

Are you going to follow your commanders orders?
#161
Posted 12 July 2012 - 10:00 AM
#162
Posted 12 July 2012 - 10:04 AM
If you don't know where to go then yes follow your commander. But in a good team everyone should know where they are supposed to be anyway. Especially since its match making, its unlikely your commander will know you, or your strengths or weaknesses, or even have played with you before! So the only way you can provide maximum benefit to your team is to trust yourself and exploit your strengths.
Besides when the commander tells you to go some where and it gets you killed, who pays the repair bill? Your commander? Nope, you do.
Moral of the Story: Pay attention to any factual information they are giving out, but make your own decisions. (With the exception of inhouse or pre-made team games) Remember, those "Commands" are really just suggestions.
Follow these steps and you and your team will have great success!
Edited by MoxVoid, 12 July 2012 - 10:06 AM.
#164
Posted 12 July 2012 - 10:12 AM
so no, they won't be following orders, and their units will probably be pure drek. Leadership is earned, and I'll definitely follow someone if they've shown they know what they're doing, but not just because they assign themselves the role of leader. It's all about getting in with a good crew.
#165
Posted 12 July 2012 - 10:17 AM
Endless Ike, on 12 July 2012 - 10:12 AM, said:
Some of this is a result of the nature of forums. If you post a thread on the commander role, you'll get people who are interested in the commander role posting. It's like the threads on "light vs assault" with polls in them. You don't see a lot of medium/heavy pilots reading/posting in it, so it's questionable how accurate it is.
But I do agree there are generally more people who want to play commander than there are command positions.
#166
Posted 12 July 2012 - 10:18 AM
"Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die.
Into the valley of Death
Rode the six hundred."
#168
Posted 12 July 2012 - 10:20 AM
If I end up joining a unit, then yes.
#169
Posted 12 July 2012 - 10:22 AM
MoxVoid, on 12 July 2012 - 10:04 AM, said:
I dont think so. Beeing a Commander is a taff Job. And if everything goes wrong - we are the one to blame.
MoxVoid, on 12 July 2012 - 10:04 AM, said:
Suggestions based on knowledge, if its me. Youre right, i maybe dont know the people im playing with - unless im playing with my corp - but i can ask? Thats a point to see if someones a good commander - he will ask questions.
MoxVoid, on 12 July 2012 - 10:04 AM, said:
I doubt this. Teamplay will win. And this means working together - as a unit.
#170
Posted 12 July 2012 - 10:25 AM
"Sure how much do u pay me?" or "in not getting paid enough to suicide" (in random game)
Good Commander gets "YES SIR!"
Commander from Skjaldborg gets.
"Yes boss" without exeption.

Edited by Tooninki, 12 July 2012 - 10:29 AM.
#171
Posted 12 July 2012 - 10:25 AM
#172
Posted 12 July 2012 - 10:33 AM
OR - have I completely missed something about the game in all the videos and posts?
#173
Posted 12 July 2012 - 10:35 AM
I'll give it a try, but if the commands are without a doubt not the best option there is no point following them.
I also have my commitment to the team you know.
#174
Posted 12 July 2012 - 11:01 AM
Grimmarc, on 12 July 2012 - 10:33 AM, said:
OR - have I completely missed something about the game in all the videos and posts?
someone will likely have the commander skillset and be able to ping the map telling you specifically to go somewhere and/or do something. If you do it you can get some xp. However if they are giving u really bad orders collecting that order xp might cost you the match pretty quickly.
The better commanders will likely spend the beginning of the match getting people to good spots and then just let the pug battles go for a bit. Reality is that commander skillset will likely not really shine in pug matches, but will make a big difference in pre mades.
#175
Posted 12 July 2012 - 11:27 AM
#176
Posted 12 July 2012 - 11:42 AM
One has to remember that these maps will be static, therefore once people have played them enough, there will be the strategy that works, and all the others that usually don't. Everyone will know where they need to be, its only a matter of whether or not they want to do it.
Obviously, if you're rolling with your clan, the title of commander holds significantly more value than relaying scout info and ordering artillery fire.
As far as I'm concerned, if one team has all scout and commander trained pilots, the other team will be in a world of hurt, unless they find a way to balance how artillery calls work.
Edited by donkeybas, 12 July 2012 - 11:43 AM.
#177
Posted 12 July 2012 - 11:47 AM
Do I know this commander?
Has he displayed some form of competence for his role?
Is he 15 and constantly screaming "freaking nooooobs!"
Anyway we shall see on a case by case basis... really it would just be great to have my own unit so I do not have to worry about a bad commander and know that the person I am following knows what he is doing.
#178
Posted 12 July 2012 - 11:51 AM
#179
Posted 12 July 2012 - 11:53 AM

#180
Posted 12 July 2012 - 11:56 AM
silentD11, on 12 July 2012 - 11:51 AM, said:
This is generally true but if you just happen to luck into a team that works it is very apparent how good tactics and strategy can dominate. The best thing of course is to just bring your own team with some well formed Strategies.
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