Siilk, on 14 March 2012 - 10:46 AM, said:
Dude, I'm not talking about RL logic and realism, mind you. But even BT in-universe logic and realism is again thrown out of a window just to take an easy way out. How on earth "mech destruction by blowing both legs" can be justified? But enough of that, clearly, devs made their choice and I suppose there's nothing that could be done to make them alter their decision.

Well, strictly speaking there is nothing set in stone yet, may be. I understand what you mean of course. While I would also prefer something like MWLL is going to implement soon, I am at least glad that it is properly adressed. MW4's way of handling legging may be detriment to the suspension of disbelieve, but that's still better for gameplay than... the way MW2 or MW3 went.
Siilk, on 14 March 2012 - 10:46 AM, said:
I am confused because it is quite fundamental concept of weapon control in MW games and it's rather easy to implement so I wonder why it's not been a higher priority from the beginning.
MWLL, a game where you are an 'Apprentice Dev' according to your status, had proper chain firing only implemented in one of its 0.4.something patches

. Before that, only the weapons in the first group could be chainfired. I wasn't really around before 0.4.x, so I can't say if chain firing was available right from the start at all, but I would assume so at least.
Apart from that, I can understand your confusion, since it's something
seemingly simple and something that was a given in any other MechWarrior game as well (or was it? When I think about it, I have no recollection if and how you activated chain firing in MW4, but I guess it was available

).
However I think it's safe to assume that the developers working on MWO know what they are doing and thus there could be other reasons, complications, gameplay considerations or whatever, which are not apparent to us forum users.
Siilk, on 14 March 2012 - 11:07 AM, said:
As per TT(and general BT lore for that matter), mechs can orient themselves in a semi-upright manner, using their arms and what's left of their legs.
This not the Tabletop game, thankfully. And neither is MWLL or the other Mechwarrior games before. If you want to go by the Tabletop game, legs wouldn't be targetable in the first place...
Siilk, on 14 March 2012 - 11:07 AM, said:
But sure, exploding(our of despair, no doubt) when your legs are gone is more realistic.

The Mech won't "explode"

.
Edited by Spooky, 14 March 2012 - 11:28 AM.