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Are you going to follow your commanders orders?


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#161 Name48928

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Posted 12 July 2012 - 10:00 AM

If my employer/commander pays enough, I'll follow any order they give.

#162 MoxVoid

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Posted 12 July 2012 - 10:04 AM

As mentioned before EVERYONE wants to be the commander. To borrow a lesson from other free to plays. Unless your in-house, treat everything your hearing in terms of direct orders, as suggestions. Because 9/10 times your a better player then they are anyway.

If you don't know where to go then yes follow your commander. But in a good team everyone should know where they are supposed to be anyway. Especially since its match making, its unlikely your commander will know you, or your strengths or weaknesses, or even have played with you before! So the only way you can provide maximum benefit to your team is to trust yourself and exploit your strengths.

Besides when the commander tells you to go some where and it gets you killed, who pays the repair bill? Your commander? Nope, you do.

Moral of the Story: Pay attention to any factual information they are giving out, but make your own decisions. (With the exception of inhouse or pre-made team games) Remember, those "Commands" are really just suggestions.

Follow these steps and you and your team will have great success!

Edited by MoxVoid, 12 July 2012 - 10:06 AM.


#163 Tezkat

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Posted 12 July 2012 - 10:07 AM

View PostMinionJoe, on 12 July 2012 - 10:00 AM, said:

If my employer/commander pays enough, I'll follow any order they give.


Can't spend it if you're dead! :D

#164 Endless Ike

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Posted 12 July 2012 - 10:12 AM

Notice that almost everyone thinks they're going to be playing the role of commander....or talking about hte unit they're going to lead.

so no, they won't be following orders, and their units will probably be pure drek. Leadership is earned, and I'll definitely follow someone if they've shown they know what they're doing, but not just because they assign themselves the role of leader. It's all about getting in with a good crew.

#165 Project_Mercy

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Posted 12 July 2012 - 10:17 AM

View PostEndless Ike, on 12 July 2012 - 10:12 AM, said:

Notice that almost everyone thinks they're going to be playing the role of commander....or talking about hte unit they're going to lead.


Some of this is a result of the nature of forums. If you post a thread on the commander role, you'll get people who are interested in the commander role posting. It's like the threads on "light vs assault" with polls in them. You don't see a lot of medium/heavy pilots reading/posting in it, so it's questionable how accurate it is.

But I do agree there are generally more people who want to play commander than there are command positions.

#166 Pollux114

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Posted 12 July 2012 - 10:18 AM

I'll direct you to "The Charge of the Light Brigade" for my response:

"Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die.
Into the valley of Death
Rode the six hundred."


#167 Name48928

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Posted 12 July 2012 - 10:20 AM

View PostTezkat, on 12 July 2012 - 10:07 AM, said:


Can't spend it if you're dead! :D


Ares Convention makes that unlikely. And I'm willing to play those odds. :)

#168 AlienInvader

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Posted 12 July 2012 - 10:20 AM

If I'lm in a random match, then no because chances are whomever is playing the 'commander' will be as clueless as I am.

If I end up joining a unit, then yes.

#169 Jukebox1986

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Posted 12 July 2012 - 10:22 AM

View PostMoxVoid, on 12 July 2012 - 10:04 AM, said:

As mentioned before EVERYONE wants to be the commander.

I dont think so. Beeing a Commander is a taff Job. And if everything goes wrong - we are the one to blame.

View PostMoxVoid, on 12 July 2012 - 10:04 AM, said:

Moral of the Story: Pay attention to any factual information they are giving out, but make your own decisions. (With the exception of inhouse or pre-made team games) Remember, those "Commands" are really just suggestions.

Suggestions based on knowledge, if its me. Youre right, i maybe dont know the people im playing with - unless im playing with my corp - but i can ask? Thats a point to see if someones a good commander - he will ask questions.

View PostMoxVoid, on 12 July 2012 - 10:04 AM, said:

Follow these steps and you and your team will have great success!

I doubt this. Teamplay will win. And this means working together - as a unit.

#170 Tooninki

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Posted 12 July 2012 - 10:25 AM

As a part of a Merc unit my usual answer is.
"Sure how much do u pay me?" or "in not getting paid enough to suicide" (in random game)
Good Commander gets "YES SIR!"
Commander from Skjaldborg gets.
"Yes boss" without exeption. :D (or i lose my bonuses)

Edited by Tooninki, 12 July 2012 - 10:29 AM.


#171 hashtagampersand

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Posted 12 July 2012 - 10:25 AM

I plan to follow orders and die heroically, but I will still reserve the right to GTFO if it's a deathtrap...

#172 Grimmarc

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Posted 12 July 2012 - 10:33 AM

I'll apologize first for the this question. But I am asking honestly. I play WoT currently and I play the random battles. If someone on the team says, "do such and such." I'll typically mull over it it makes any sense based on my experiences to date. If it does, then okay, I'll play along. If it doesn't "Charge straight up the middle through the open field." Then I don't. I expect to play the same way in MW:O.

OR - have I completely missed something about the game in all the videos and posts?

#173 XxZylonxX

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Posted 12 July 2012 - 10:35 AM

Depends on how competent the commander is.
I'll give it a try, but if the commands are without a doubt not the best option there is no point following them.

I also have my commitment to the team you know.

#174 Bodha

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Posted 12 July 2012 - 11:01 AM

luckily I plan to be a commander. Previous experience shot calling in other games and all that. Will I play as a non commander sometimes? Yes. Will I follow pug commanders? Only if I know them or the order makes sense. I've seen enough people give really stupid orders or "suggestions" in other games to realize a lot of people who play these games have no idea of basic small unit tactics or any concept what strategies will work with the forces they have.

View PostGrimmarc, on 12 July 2012 - 10:33 AM, said:

I'll apologize first for the this question. But I am asking honestly. I play WoT currently and I play the random battles. If someone on the team says, "do such and such." I'll typically mull over it it makes any sense based on my experiences to date. If it does, then okay, I'll play along. If it doesn't "Charge straight up the middle through the open field." Then I don't. I expect to play the same way in MW:O.

OR - have I completely missed something about the game in all the videos and posts?


someone will likely have the commander skillset and be able to ping the map telling you specifically to go somewhere and/or do something. If you do it you can get some xp. However if they are giving u really bad orders collecting that order xp might cost you the match pretty quickly.

The better commanders will likely spend the beginning of the match getting people to good spots and then just let the pug battles go for a bit. Reality is that commander skillset will likely not really shine in pug matches, but will make a big difference in pre mades.

#175 Grimmarc

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Posted 12 July 2012 - 11:27 AM

Bodha, Thank you for that reply. I appreciate the heads up on the pug matches. As that is typically what I have time to play (at least to date in WoT), I now have a better idea of what to expect.

#176 donkeybas

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Posted 12 July 2012 - 11:42 AM

for the majority of the maps, I would have to say that, for other than relaying where enemies are that I cannot see, there won't be much "ordering" for commanders to do. Commanders sound more like they are designed to support scouts, so the team can coordinate, not actually boss the team around.

One has to remember that these maps will be static, therefore once people have played them enough, there will be the strategy that works, and all the others that usually don't. Everyone will know where they need to be, its only a matter of whether or not they want to do it.

Obviously, if you're rolling with your clan, the title of commander holds significantly more value than relaying scout info and ordering artillery fire.

As far as I'm concerned, if one team has all scout and commander trained pilots, the other team will be in a world of hurt, unless they find a way to balance how artillery calls work.

Edited by donkeybas, 12 July 2012 - 11:43 AM.


#177 Vaktor

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Posted 12 July 2012 - 11:47 AM

Depends on a lot of factor...

Do I know this commander?
Has he displayed some form of competence for his role?
Is he 15 and constantly screaming "freaking nooooobs!"

Anyway we shall see on a case by case basis... really it would just be great to have my own unit so I do not have to worry about a bad commander and know that the person I am following knows what he is doing.

#178 silentD11

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Posted 12 July 2012 - 11:51 AM

The concepts of commanders in games never works. It always attracts jerk *** types of gamers. Furthermore it's stupid. Public servers are always lacking in any sort of real tactics or strategy. If it's not a competitive match in a competitive game it's not worth taking seriously, end of story.

#179 Rivy

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Posted 12 July 2012 - 11:53 AM

Very likely, unless the commander has proven he/she is useless :D

#180 Vaktor

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Posted 12 July 2012 - 11:56 AM

View PostsilentD11, on 12 July 2012 - 11:51 AM, said:

The concepts of commanders in games never works. It always attracts jerk *** types of gamers. Furthermore it's stupid. Public servers are always lacking in any sort of real tactics or strategy. If it's not a competitive match in a competitive game it's not worth taking seriously, end of story.


This is generally true but if you just happen to luck into a team that works it is very apparent how good tactics and strategy can dominate. The best thing of course is to just bring your own team with some well formed Strategies.





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