Ask The Devs 21!
#41
Posted 13 October 2012 - 07:18 PM
Thanks!
#42
Posted 13 October 2012 - 08:39 PM
#43
Posted 13 October 2012 - 08:48 PM
On the date of Open Beta, your Premium Account timer WILL start ticking. Around Open Beta, a button will appear that will allow YOU the Founder’s account holder to decide when the timer starts to tick down. At the same time as this button appearing, your used Premium Account time will be reset to its full value. At that point, you can click the button to start your timer but you cannot stop it. It will be up to you to decide when the Premium Account starts to tick.
Will their be resets during open Beta? ie if I click and get my MC benifits right away, will I loose them because of a reset?
Will thier be a final reset when open beta changes to %100? And if so will our MC come back?
#44
Posted 13 October 2012 - 09:58 PM
Geminus, on 13 October 2012 - 08:48 PM, said:
On the date of Open Beta, your Premium Account timer WILL start ticking. Around Open Beta, a button will appear that will allow YOU the Founder’s account holder to decide when the timer starts to tick down. At the same time as this button appearing, your used Premium Account time will be reset to its full value. At that point, you can click the button to start your timer but you cannot stop it. It will be up to you to decide when the Premium Account starts to tick.
Will their be resets during open Beta? ie if I click and get my MC benifits right away, will I loose them because of a reset?
Will thier be a final reset when open beta changes to %100? And if so will our MC come back?
What that means is when open beta launches everything will reset once and begin counting down normally. However after open beta launches they will do a one time reset on the premium time for all founders and give them a button to select when that time begins to run down. Once you click to begin allowing them to run down after that initial reset it will not be able to be stopped.
#45
Posted 13 October 2012 - 11:19 PM
#46
Posted 14 October 2012 - 12:44 AM
Amadeaus, on 13 October 2012 - 05:04 PM, said:
Thank you
Well theres the classic variant stalker in the bush, then theres a preda-stalker hidden in a tree, lets not forget the hacker-stalker who hacks your webcams and the usual sniffy-stalkers who break in and sniff underwear. Hope that answers it
Edited by DrnkJawa, 14 October 2012 - 01:17 AM.
#47
Posted 14 October 2012 - 03:52 AM
Garth Erlam, on 12 October 2012 - 08:21 AM, said:
There has been a lot of talk about weapon balance and the heat mechanics on the forums. How do you respond to those that observed and analysed how the introduction of rate of fire (without changing heat dissipation) made high heat weapons (poster child the PPC) much less desirable then low heat weapons (poster child the Gauss Rifle), indirectly making stock configurations worse as they become to heat-intensive (giving us custom mech configurations like the Gauss Catapult, Swaybacks with small lasers and so on)?
Oh, and have you considered starting all trial mechs in chain-fire mode to ease up a little on noobs that will otherwise alpha-strike all the time? (Regardless of what you do with heat.)
Edited by MustrumRidcully, 14 October 2012 - 03:53 AM.
#48
Posted 14 October 2012 - 04:11 AM
#49
Posted 14 October 2012 - 11:17 AM
What are the environments of the future planned maps? (Desert, Tundra, City, ect)
Can you tell us anything about the future uses of hand actuators and if we'll ever be able to punch other mechs?
#50
Posted 14 October 2012 - 12:27 PM
1). Will the Devs consider an equipment/component/chassis based salvage system in place or in conjunction with the current Cbill based one?
2). Would the Dev team consider selling "stripped" 'mech chassis in the 'mechlab allowing players to build a variant from the ground up?
#51
Posted 14 October 2012 - 12:33 PM
#52
Posted 14 October 2012 - 01:06 PM
spoiler me Garth ..NOW
expecialy about the matchmaking hotdrop or faction gameplay in that case ..how we can get organized in the warfare? (lobby room? team grouping? pug gameplay?)
how near will u implement the voip feature to the canon radiospeak like lasercom or cryptet radiospeak?
will there be a longtime battlemap or better sandbox like battlematch? or what gameplay modes are planned? last man standing, random drops, search and destroy, domination and other gamemode?
pls give me a leak from ur visions
thx and best regards
Acid Phreak
Edited by Acid Phreak, 14 October 2012 - 01:15 PM.
#53
Posted 14 October 2012 - 01:48 PM
Will there be mech/variant-specific efficiencies in the future? For example, a Jenner could benefit from an extra JJ-maneuverability bonus while an Awesome could benefit from something PPC-specific.
#54
Posted 14 October 2012 - 01:55 PM
Some questions, use them as you like :-)
1 Regarding the founders mech, will you be able to upgrade/pay to another variant of the same mech or another mech altogether when they become available into the game?
2 Regarding the hardpoint will you as have been discussed, make them with a maximum weightlimit?
Like ex. hardpoint ballistic (1ton max) or ex. hardpoint missil (5 ton max)
For myself that would really be a good fix towards way to small mechs using way to cumbersome weapons.
3 Will you at some point include mechs or equipment that are only available by purchasing for real cash and make them slightly better than similiar variants? ( I for one and I think most players would not like that but thats just a guess) One of the good things now is that you cant buy success by real cash it is all about skills and good tactis and fellow mechwarriors supporting you good.
4 I am from Sweden but I have noticed that Denmark is not part of Rasalhauge, is that historical or is it a miss?
We Norse like to include Sweden, Norway, Denmark, Iceland and Finland in our future alliances :-D
My english is not my main language so I apology for all gramatical errors and I do hope you can understand me good enough.
#55
Posted 14 October 2012 - 01:59 PM
#56
Posted 14 October 2012 - 03:23 PM
#57
Posted 14 October 2012 - 06:21 PM
Edited by Maverick01, 14 October 2012 - 06:22 PM.
#58
Posted 14 October 2012 - 10:10 PM
#59
Posted 14 October 2012 - 10:47 PM
#60
Posted 15 October 2012 - 12:55 AM
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