Posted 17 March 2012 - 08:13 PM
Well how would you regulate the players regulating the game? You would have to put in rules and regulations allowing the players to do it? Or did you think it was gonna be voluntary?
The Cheese's suggestion of making the TK'er or pilot that freindly fires pay for it. Needs no regulation, no police, just a bit of code to track who caused what damage and what it costs to fix. With a forgive button if the two players work it out in game, would stop the effect from taking place. Otherwise if you know you got to pay for what you break, automatically, no whinging or making excuses to get out of it. Bet players would learn not to do it.
Yet the dev's already have IFF and have a leveled targeting computer. The code could be as simple as not allowing weapons to fire without a level one lock showing the enemy mech. Nothing would stop the griefer who took time and effort into making sure every time he fired that a friend was in the way between him and the enemy. Now, if a griefer took that much time and effort to get off some friendly fire. Then I know I would learn to not let him behind me, ever. I would also not let him be on a team I was on, if it happened more than once to me or any teammate of mine. Now in the above instance, where thru game code you couldn't intentionally target a friend, but if a teammate happened to be in the forward firing arc between a friend and a foe. Then more power to that player for pulling off what would be very hard to do. This kind of action is even supported in the fiction of the BT novels. But what I have described above is not the typical team killer or griefer, you would have to be patient, take your time, play with the team and then in a matter of a few moments try to get an unintentional friendly fire or team kill. that would take skill, purpose. I could appreciate what that would take to accomplish. On the other hand, I would respond exactly the same way as above. Not get in your forward firing arc, make sure none of my merc group play with you. But before I would do that, I would make sure you did it on purpose and you did it more than once. Then I would avoid you and make sure everyone knew about your rep.
To me the above fits in perfectly with BT lore and fiction. But it would be much harder to pull off. You generally couldn't be team killing at spawn. You would have to work with the team, maneuver with the team, try not to get killed by the enemy and then put your mech in line with a teammates mech with an enemy at the far end and then try to time it with all three mechs moving in different directions and make your rounds end up in your teammates back. That would be worth applauding. And it would take lots of time and effort. Which means your team might just have already won the match, or your mech got splattered cause you weren't shooting at the enemy but instead were only trying to pull off a perfect hidden shot.
In the end, I still think the devs should auto charge the guilty in cbills unless the target forgives them. But I would settle for the above cause it would be very hard to pull off. Especially without being caught and while finishing the match/map and not getting killed by the enemy as you stalk your own teammates.
chris
Dev's have said no multiple accounts and no transferring cbills or xp of any kind ever. So splitting bounties won't work. Could be pulled off of course. Just much harder to do it in game with in game money or items. But who knows how they are gonna do things really, its all just wild arse guesses at this time. Even the things they have said are not set in stone;
chris