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Lone Wolves, Noobs, Puggers why do you play that way.


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Poll: Voice Chat (702 member(s) have cast votes)

Why do you not use voice chat?

  1. I do not like to talk while playing (143 votes [20.37%])

    Percentage of vote: 20.37%

  2. Anything I need to say I can type. I type fast. (61 votes [8.69%])

    Percentage of vote: 8.69%

  3. If I could have my way this would be a solo game (45 votes [6.41%])

    Percentage of vote: 6.41%

  4. I did not know there were other voice chat options. (84 votes [11.97%])

    Percentage of vote: 11.97%

  5. I dont have time to play more than one game at any sitting (84 votes [11.97%])

    Percentage of vote: 11.97%

  6. I just started playing (37 votes [5.27%])

    Percentage of vote: 5.27%

  7. I cannot hear or cannot speak. (18 votes [2.56%])

    Percentage of vote: 2.56%

  8. I do not have a microphone (61 votes [8.69%])

    Percentage of vote: 8.69%

  9. Other (please comment) (169 votes [24.07%])

    Percentage of vote: 24.07%

What would it take for you to join in voice chat?

  1. Integrated voice chat (C3 working) (385 votes [54.84%])

    Percentage of vote: 54.84%

  2. Someone to help me get the software set up (37 votes [5.27%])

    Percentage of vote: 5.27%

  3. I will listen but I do not want anyone to hear me (181 votes [25.78%])

    Percentage of vote: 25.78%

  4. Nothing I will not participate and would rather not play. (90 votes [12.82%])

    Percentage of vote: 12.82%

  5. I listen through my friend's speakers. (9 votes [1.28%])

    Percentage of vote: 1.28%

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#321 PanzerFurrry

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Posted 01 March 2013 - 04:25 AM

There are three major factors that discourages me to use the voice chat in any game by default, unless that gives me really specific advantage.
#1: Some of us have been deathmatching for nearly two decades, back in the days of Quake/UT nobody ever thought of VoIP. We used text commands only, learnt how to play that way and adapted to a situation. I don't *need* a voice chat to be effective, thank you very much. Granted that I could be more efficient with voice chat, I am in no rush to use it as a *need to play* feature.

#2: I understand and speak 5 languages (3 of them regularly), I can read and write cyrilic alphabet and I can read and write arabic alphabet (although I don't understand very much, not fluent). English is not my native language. What I would really like to show to native English speakers, that English is only a native tongue to 350mil of people, which places it to 4th of world languages according to Wikipedia and 4th in Europe (by number of native speakers). Contrary to a popular belief, not everyone wants to use English as their 'international' language. I dislike English language in many ways, mainly because it is imprecise. For example, English language only uses singular and plural, with a little regard to gender (you, we). My native tongue uses singular, dual and plural, with a very distinct appreciation to gender and status (you[he], you[she], you[two-male], you [two-female], you[two-mixed/couple], you [plural-male], ... you[respect tense]...etc). I won't go into details, but some languages are not directly compatible with English and therefore cause problems.
However I am forced to use English, since nobody outside Europe seems to understand any official language of United Nations (which are Arabic, French, Spanish, Chinese, Russian and English). I can speak four of them, how many do you speak?
So regarding a voice chat, I don't want to use voice chat because of the reason I will be forced to speak English and listen to Engrish. No thank you.

#3: Manners.

#322 Kylere

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Posted 01 March 2013 - 04:26 AM

90% of Guilds are high-school-level drama fests of ***** fat/ugly/low self-esteem girls and the male equivalent basement dwellers with a sprinkling of annoying teenage kids and remarkably stupid friends of the guild leader that everyone has to help. 10% are bloody well excellent, but they tend to be people who have played several games together and the best way to join them is to be bloody well excellent and be noticed.

I have a prior guild, unfortunately the vast majority will not leave EQ2/EQ/RIFTS/BGSO/STO etc. for a beta with borderline promise (let's face it, we had better see more or this game has 12 months left).

I may eventually do some pick up voice work via one of the big TS servers, but in the meantime I find more challenge fighting teams than rolling pugs.

But, that is only contingent on PGI failing to include voice by drop in the game itself, if they do not they had better give up now.

#323 FunkyFritter

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Posted 01 March 2013 - 04:28 AM

The pug experience is my preferred way of playing games like this. Once voice chat is officially implemented I'll use it, but in the meantime my feedback should reflect how I want to play the game long term.

#324 Moonsavage

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Posted 01 March 2013 - 04:30 AM

And there are people out there who have kids they don't want to wake up by screaming "NOOOOOOOOBS" into a voice mike at two in the morning.

#325 Groumph

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Posted 01 March 2013 - 04:35 AM

Very limited time to play, don't want to wait every one between each game...

#326 Mawai

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Posted 01 March 2013 - 06:02 AM

Often I only play 1 to 3 games at a time. I don't usually have an hour to play so TS is generally not worthwhile.

Getting on TS is easy. Finding a group is less easy. Sometimes you have to wait a while, other times you have to be very pro-active and try to bug folks to join your group until you get four people. All of this takes time which I would rather use for playing the game.

I have used TS about 3 times when I had a longer stretch of time to play and it was generally fun. The groups varied from just chatting while folks did whatever they wanted in the game to more organized with folks calling targets and looking for help when needed. In any case, even the limited loose coordination from chatting resulted in improved results in game. I think in part because people tended to avoid the really poor strategic choices because they knew there was someone watching.

Anyway, there are lots of reasons why folks don't use external voice chat ... integrated voice chat on the other hand might see more use ... unfortunately, you might also have to put up with folks who should never be on voice chat in the first place ;) ... so a selective mute function will be essential :D

#327 NitroBurst

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Posted 01 March 2013 - 06:26 AM

I'm not exactly antisocial, just that I sometimes prefer my alone time. I haven't taken the time to go group hunting or joining TS or anything of the sort. I don't mind voice comms; been using them since I got Skype and Vent and I do use it with RLF's for Starcraft and WarZ and a few other games. Just haven't found the time to experiment with groups out there and have just gone in for a few quick matches to gather XP and CBills. I am new to the game and barely have a worthy mech as well.

Edited by NitroBurst, 01 March 2013 - 06:29 AM.


#328 NitroBurst

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Posted 01 March 2013 - 06:29 AM

View PostMawai, on 01 March 2013 - 06:02 AM, said:

Getting on TS is easy. Finding a group is less easy. Sometimes you have to wait a while, other times you have to be very pro-active and try to bug folks to join your group until you get four people. All of this takes time which I would rather use for playing the game.


Yep!!

#329 DEN_Ninja

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Posted 01 March 2013 - 06:43 AM

What is the point of joining a team of 3 other people. 90% of the games end in stomps unless we encounter a premade or better team in general. I stop having fun and drone on and on about who we will focus fire next and what bland strategy we will use.

I solo queue, I find that even the new guys have tricks to teach to old dogs. I will listen to music and enjoy my immersion into the game and have fun.

That is the point of a game right? so can have fun? Win or Lose, kills or deaths, doesn't matter I can have a great showdown with stompy mech action. I have more fun solo queue'n than doing chats and grouping up.

Also I pulled an all nighter so I don't even know what do I say correctly English, many typos.

Edited by Tichorius Davion, 01 March 2013 - 06:45 AM.


#330 Moonsavage

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Posted 01 March 2013 - 09:23 AM

Also - cast your mind back to SWToR.

When it came out, I played an Imp.Agent to 50 and loved the experience, completing dungeons a little later than everyone else with my companion. It was a great game for both groups and solo players.
But then the WoW raiding crowd shouted and shouted for more multi-player content over and over until the game was completely ruined for the single player - the end.

I don't want this game to be team-only, there is room for both casual, solo hardcore and groups, if PGI only has the wisdom to implement options for all.

#331 Wintersdark

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Posted 01 March 2013 - 09:35 AM

I'll add:

On the rare occasions where I COULD use voice chat in a game, it's extremely complicated to get it going.

See, this is the problem: When I can play, I have approximately a 10-15 minute window. This, incidentally, is something I love about MWO: I can sit down, play a match, then go do other things. I absolutely can not devote hours of undivided attention to the game.

So, I sit down to have a match. Now, I have to load up TS, find a group and join a single match right now then leave again immediately after. It's just too impractical.

Now, if I could join a pug match and turn on voice comm in game for those in the match who also enable it in game? I'd absolutely do that. No setup time, no pregame hassles ("Hold on, I just need to outfit this mech..." etc) no finding a server, finding a group, none of that hassle. Just click Launch and be put right into a voice comm channel (that obviously can be turned on or off freely) with the other people in the match.

No premade group requirement (and the implied time commitment to group mates etc).

Integral voice comms would thus absolutely get me into voice comms somewhat frequently.

#332 Inviticus

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Posted 01 March 2013 - 09:40 AM

I simply would prefer not to have to play that way. I have never been keen on chatting while playing video games. I prefer to relax and not have to worry about it. I also don't want to spend my time with a headset strapped to my head so I can hear what's going on in my house since I have a wife and kids.

#333 flarecde

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Posted 01 March 2013 - 09:57 AM

It's inconvenient to have to find or pick a voice server, join, find a group, prep the group, and drop with the group when all I play is one or two matches at a time. Since I'm not exactly concerned about winning (I get stuff even if I lose and the game is still fun), it far more convenient to just log in, press launch, and play.

I would use voice chat if it was properly integrated into the game, and if the community wasn't a cesspool of people more interested in raging about how bad my mistakes were rather than focusing on their own issues.

#334 Gemini Bull

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Posted 01 March 2013 - 12:20 PM

quite some time ago, i dont remember how far back (last year?), i had a pug match where everyone, and i mean EVERYONE, used general chat during the whole match. we all just "talked" about stuff as we played. we were all fine with the outcome of the match, which i dont remember who won, but we had no problem with typing and shooting at the same time. voice chat is not really needed if you want to have fun in any game. like so many other posts by others, we all have our own reasons why we play the way we do.

Edited by Gemini Bull, 01 March 2013 - 12:21 PM.


#335 Phalanx100bc

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Posted 01 March 2013 - 12:26 PM

Forgot- " I get my panites in a bunch if I hear a naughty word "

#336 Wintersdark

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Posted 01 March 2013 - 03:06 PM

View PostPhalanx100bc, on 01 March 2013 - 12:26 PM, said:

Forgot- " I get my panites in a bunch if I hear a naughty word "

Again, this is much more understandable when you consider that people are often playing in a room with one or more small children. And while yes, the world is filled with naughty words, it's understandable that people don't want their one year old child suddenly spouting obscenities... and they will. Newly talking children are like parrots that only say what you really wish they wouldn't say, and repeat it at the most inopportune moments.

Not everyone is a young guy able to game merrily away with his headset in his own little world.

#337 Oppresor

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Posted 01 March 2013 - 03:10 PM

The chat line is fine for most communication pre-battle and after I get taken out. There is a need for greater participation though; simple stuff like "(Callsign) provide covering fire for (Callsign)" or "(Callsign) take point on target Gamma" ETC.

I actually don't mind who takes command of the lance; but some sort of tactical direction would be nice sometimes.

#338 Ritbot

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Posted 01 March 2013 - 03:30 PM

For me it has nothing to do with being new. If there were integrated voice chat I might use it. Everything else takes too much time/effort. Right now I can start playing when I feel like it and stop playing when I feel like it. In my experience any organized kind of play leads to hassle that makes me stop wanting to play the game altogether.

I also enjoy getting grouped with random players every round. Well except when the premades come a stomping.

Oh and yes I'd love a single player MW. I'd happily pay for it too if there weren't any kind of f2p style grinding involved.

#339 Kageru Ikazuchi

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Posted 01 March 2013 - 06:55 PM

For in game chat to be a real option, there needs to be an easy way to note and report those who use abusive language, so that you can add them to your personal "ban" list, and PGI can take appropriate action against them.

While most of the players are civil, I have had a few who actually took the time to type f-bombs while still playing. I'm a sailor, and understand the many different uses, tenses, and derivatives of the f-bomb, but when I'm playing, it's just a waste of your time. It also doesn't make me any more inclined to listen to your "good f'ing idea".

#340 KnowBuddy

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Posted 01 March 2013 - 07:28 PM

Mostly, I have a wife and a baby, so committing to a full match is already a feat. This is why I pug exclusively and don't use a headset. If typing fast isn't enough, too bad, because that's all I can commit to. You're lucky I don't suddenly go AFK in the middle of a match (sorry to the 2% of PUGs that this happens to).





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