Basically my original intent was to determine which units people should see as the major public face of the AFFS (AFFC). There are so many (Mech) units involved, something like 100 mech regiments by the time you count up all of the Sarna (7), Capellan (9), Crucis (8), and Draconis (11) March Militias, the special regiments (>3), The Avalon Hussars(>9), New Ivaarsen Chasseurs (2), Ceti Hussars (3), Crucis Lancers (8), Brigade of Guards (8), Deneb Light Cavalry (7), Robinson Rangers (3), Syrtis Fusileers (4), and a couple of misc. and traing units (>4) and a completely unknown number of merc groups employed at every level of the bureacracy and aristocracy.
Given the massive number of units I don't think it is reasonable to show them all in game, nor do I think the results would be good because there would not be a particularly strong flavor. If we stick to iconic and distinctive units the overall feel will be better. This is why I was looking at a generic militia unit as an entry point and prestige and prowess units for honorary assignments and skill based inclusion.
I would like it to even be further stratefied by making the skills that get you into one unit be counter to those that get you into another. Many of the various units have strong flavors that would be helpful in conveying the flavor of the AFFS. For example, the 1st Federated Suns Armored Cavalry is predominently medium mechs with a strong focus on maneuver tactics and raiding. The Davion Assault Guards are a coordinated fire, break things and kill people unit.
100mile, on 25 March 2012 - 08:00 PM, said:
Missing most important questions far as i am concerned...What makes you think i wanna change units in the first place...fact is i don't..and if that means i don't get some skins or whatever....so be it..my loyaltyintegrity is much more important to me...
Johannes Falkner, on 23 March 2012 - 11:20 PM, said:
If you had to pick AFFS units to represent House Davion, which would you pick and why? I am thinking in terms of players starting as part of these units and then having the option to join player created groups. Or being allowed to honorarily join the unit (keeping player-clan alignment) as a recognition of skill. Two vastly different uses for the units, I know, but that is what makes it interesting.
(emphasis added)
I honestly doubt that there will be a strongly visible unit affiliation outside of player created clans and a few special units like what I posted about originally.