referring to but I think you've misunderstood completely. Both try to make the same point. These forums, and this thread in particular, show clearly that of those who posted a growing majority 'talk the talk' but don't 'walk the walk' about this game being a war simulation. As a result of this the games we will play together are likely to be utterly chaotic despite the best efforts of the commanders who have been assigned. Note I said however that being in a guild (clan, cabal whatever) is likely the only way to avoid this in a meaningful way.
Personally I would rather follow orders because I understand the realities of doing so intrinsically remain the same inside the game as in the real world. I value the lives of those I fight beside, be they real or not, and following orders is likely to more often than not saves lives, including my own. But hey, at the end of the day, when we leave the battlefield no harm, no foul. It's just a game. I'd would just rather see more people played that way too because imho it ends up taking (most of) the chaos out of the equation and let us all have more fun. Unfortunately this thread would indicate otherwise... but then again this is just a sample. I sincerely hope it's wrong.
Edited by Dozer, 12 July 2012 - 03:35 PM.
#219
Posted 12 July 2012 - 03:05 PM
We aren't really sure exactly how Mercenaries will work in MWO, but if it is in the traditional sense at all, you will want KaoS Legion as a preferred mercenary contractor.
#220
Posted 12 July 2012 - 03:05 PM
The commander role actually comes with a lot of responsibility and battlefield awareness. If you have a competent commander the chances of winning go up exponentially. A bad commander and you are basically thrown to the wolves.
With that being said, if you get extra C-bills and XP for following orders, chances are I would follow them even if it seems like a suicide mission, maybe.
Sadly the only people that can answer this truly have all signed an NDA and we won't know exactly how it will all play out till we get to play.
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