Dlardrageth, on 23 March 2012 - 12:29 PM, said:
Damn, just as I was about to hand you an all new and shiny soap bar.
Agree about the right of people having a "right" to come here and play like total nitwits. Even play in a way that actively hurts their team (TK etc.). Even if you debated that "right" existed, they'd still try to come. Probably even all over your face, some "people" just are like that.
I just hope PGI gives us the right/option to blacklist those so we needn't bother with them any more after one misspent match. Otherwise I might have to get a macro or something to disconnect from matches so I won't have to waste 20 minutes of my lifetime thanks to those dweebs.

We are on the same page
00dlez, on 23 March 2012 - 12:49 PM, said:
To address this and get back on point - your analogy is bad, hence my misinterpretation. I can play in a baseball game for a team I'm not officially a part of, just as a lone wolf can play a match for a faction/team he isn't officially a part of. MWO and baseball are both team games...
To the OP's concerns, what happens if a player always loses? They wont get enough money to fully repair their mech or get better gear etc.
I say that's not an issue.
A player would have to truly be terrible to the point their team loses every round. If a player(s) insist on simply running head long into the enemy, employing no team tactics and losing every round, and end up quitting cause it is no fun, THAT is what I have no problem with.
Even a player who isn't very good, who has a desire to improve (if only to get better gear) will, those who refuse to improve or change will simply be ruining my and likely other peoples fun. Good riddance if they quit.
I was thinking of organized baseball, which is a team sport as opposed to pickup games. Whereas not many MMOs require you to team up before you ever actually play the game. So let's just leave it at that.
I don't have a problem with stupid people quitting. Or being black listed etc. I also don't mind if MWO is setup so that you can take more damage than you can earn C-bills to repair. Pain is a great motivator.
All that said, I think Gabriel's idea has merit, but I can see issues. If there is any sort of trade between players, then selling C-bills in the CS would lead to serious inflation. That said, $X amount to repair your mech I could see even though it would effectively add money to the game.