

Opinion on throttles
#1
Posted 19 March 2012 - 11:02 AM
thoughts?
#2
Posted 19 March 2012 - 11:07 AM
Edited by CapperDeluxe, 19 March 2012 - 11:07 AM.
#3
Posted 19 March 2012 - 11:13 AM
CapperDeluxe, on 19 March 2012 - 11:07 AM, said:
I Disagree - the OP says using a static throttle is unrealistic; most automobiles use a dynamic throttle instead of a static throttle. If you take your foot off the gas, it doesn't automatically stay in cruise-control; it slows down. Our Mechs are set up with a static boat throttle that just cruises in one place instead of a more dynamic car throttle.
And if you were to "really" pilot this thing, then I bet you'd have the choice betwen setting a static throttle output mode and having a dynamic pressure-based throttle for highly active combat situations.
Edited by Prosperity Park, 19 March 2012 - 11:20 AM.
#4
Posted 19 March 2012 - 11:20 AM
#5
Posted 19 March 2012 - 11:20 AM
Prosperity Park, on 19 March 2012 - 11:13 AM, said:
And if you were to "really" pilot this thing, then I bet you'd have the choice betwen setting a static throttle output mode and having a dynamic pressure-based throttle for highly active combat situations.
I'm happy with the plane-like throttle, but, if you don't like the actual config, why don't you suggest something?
#6
Posted 19 March 2012 - 11:38 AM
Prosperity Park, on 19 March 2012 - 11:13 AM, said:
And if you were to "really" pilot this thing, then I bet you'd have the choice betwen setting a static throttle output mode and having a dynamic pressure-based throttle for highly active combat situations.
exactly the point I was trying to make, thank you. I just didn't know how to phrase it
#7
Posted 19 March 2012 - 11:45 AM
#8
Posted 19 March 2012 - 11:55 AM
A gamepad pressure-based throttle could be okay as long as you don't mind developing that move-forward-callus on your thumb where it's constantly pushing forward on the stick, and as long as you can repair the fallacy of analogue sticks where attempting to move 100% forward + 100% left translates to 84% forward and 84% left (sin(1) for each)
Edited by Prosperity Park, 19 March 2012 - 11:59 AM.
#9
Posted 19 March 2012 - 11:59 AM
It also seems to make it much more difficult to stop, pivot, and change direction
#10
Posted 19 March 2012 - 12:02 PM
#11
Posted 19 March 2012 - 12:02 PM

edit: oh, and TrackIR support too

Edited by Hartsblade, 19 March 2012 - 12:04 PM.
#12
Posted 19 March 2012 - 12:10 PM
OH WAIT! PC GAMING IS AWWWWSOME!
#13
Posted 19 March 2012 - 12:11 PM
Edited by HaNN1BLe, 19 March 2012 - 12:14 PM.
#14
Posted 19 March 2012 - 12:32 PM
Not in terms of a more arcade control, but in so much as a hand operated aircraft style throttle...I think it needs to be a bit more dynamic than that...
I think Car style pedals, or a twist-grip throttle (both spring loaded) would be much better.....
..of course also have a cruise-control setting would be needed.
Anyways, just thoughts...I guess if they allow us to map throttle as an Axis, there is nothing stop us setting up pedals or a twist-grip for the job...
#15
Posted 19 March 2012 - 12:44 PM
#16
Posted 19 March 2012 - 12:51 PM
having a throttle doesn't make it more sim-like, it just makes it more familiar and practical.
#17
Posted 19 March 2012 - 01:23 PM
Riordan Lionheart, on 19 March 2012 - 11:59 AM, said:
You won't run into walls because reaching over takes time, you'll run into walls because your mech takes time to slow down. A 100 ton war machine moving at 50 km/h can't just stop in an instant like a human could, because it'd just fall over due to inertia (and even we usually can't do it when running at full speed, we need some steps to slow down, and the distance that takes would be significantly longer for a mech).
And having a "shooter like" control, where you have to hold a button all the time to keep moving wouldn't change that, it'd just occupy a finger all the time and make piloting much more difficult. Remember, it's no shooter where we only have "forward, backward, left and right", we have torso twists, multiple aiming reticules, multiple weapon groups to manage and so on, so your hand will be flying over whatever control you use all the time anyway.
(btw. I find cruise control very comfortable when driving my car

#18
Posted 19 March 2012 - 01:35 PM
#19
Posted 19 March 2012 - 01:54 PM
#20
Posted 19 March 2012 - 02:59 PM
Aegis Kleais™, on 19 March 2012 - 02:15 PM, said:
Nothing's worse than trying to get your reticule on target and you're not efficient enough at controlling the Mech's movements to even get the enemy in your field of view.
I think I'll be doing the same thing,with any luck there will be a tutoriall/training option that we can run though as often as We want.
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