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Skyfall- Winternights OOC-Thread
#381
Posted 23 November 2012 - 07:40 PM
#382
Posted 24 November 2012 - 12:28 AM
#383
Posted 24 November 2012 - 05:17 AM
![:mellow:](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
I´ll get something up later too.
#384
Posted 24 November 2012 - 07:29 AM
#385
Posted 24 November 2012 - 07:53 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#386
Posted 24 November 2012 - 07:54 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#387
Posted 24 November 2012 - 08:00 AM
#388
Posted 24 November 2012 - 08:01 AM
Also Grim, you could follow my boys in, though I'll give you fair warning, we don't like Clan tech, unless we're using it to kill Clanners.
Edited by guardian wolf, 24 November 2012 - 08:08 AM.
#389
Posted 24 November 2012 - 08:25 AM
http://www.sarna.net...i/Gyrojet_Rifle
#390
Posted 24 November 2012 - 10:13 AM
#391
Posted 24 November 2012 - 10:51 AM
EDIT: Ok, updated. Also, this is what I was thinking for the door, although without the mechanisms exposed or the window.
![Posted Image](http://www.trinoxx.com/images/doors.jpg)
Edited by Brother Grim, 24 November 2012 - 11:29 AM.
#392
Posted 24 November 2012 - 08:24 PM
(At Chaos and anyone else) Anyhow, Wilson is our tech guy, so we'll have him search for generators, my squad will split into two teams with 3 and 2 fireteams. Wilson and Darman will look for generators, Chris, Jenkins, and Scorch will search will search for scientists. Is the plan we find no bodies, no signs or anything, or we find bodies, and I get to decide what shape their in? Also, if we do find bodies, and you'll allow it, I will make it either pretty gruesome, or I can make it almost look like something else, more interesting as in "terrorist attack scenario". Chaos I will tell you right now, I want to have the squad move tactically through the building hard and fast, if that works for you. If you want us moving more horror style then I have an idea or two.
#393
Posted 24 November 2012 - 11:57 PM
#394
Posted 25 November 2012 - 04:17 AM
guardian wolf, on 24 November 2012 - 08:24 PM, said:
I dunno, I can see the outer door being quite large, and heavy since it would need to resist anything hostile on the outside, but it would be closed most of the time so I didn't think the inner one would be. Plus there's no pressure differential to work against, all you would need is a good seal and some overpressure in the base in case of small leaks. At least, that was my train of thought.
When we start moving it may be a good idea to send one of the battle armor with each group we split into, or at least with those people who have the least protective equipment and armament. No sense losing all the 'Mechjocks and treadheads for loss of guns and armor.
#395
Posted 25 November 2012 - 07:25 AM
#396
Posted 25 November 2012 - 08:48 AM
#397
Posted 25 November 2012 - 09:07 AM
#398
Posted 25 November 2012 - 09:28 AM
#399
Posted 25 November 2012 - 09:55 AM
#400
Posted 25 November 2012 - 08:48 PM
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