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Battletech, Mechwarrior, Mechassault Cohesion


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#1 NamelessAssailant

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Posted 11 March 2012 - 02:26 PM

Battletech started out with a great plot and decent gameplay for its time. Mechwarrior continued the plot and followed up with better gameplay and customization. I think what most people dont realize is that Mechassualt and Mechassualt 2 took a giant leap in perfecting the gameplay aspect of the series.

For anyone who has played the campaigns and multiplayers of either game you know the gameplay is great. Some of use like 3rd person and some like 1st. I think to expand to all Mech players you need the option of either. Also the faster paced gameplay, not so much the arcade style of mech one, but the cohesion of Mechassualt 2 would encourage constant play among all players.

Comments?

#2 Boymonkey

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Posted 11 March 2012 - 02:29 PM

Wow I hated mechassault, faster does not mean better thats why the mechwarrior franchise is so much better and hopefully will continue with MWO.
Mechassault just felt like arcade games.

#3 Charlic Wolf

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Posted 11 March 2012 - 02:35 PM

i agree with boymonkey. if we wanted to play something like mechassault we could find better in a bowling alley arcade.

#4 stabwest

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Posted 11 March 2012 - 02:36 PM

I'm pretty sure most Battletech and Mechwarrior fans all agree that Mechassualt was a terrible game, it improved on nothing, and added nothing to game play. Many fans of the franchise want the game to play more like a flight sim than an arcade shooter and Mechassualt was a step in the wrong direction for them.

#5 Meth0s

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Posted 11 March 2012 - 02:36 PM

The makers of Mechassault are making their own new mecha game.

Some of us like Battletech as a 'simulation' game. Two different kinds of games, each with their merits.

#6 Charlic Wolf

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Posted 11 March 2012 - 02:39 PM

i agree actually, i take back what i said earlier ONLY SORT OF. playing mechassault has its own fun but it makes me throw up when i think of all the people thinking it is anything like a true battletech based game (no offense guys). If you just disconnected the relation, it could be pretty fun.

#7 Don

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Posted 11 March 2012 - 02:40 PM

The only things I liked about Mechassault were the graphics and the ability to run around on the ground as a pilot...

#8 Vaylen

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Posted 11 March 2012 - 02:40 PM

I have been playing Mechwarrior since the first ones for the PC and I played Mechassault 1 and 2 and still own them. As arcade versions of the mechwarrior Universe they were great games and fun to play, but hands down I love the simulation style so much better. I much prefer what I have seen in the demo video of MWO even more than Mechwarrior 3 and 4, the only thing I will miss is my weekends of playing Capture the Flag in Mechwarrior 4 hehe. Me and my lancemates had a blast doing that, but this game will make me truly enjoy some lance deathmatch heh.

#9 Gremlich Johns

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Posted 11 March 2012 - 02:41 PM

Mechassault did nothing for PC gameplay - it was, after all, a console game doncha know.

Atlases with 360 degree torso twist - yeah, that's what I'm talkin about....(did they have JJs too?)

#10 zCrispy

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Posted 11 March 2012 - 02:44 PM

Mechassult was more like a experiment in my opinion and id rather have it that way than transform the whole mechwarrior series to that playstyle

#11 Phos

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Posted 11 March 2012 - 02:49 PM

If you want a mechassault game Day One Studios is making a spiritual successor called "Reign of Thunder".

My experience with mechassault was that it barely worked from a gameplay point of view unless you limited mech choices to the lightest mechs. Otherwise you just had a bunch of people mulling around in a circle waiting to cool down enough to fire.

Edit: Mechwarrior a simulator? No, not when you have a nuclear reactor that just takes care of itself. The damage model also isn't anywhere near sim levels, and there isn't much to gunnery beyond pointing and shooting.

Edited by Phos, 11 March 2012 - 02:55 PM.


#12 stabwest

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Posted 11 March 2012 - 02:59 PM

Personal I'd love to see a Meachwarrior game that was as deep as a sim as the F-16 Fighting Falcon series or Il-2 Sturmovik series is to flight sims, as I recall the insruction manual for F-16 was as big as an average sized city's phone book, which can act as a "quick start" guide to flying a military jet.

#13 Shai tan

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Posted 11 March 2012 - 03:00 PM

"Wow I hated mechassault, "

You too?

I affectionately called MA.... Mech Insult.

#14 stabwest

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Posted 11 March 2012 - 03:16 PM

View PostAegis Kleais™, on 11 March 2012 - 03:05 PM, said:

Not sure what game you're talking about but MechWarrior is mechanized tactical warfare simulation. It sounds as if you're talking about the level of "realism" in the simulation. Mechs use a nuclear fusion reactor, it 'takes care of itself'; you either accept that as gameworld reality for the current level of realism they are simulating, or it's all unbelievable at too high a realistic perspective.


Yes, I agree In real life my car has an internal combustion engine, that pretty much takes care of itself, if there's a problem I take it to a mechanic, but I'm not trying to adjust fuel intake levels and teak the airflow and coolant flow while I'm driving.

#15 Stormwolf

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Posted 11 March 2012 - 03:48 PM

IMO, Mechassault is far removed from the Battletech universe. It only has a few mech designs and names in common with the source material. It could have been it's own game and universe like they are doing with "Reign of Thunder".

It's a good game in the arcade style gameplay it offers.
It's bad as a Battletech/Mechwarrior game.

#16 stabwest

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Posted 11 March 2012 - 03:52 PM

View PostAegis Kleais™, on 11 March 2012 - 03:19 PM, said:

I'm not getting the point you're trying to make. Reactors are self-sustaining. Are you saying they shouldn't be?


There must be some miscommunication here, I said I'm agreeing with you and explained why I agree with you, if engines today can be built to not require direct input from the driver other than throttle/accelerator, then I'm sure in the future these reactors will be made "fool" proof as well.

#17 Zarkan

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Posted 11 March 2012 - 03:54 PM

They had a giant automated plasma spewing doom spider in mechassualt. I refuse to acknowledge that it is even tangentially related to mechwarrior/battletech.

#18 Belisarius1

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Posted 11 March 2012 - 04:21 PM

God no.

Taking lessons from Mechassault is the last thing MWO should be doing.

#19 Charlic Wolf

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Posted 11 March 2012 - 05:03 PM

View PostZarkan, on 11 March 2012 - 03:54 PM, said:

They had a giant automated plasma spewing doom spider in mechassualt. I refuse to acknowledge that it is even tangentially related to mechwarrior/battletech.


this is true. Battletech is not some ridiculous fantasy game

#20 Phos

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Posted 11 March 2012 - 05:16 PM

Even if you have a reactor that takes care of itself, the damage model still isn't as detailed as a real sim, weapons \are just a matter of point and squirt (fairly unrealistic for missiles), and you don't need to worry about the surface you're on even if your mech weights 100 tons. Walk through a river bed? No problem.





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