Adaptive Armors & Shields
#121
Posted 08 June 2012 - 04:15 PM
#122
Posted 08 June 2012 - 04:23 PM
Now, the closest thing to an energy shield has already been brought up, the Blue Shield Particle Field Damper, which won't be out for another 2 years and even then is still only ever a prototype and is only useful against PPCs.
Edited by KageRyuu, 08 June 2012 - 05:01 PM.
#123
Posted 08 June 2012 - 04:26 PM
GHQCommander, on 08 June 2012 - 03:53 PM, said:
You still haven't pointed out where the research is that will get us real shields within "30 years." They don't need energy shield strong enough to repel "a bit of everything." There's radiation in space, well we can use lead and possible EM fields to stop or deflect the radiation away from us. There's radiation in your reactor, shield it with lead/EM fields, no need for some magic tech shields.
Thing is "energy shields" as displayed in science fiction are never defined and usually impossible. Star Trek shields, Star Wars shields, Halo Master Chief shields, Mass Effect 3 "kinetic barriers" etc., none of them are based on science and none of them would really work. Nor are shields necessary for a science fiction setting unless you create situations where they're necessary. You only need shields for faster than light travel, if your faster than light travel requires shields.
BattleTech is a low tech universe where it takes weeks to travel from one planet to the jump point above the sun. At those speeds you don't need to worry about micro-particles the way you do in Star Trek when you make that trip in minutes top. Especially true when you consider how heavily armored everything in BattleTech is. Unlike Star Trek which requires "navigational deflectors" when traveling at warp speed, BattleTech doesn't need any protection to travel through their artificial wormholes during JumpShip operations. The list goes on, but basically there is nothing in BattleTech that would really require any sort of energy shielding.
Basically you're completely wrong and shields aren't "necessary" for future/sci-fi civilizations, they're just common. This is partly because it allows authors to "repair" the ship without actually having find the crew materials to repair it with. BattleTech is unique in that it doesn't have the classic sci-fi energy shields or any thing that requires them.
GHQCommander, on 08 June 2012 - 03:53 PM, said:
Sure we can be "immature," there's no law saying we have to be nice, nor are their Nice Police to come pounding on peoples doors and writing them up for not being nice. Someone who comes along and suggests something that is such a radical departure from the BattleTech theme should expect to receive a lot of flak from people who like BattleTech because of its design aesthetic.
GHQCommander, on 08 June 2012 - 03:53 PM, said:
Um yeah actually because BattleTech has another hundred years already written after the point in time MW:O takes place. It has a clear progression of technology all the way through that time and it has no real place for energy shields. BattleTech is already a universe with rich lore and technological advances and trade offs. MW:O already has more than enough material from the established universe to fill out this game for years to come, they don't need to add things that don't exist in BattleTech.
If you want energy shields and regenerating armor and other silly stuff that doesn't exist in BattleTech, then you are obviously not interested in playing a BattleTech based game. Therefore I encourage you to go find another giant stompy robot game that does have energy shields and regenerative armor and play that. Otherwise stop asking for things that have no place in the BattleTech aesthetic and learn to enjoy the universe for the rich lore and diverse spread of technology it already has to offer.
#124
Posted 08 June 2012 - 04:32 PM
and in essence a energy shield is no different than the magnetic field used to contain the fusion reaction of a fusion engine. Besides the fact such a field would extremely energy intensive and generate a massive amount of heat.
still fitting one to a ship is one thing in the vacuum of space compared to a mech on a planet with an atmosphere.
Edited by Graymage, 08 June 2012 - 04:33 PM.
#125
Posted 08 June 2012 - 04:41 PM
#126
Posted 08 June 2012 - 08:13 PM
Buddahcjcc, on 08 June 2012 - 12:47 PM, said:
http://mwomercs.com/...5-mech-warfare/
Bolded and underlined. Where did they say theyre taking that out?
also, again...
http://mwomercs.com/...devs-5-answers/
Like I said, if theyve changed that, show me where so I can update my info. And if they have THEY need to update their Q&A
And honestly... a MW or BT based game where they make body parts indestructable because people cry?
Ill pass
Next it will be the head
Then the back
Then the arms
Like I said, a battlemech will be destroyed when you destroy BOTH legs. That already means that your survivability against legging is up from previous iterations. If you think this game will be too difficult for you because somebody uses a viable tactic like this to defeat you then you shouldn't play this game. That's the bottom line. Now can we all stop ******** about how "unfair" legging is? It's getting ridiculous.
#127
Posted 08 June 2012 - 08:41 PM
Lasershark, on 03 November 2011 - 09:03 PM, said:
Look up a movie called the Final Countdown. http://www.imdb.com/title/tt0080736/
#128
Posted 08 June 2012 - 08:53 PM
GHQCommander, on 08 June 2012 - 03:53 PM, said:
Well considering that Battletech (the game all the Mechwarrior PC games are based on) has been around for 25+ years and there are those that still play some iteration of MW4 some 10+ish years after its release, I'd say the odds are pretty good that MWO will do just fine without reactive, regenerating armor and energy shields.
#129
Posted 08 June 2012 - 09:05 PM
#130
Posted 08 June 2012 - 09:06 PM
/sarcasm
#131
Posted 09 June 2012 - 12:22 AM
#132
Posted 09 June 2012 - 12:43 AM
Freyar, on 09 June 2012 - 12:22 AM, said:
Exactly.
They CANNOT add new technology before it appears in their timeline. This is why we don't have certain mechs, and certain tech. (MRMs won't appear for another 7 or 8 years, for example).
They cannot have energy shields because energy shields don't exist in this point in time.
End of story.
MWO cannot 'fill in the gaps' as someone put it, because it's set during a pre-existing timeline.
It would be as bad as making an MMO set in Star Trek TOS and then throwing the Borg in everywhere. It doesn't belong.
Edited by Tyra, 09 June 2012 - 12:47 AM.
#134
Posted 09 June 2012 - 12:47 AM
GHQCommander, on 08 June 2012 - 03:53 PM, said:
Fact is people. No shields makes no sense whatsoever if you think realistically and thats what many people do especially smart people who know real life technology. Technology in any world, fantasy or in real life would never get as far as it is in MechWarrior without an energy shielding strong enough to repel a bit of everything. That is a fact.
I would love to see you evidence for this assertion, what makes it "fact"?
#135
Posted 09 June 2012 - 12:50 AM
Edited by Freyar, 09 June 2012 - 12:51 AM.
#136
Posted 09 June 2012 - 12:51 AM
Freyar, on 09 June 2012 - 12:44 AM, said:
You could pull the Multiverse card.. seems more common every year.
While I like what they did with the reboot for Trek, I'd rather see them stick to the default timeline for MWO. They seem to be doing a good job from what little information we have though.
But seriously. Energy shields. Do Not Want.
Freyar, on 09 June 2012 - 12:50 AM, said:
Emphasis!
Edited by Tyra, 09 June 2012 - 12:52 AM.
#137
Posted 09 June 2012 - 01:29 AM
The Marian Hegemony uses a special type of enviroment suit ( HB: MPN ), constructed out of some living algea based polymer. This suit is able to repair itself over time and patches of the stuff can also be used to repair other type of enviroment suits.
But really useful armour regenerative abilities are unheard of in the BT universe.
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