Lone Wolves, Noobs, Puggers why do you play that way.
#321
Posted 01 March 2013 - 04:25 AM
#1: Some of us have been deathmatching for nearly two decades, back in the days of Quake/UT nobody ever thought of VoIP. We used text commands only, learnt how to play that way and adapted to a situation. I don't *need* a voice chat to be effective, thank you very much. Granted that I could be more efficient with voice chat, I am in no rush to use it as a *need to play* feature.
#2: I understand and speak 5 languages (3 of them regularly), I can read and write cyrilic alphabet and I can read and write arabic alphabet (although I don't understand very much, not fluent). English is not my native language. What I would really like to show to native English speakers, that English is only a native tongue to 350mil of people, which places it to 4th of world languages according to Wikipedia and 4th in Europe (by number of native speakers). Contrary to a popular belief, not everyone wants to use English as their 'international' language. I dislike English language in many ways, mainly because it is imprecise. For example, English language only uses singular and plural, with a little regard to gender (you, we). My native tongue uses singular, dual and plural, with a very distinct appreciation to gender and status (you[he], you[she], you[two-male], you [two-female], you[two-mixed/couple], you [plural-male], ... you[respect tense]...etc). I won't go into details, but some languages are not directly compatible with English and therefore cause problems.
However I am forced to use English, since nobody outside Europe seems to understand any official language of United Nations (which are Arabic, French, Spanish, Chinese, Russian and English). I can speak four of them, how many do you speak?
So regarding a voice chat, I don't want to use voice chat because of the reason I will be forced to speak English and listen to Engrish. No thank you.
#3: Manners.
#322
Posted 01 March 2013 - 04:26 AM
I have a prior guild, unfortunately the vast majority will not leave EQ2/EQ/RIFTS/BGSO/STO etc. for a beta with borderline promise (let's face it, we had better see more or this game has 12 months left).
I may eventually do some pick up voice work via one of the big TS servers, but in the meantime I find more challenge fighting teams than rolling pugs.
But, that is only contingent on PGI failing to include voice by drop in the game itself, if they do not they had better give up now.
#323
Posted 01 March 2013 - 04:28 AM
#324
Posted 01 March 2013 - 04:30 AM
#325
Posted 01 March 2013 - 04:35 AM
#326
Posted 01 March 2013 - 06:02 AM
Getting on TS is easy. Finding a group is less easy. Sometimes you have to wait a while, other times you have to be very pro-active and try to bug folks to join your group until you get four people. All of this takes time which I would rather use for playing the game.
I have used TS about 3 times when I had a longer stretch of time to play and it was generally fun. The groups varied from just chatting while folks did whatever they wanted in the game to more organized with folks calling targets and looking for help when needed. In any case, even the limited loose coordination from chatting resulted in improved results in game. I think in part because people tended to avoid the really poor strategic choices because they knew there was someone watching.
Anyway, there are lots of reasons why folks don't use external voice chat ... integrated voice chat on the other hand might see more use ... unfortunately, you might also have to put up with folks who should never be on voice chat in the first place
#327
Posted 01 March 2013 - 06:26 AM
Edited by NitroBurst, 01 March 2013 - 06:29 AM.
#328
Posted 01 March 2013 - 06:29 AM
Mawai, on 01 March 2013 - 06:02 AM, said:
Yep!!
#329
Posted 01 March 2013 - 06:43 AM
I solo queue, I find that even the new guys have tricks to teach to old dogs. I will listen to music and enjoy my immersion into the game and have fun.
That is the point of a game right? so can have fun? Win or Lose, kills or deaths, doesn't matter I can have a great showdown with stompy mech action. I have more fun solo queue'n than doing chats and grouping up.
Also I pulled an all nighter so I don't even know what do I say correctly English, many typos.
Edited by Tichorius Davion, 01 March 2013 - 06:45 AM.
#330
Posted 01 March 2013 - 09:23 AM
When it came out, I played an Imp.Agent to 50 and loved the experience, completing dungeons a little later than everyone else with my companion. It was a great game for both groups and solo players.
But then the WoW raiding crowd shouted and shouted for more multi-player content over and over until the game was completely ruined for the single player - the end.
I don't want this game to be team-only, there is room for both casual, solo hardcore and groups, if PGI only has the wisdom to implement options for all.
#331
Posted 01 March 2013 - 09:35 AM
On the rare occasions where I COULD use voice chat in a game, it's extremely complicated to get it going.
See, this is the problem: When I can play, I have approximately a 10-15 minute window. This, incidentally, is something I love about MWO: I can sit down, play a match, then go do other things. I absolutely can not devote hours of undivided attention to the game.
So, I sit down to have a match. Now, I have to load up TS, find a group and join a single match right now then leave again immediately after. It's just too impractical.
Now, if I could join a pug match and turn on voice comm in game for those in the match who also enable it in game? I'd absolutely do that. No setup time, no pregame hassles ("Hold on, I just need to outfit this mech..." etc) no finding a server, finding a group, none of that hassle. Just click Launch and be put right into a voice comm channel (that obviously can be turned on or off freely) with the other people in the match.
No premade group requirement (and the implied time commitment to group mates etc).
Integral voice comms would thus absolutely get me into voice comms somewhat frequently.
#332
Posted 01 March 2013 - 09:40 AM
#333
Posted 01 March 2013 - 09:57 AM
I would use voice chat if it was properly integrated into the game, and if the community wasn't a cesspool of people more interested in raging about how bad my mistakes were rather than focusing on their own issues.
#334
Posted 01 March 2013 - 12:20 PM
Edited by Gemini Bull, 01 March 2013 - 12:21 PM.
#335
Posted 01 March 2013 - 12:26 PM
#336
Posted 01 March 2013 - 03:06 PM
Phalanx100bc, on 01 March 2013 - 12:26 PM, said:
Again, this is much more understandable when you consider that people are often playing in a room with one or more small children. And while yes, the world is filled with naughty words, it's understandable that people don't want their one year old child suddenly spouting obscenities... and they will. Newly talking children are like parrots that only say what you really wish they wouldn't say, and repeat it at the most inopportune moments.
Not everyone is a young guy able to game merrily away with his headset in his own little world.
#337
Posted 01 March 2013 - 03:10 PM
I actually don't mind who takes command of the lance; but some sort of tactical direction would be nice sometimes.
#338
Posted 01 March 2013 - 03:30 PM
I also enjoy getting grouped with random players every round. Well except when the premades come a stomping.
Oh and yes I'd love a single player MW. I'd happily pay for it too if there weren't any kind of f2p style grinding involved.
#339
Posted 01 March 2013 - 06:55 PM
While most of the players are civil, I have had a few who actually took the time to type f-bombs while still playing. I'm a sailor, and understand the many different uses, tenses, and derivatives of the f-bomb, but when I'm playing, it's just a waste of your time. It also doesn't make me any more inclined to listen to your "good f'ing idea".
#340
Posted 01 March 2013 - 07:28 PM
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