http://mwomercs.com/...147#entry896147
and most of this week i've been powin around in a Hunchback
Hunchback HBK-4SP if my favorite so far. good weapon spread over the hardpoints (can get any body part shot off and still can fight) nice mix of missiles and lasers for some close range stopping power
so this goes out to all of those "other" absent minded drivers of the Hunchbacks
1) Running in first.... sometimes yes. most times i've seen... not really. early game try to pair off with another medium or heavy or act as back up for an assault (believe me i appreciated a Centurion, Hunchback or even a Dragon as fire support on the Atlas). Late game if your weapons and armor are still good try and find some softened up targets. sometimes it's easier to pick apart another mech one side torso at a time if their center is still at good armor hp. (lucky ammo explosion helps too)
note: i've noticed that while paired up with an Atlas they tend to NOT see me as an immediate threat. giving me ample time to prove them wrong
2) Remember your not the slowest guy out there. if you run into a heavier opponent try and pop off a few shots and get away, he may have friends nearby and then yer up the crick. get to cover or safety before any faster movers show up or you can lure him into your allies if their close. use terrain to your ADVANTAGE (only once i was able to catch an Atlas alone and in an area of heavy cover and i was able to play peak-a-boo with him (for at least 2 mintues...) till he was almost dead, then the cavalry showed up to finish him off) you have descent mobility "use it"
3) HEAT, good old heat. it can be an issue on more laser hardpoint intensive variants. if your cooking really hot, back out find some cover and cool off... if no cover is available, run around and hope they are bad shots. you're not doing anyone any good if you overheat and are an easy target. we know how fast lights get shot up when they are sitting ducks... don't be that guy chain fire your lasers if possible to have a better control on your heat build up.
4) Dealing with Light Mechs. this was my fun part. first off, don't play "their" game. if they want you to chase them, chances are you're not going to and they are trying bait you. on the other hand if they are actively trying to engage you don't let them get behind you, you can still slow your speed or pop it in reverse to turn quicker and if you have arm mounted weapons he can rarely get out of your firing arc. if you see one running towards you, never fear! you can still turn left and right very well. steer yourself right into him and knock him down, then empty as much firepower into him as your reactor will let you!
well that's about it. or at least the points of what i could think of now. keep blowing up the Catapult cockpits and scooping those Awesome heads off
6/23/13: been playing with this thing today so here's my lucky Hunchie build HBK-4SP
Edited by Leded, 23 June 2013 - 04:38 PM.