Edited by B0NES, 17 October 2012 - 10:21 AM.
Ask The Devs 22!
#21
Posted 17 October 2012 - 10:16 AM
#22
Posted 17 October 2012 - 10:29 AM
(i.e. Nose art on the Mech that updates to display confirmed kills/resets when you die.)
Example.
#23
Posted 17 October 2012 - 10:29 AM
Also, you recently altered the River CIty map in the latest patch. Are there any plans to modify any of the other current maps?
#24
Posted 17 October 2012 - 10:38 AM
- Submit your Mechdesign/Map/Interface/Paintjob/... of the month?
You could get more ideas and increase the link with the community
2. Also how many people do you have working on the same parts? 10 developers, 2 designers, 1 director on the Engine, 5 marketing guys on facebook, 4 writers on the timeline and story boards? etc...
3. what would you wish from us in the time between A and B or between B and C (like this week, after OB launch, etc.) to help you test/give feedback or suggest? (see first question)
4. are there plans to place a huge timeline at the start page? Timeline for story or for the development state (maybe the development timeline seperated and not at the frontpage) would give everyone a real quick update of what happend (after you return from work/vacation for example) and what might come (for the development in progress).
The Forum is great and such, but it takes much time to find information and actual news if you need to search in the forum.
5. Would you like to have 3d modesl of the mechs / maps on the website later on?
6. How do you think about redundancies? Like adding game info on the website (under game) as well as in the forum and ingame? Mechstats, weapons, etc.
Edited by Reno Blade, 17 October 2012 - 11:00 AM.
#25
Posted 17 October 2012 - 10:44 AM
just how far does PGI plan on integrating C3?
#26
Posted 17 October 2012 - 10:54 AM
Acid Phreak, on 17 October 2012 - 09:52 AM, said:
thanks
Taken from Upcoming content: http://mwomercs.com/...ed-oct-16-2012/
Quote
- Conquest (November 6) - Updated
- DropShip Mutator (TBD)
#27
Posted 17 October 2012 - 11:24 AM
It's blatantly obvious that Gauss Rifles can't fit in the side torsos of a Katapult. The only logical reason I can see for allowing the Katapult to begin with is as a testbed for the Rifleman and the Jaggermech, which are heavies with paired ballistics. But even those weapons are IN THE ARMS, not the torsos. A mech with a Gauss Rifle in the chest would look like a Hollander or Atlas. If the Gauss Cat is intentional, than at least remove 'ears' from the model if they don't have PPC's in them. Will weapon hardpoints be re-evaluated to allow for more logical 'mech configurations?
Question 2:
I've run out of MC's in the BETA, and I've come to the point where I'm bored.
Will there be a way to earn MC's in game?
Edited by Peiper, 17 October 2012 - 02:42 PM.
#28
Posted 17 October 2012 - 12:02 PM
2. When can we expect to see additional mech variants to fill the Jenner (Commando, Awesome, etc.) required 3 to advance to Elite skill?
3. Any plans to add an "invite a friend" reward incentive?
#29
Posted 17 October 2012 - 12:05 PM
My question is; do any of the planned modules offer benefits that are currently standard in gameplay, which will then only be available when using the module? Examples might be second zoom level, thermal/night vision, target sharing, placing markers on the map, etc.
#30
Posted 17 October 2012 - 12:55 PM
Peiper, on 17 October 2012 - 11:24 AM, said:
Question 2:
I've run out of MC's in the BETA, and I've come to the point where I'm bored. I have mastered the Assault class, and run up to Elite in my Centurions. I've accumulated thousands of unused mech experience, and I have enough to buy some unwanted mechs, like hunchbacks for instance, so I can master the Centurion. I don't like hunchbacks at all, and the Cicada is almost as stupid a design as a Charger.
My only choice now, if I want to master the Centurion - as I've run out of MC's - is to buy three hunchbacks and spend hours playing them, even though I know I won't enjoy the experience. I've already dumped money into the game for the founders program, and hundreds of dollars building and upgrading a computer to run this game. However, in order to achieve my goals, I have to spend hours doing something I don't want to do, and it just doesn't make sense and is rather aggravating. So, the question is
Will there be a way to earn MC's in game?
Is this outdated, or simply misguided? You are only required to buy three Centurions in order to master your Centurions, you no longer need to unlock Elite for mechs of multiple chassis to complete the Master unlock for a single chassis. Case in point: I own 3 Catapults, all three of which are Master, and it did not require me to own or level up any non-catapult Heavy mechs.
As for your first question, the Devs themselves are simply not as miffed over Gauss K2s as everyone seems to think they should be; It's a perfectly legal build within the rules the Devs have set, and they do not seem to have any intention of removing the K2's ability to mount Gauss rifles (instead they will be buffing other weapons to give it helthy competition)
#31
Posted 17 October 2012 - 01:02 PM
#32
Posted 17 October 2012 - 01:09 PM
Thontor, on 17 October 2012 - 10:08 AM, said:
As for MGs.... Because that's how Battletech does it.
I know the answers for the most part, I just want hard answers as they haven't restated it recently like they have most everything else.
They have been fairly clear on MC, not so much on XP, mechs and CB.
With months where little changed in development I am less than interested in repeating the same grind to get the same items.
On BT MGs... that's like saying the hole in the wall is fine because it's always been that way. When you've already started remodeling.
Thank you for expending entertainment electrons on my post. Know I regard your comments as highly as I would bathroom graffiti.
#33
Posted 17 October 2012 - 01:13 PM
Redshift2k5, on 17 October 2012 - 12:55 PM, said:
Is this outdated, or simply misguided? You are only required to buy three Centurions in order to master your Centurions, you no longer need to unlock Elite for mechs of multiple chassis to complete the Master unlock for a single chassis. Case in point: I own 3 Catapults, all three of which are Master, and it did not require me to own or level up any non-catapult Heavy mechs.
As for your first question, the Devs themselves are simply not as miffed over Gauss K2s as everyone seems to think they should be; It's a perfectly legal build within the rules the Devs have set, and they do not seem to have any intention of removing the K2's ability to mount Gauss rifles (instead they will be buffing other weapons to give it helthy competition)
Read the requirement more carefully. You need to elite three mechs in a weight category. 3 elited Centurions works just as well as 2 Cents and a hunch, only easier.
#34
Posted 17 October 2012 - 01:34 PM
If the game will go through the MW history, what's the time ratio ?
[ ]'s
#35
Posted 17 October 2012 - 01:39 PM
#36
Posted 17 October 2012 - 01:56 PM
- Is there going to be an utf in game/mechlab chats?
- How many language translations is planned for the game?
Edited by Vovochka404, 17 October 2012 - 01:56 PM.
#37
Posted 17 October 2012 - 01:58 PM
Quincy80, on 17 October 2012 - 01:13 PM, said:
I still don't understand why you feel you need to "buy three hunchbacks and spend hours playing them, even though I know I won't enjoy the experience." in order to fulfill your wish to Master the Centurion
#38
Posted 17 October 2012 - 02:04 PM
#39
Posted 17 October 2012 - 02:30 PM
#40
Posted 17 October 2012 - 02:39 PM
Redshift2k5, on 17 October 2012 - 12:55 PM, said:
Is this outdated, or simply misguided? You are only required to buy three Centurions in order to master your Centurions, you no longer need to unlock Elite for mechs of multiple chassis to complete the Master unlock for a single chassis. Case in point: I own 3 Catapults, all three of which are Master, and it did not require me to own or level up any non-catapult Heavy mechs.
Not misguided, but apparently out of date. I did not realize it had changed. That is fortunate, and much more fair. Thank you for correcting me. I will strike out the question.
As for your first question, the Devs themselves are simply not as miffed over Gauss K2s as everyone seems to think they should be; It's a perfectly legal build within the rules the Devs have set, and they do not seem to have any intention of removing the K2's ability to mount Gauss rifles (instead they will be buffing other weapons to give it helthy competition)
Dual Gauss doesn't bother me. It's the absurdity of their placement. There are mechs designed to carry two large bore ballistic/gauss weapons in the game, but the K 2 is not one of them. It's an energy platform, and the machine guns are their to deter infantry. I think larger AC's or Gauss are COOL options for the K 2, but in the arms where they belong - and the big-arse guns are modeled. If you don't have big-arse guns in your arms, then the arms should not be on the model. Likewise, if you're going to put big guns in the torsos, see how the hunchback or atlas has them modeled and model accordingly. If the devs aren't concerned about the lack of realism, then why don't they bring back LAMS - that's Land to Air Mechs like:
Or this one:
aka the Shadowcat II from dark age, who's fist was bigger than yo' Atlas.
Edited by Peiper, 17 October 2012 - 02:41 PM.
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