

Opinion on throttles
#81
Posted 20 March 2012 - 11:12 AM
#82
Posted 20 March 2012 - 11:15 AM
#83
Posted 20 March 2012 - 11:26 AM
Scar, on 20 March 2012 - 08:55 AM, said:
A source for the bolded claim would be awesome. Otherwise anyone can claim anything on the internet.
Scar, on 20 March 2012 - 08:55 AM, said:
You're right, I must have missed the overwhelming outpouring of support for your views in this thread.
Scar, on 20 March 2012 - 08:55 AM, said:
You missed my point. Yes, the term "simulator" has been spread out to encompass things that often fit the word very poorly, and even not at all. So what? No matter how many websites you post your argument on, you will still find Wing Commander listed as a space combat simulator on every online store you visit, or game review you read. This is a fact that you alone will never, ever change. It would make it a lot easier for those of us who actually try to read your posts if you would just let it go.
#84
Posted 20 March 2012 - 11:27 AM
I hope there will be a simple 'one stop' solution available and pilots are not forced to deal with an overly complicated control scheme that will detract from maneuvering the mech. One would hope future tech maintains KISS.
W - increase throttle and move forward
D - throttle backwards / move backwards (once forward acceleration reduced to zero / crosses zero point)
#85
Posted 20 March 2012 - 12:06 PM
Ramrod, on 20 March 2012 - 11:26 AM, said:
You mean - source on the number of people in the world who got a proper engineering or scientific education? I'm not gonna find the exact number - only in Russia it's a millions of people, i presume in US and Europe numbers are even higher.
And you - don't forget to find the source on "nobody bothered".
Quote
Is this a 'no'? I guess so.
Quote
So what? No matter how many websites you post your argument on, you will still find Earth listed as flat on every online store you visit, or 'The Holy Inquisition physics digest' review you read. This is a fact that you alone will never, ever change. It would make it a lot easier for those of us who actually try to read your posts if you would just let it go.
E pur si muove!
I'm pretty happy that not everyone people in the world are such as you - or else we still stayed in the dark medieval ages. And i'm NOT alone - even in the game industry there is the whole army of well educated technical enthusiasts, such as Falcon, Lock On, DCS or MSFS virtual pilots. They'll laugh and call you "another one casual confused his sci-fi toys with our realistic simulations".
Link to the video deleted by the author as possibly violating the forum's rules.
Edited by Scar, 20 March 2012 - 12:20 PM.
#86
Posted 20 March 2012 - 12:16 PM
I do have to say i liked the way the controls were set up in MW4, one hand on the mouse with groups programmed into the buttons, the other hand on the keyboard hovering over E J and the spacebar for torso centering (essential when you took a hit in close combat)
New game, new controls, just have to get used to it.
Guns
#87
Posted 20 March 2012 - 12:18 PM
We are not citing some questionable text here, we're citing a dictionary definition of the word. That said, if you disagree with the use of the language, this is a matter of opinion, not fact. The 'fact' is that the dictionary definition is the generally accepted usage of the word. This usage is broad and covers a great many things. That you disagree with it's usage does not invalidate it. The few engineers I've known in my time, are very much about textbook definitions of words, because a mistake in communication between engineers can have disasterous results. As such, they tend to use additional words to make things clear. Simulation is a broad term. True-to-life Flight Simulation, would be the way one states something more specific to avoid confusion.
#88
Posted 20 March 2012 - 12:19 PM
I am pointing out that your argument is falling on deaf ears here, and that you are only making things worse by getting progressively more and more upset. Your liberal use of bold lettering, font size increases, and exclamation marks comes across more as a child throwing a tantrum than someone making a sane, rational argument. Which is a pity because whenever you're not losing your temper, your posts have been helpful. EDIT: The font size increases have now, thankfully, been edited out of your most recent post. This is a good thing.
As for your points, you assume that every engineer or scientist cares about how a genre of computer games is referred to. This is a bold assumption. As for my source, go back and read this thread. Nobody has backed you up. You assume again that I meant the whole world. I made the mistake of not qualifying my statement and I regret it now, but I meant specifically this thread. You're alone in here, and I didn't mean to imply anything more than that.
As for the point about study sims, even you have to admit that there are different levels of simulation. Gran Turismo ostensibly is a car simulation, but it is nowhere near the depth of a study sim like DCS or Falcon. Even within air combat sims there are "lite" sims like Strike Fighters. The industry is improved by variety in terms of spreading the realism of simulations up and down the spectrum, not damaged by it. I hope that even you can agree with me on that.
Also, yeah, I regret to admit that I am not Jesus.
Edited by Ramrod, 20 March 2012 - 12:55 PM.
#89
Posted 20 March 2012 - 12:57 PM
And i regret i'm not a Galileo - i gave up
Edited by Scar, 20 March 2012 - 01:00 PM.
#90
Posted 20 March 2012 - 01:04 PM
#92
Posted 20 March 2012 - 03:53 PM
#93
Posted 20 March 2012 - 10:50 PM
So, physics here isn't a problem at all - let the both types of throttle control be in MWO.
Edited by Scar, 21 March 2012 - 04:19 AM.
#94
Posted 21 March 2012 - 04:06 AM
Seabear, on 20 March 2012 - 03:53 PM, said:
Are you assuming that a W to move forward, stop when you release it, automatically implies that you will immediately come to a dead stop as soon as you let go of the button? I don't think anyone has argued that (and I'm hoping that you aren't either, and I simply misunderstood you). Having momentum be a part of movement can easily be done even with a W to move control. WoT does it... (And has throttle as well. Best of both worlds, yay!)
#95
Posted 21 March 2012 - 04:44 AM
S = throttle back
X = stop
Works great in MWLL, I allways end up holding W down when under pressure though =p
I don't see how a set run and walk speed like in FPS's would be enough to be effective in a mech...
ps. http://www.emotiv.com/apps/epoc/299/
#96
Posted 21 March 2012 - 09:09 AM
Scar, on 20 March 2012 - 10:50 PM, said:
Nitpick: the Abrams has a brake pedal. Speed is controlled with a twist throttle on the steering bar, sort of like a motorcycle.
#97
Posted 21 March 2012 - 09:25 AM

But at the same time, mr Zonke made a very good point too - we can't change the speed smoothly if we're using "push to go" system on keyboard.
Edited by Scar, 21 March 2012 - 09:26 AM.
#98
Posted 21 March 2012 - 09:35 AM
Scar, on 21 March 2012 - 09:25 AM, said:
In many situations you'll only be interested in going full speed anyway, and changing direction is more important than precise speed control. (Especially if your own movement don't have any great impact on your own firing. Pet peeve...) On the other hand, in many other situations, keeping a constant speed while freeing your hands to other work is gonna be paramount. So, again, having both would be awesome.
#99
Posted 21 March 2012 - 09:38 AM
IMO, in reality, a mech cockpit would have more in common with a fighter jet or helicopter than a wheeled/tracked vehicle.
You'd have one stick for right hand(with a crapload of thumb buttons, and trigger functions), a throttle column(also with moar buttons), rudder pedals, HUDs and eye-tracking software...
The trick is abstracting the controls so that you're not disadvantaged by using a 360 controller against someone with joysticks, gamepads, and rudder pedals.
HeadWar, on 21 March 2012 - 09:35 AM, said:
BTW, the Challenger mkII(current British MBT) has a stabilised turret that makes, for a reasonably trained gunner, firing at 30mph over rough ground no less accurate than firing while stationary. Just sayin...
Edited by StompyMcGee, 21 March 2012 - 09:39 AM.
#100
Posted 21 March 2012 - 10:12 AM
StompyMcGee, on 21 March 2012 - 09:38 AM, said:
True, but a wise man once said that we need to balance 'realism' against 'fun'.

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