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Patch Notes - 1.0.134 - 25/10/2012

Patch Notes

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#21 Kiu

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Posted 25 October 2012 - 02:43 PM

So BAP and ECM are still dummy objects?

#22 Flying Blind

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Posted 25 October 2012 - 02:43 PM

Wow that's a big patchmass gift right there, I can't wait until I'm done downloading to try out all the new goodies.
CICADA! Thank you for that.

Really? There's a hater here already? I hope I missed the sarcasm but I'm afraid he was serious. Dude stop it.

#23 Calmon

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Posted 25 October 2012 - 02:40 PM

Why e

#24 FR33JACK

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Posted 25 October 2012 - 02:43 PM

any news on OB ETA?

#25 RadimentriX

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Posted 25 October 2012 - 02:43 PM

narf... great... i thought i could elite my centurion this weekend (CN9-AL is (was?) finished, CN9-A only needs ~100xp to finish basic) *sigh*

and yeah, what about quitting the game without taskmanager?

#26 AEgg

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Posted 25 October 2012 - 02:52 PM

Was further limiting which XL engines you could put onto which chassis an intentional change? I had an XL 280 on a raven yesterday but the max is now an XL 245.

#27 Assyb

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Posted 25 October 2012 - 03:04 PM

Crossfire still broken since last patch, as I can't play more than 1 or 2 games before I get the memory allocation error. Will disable Crossfire I guess and play with one card. Besides that it looks like a decent patch so far.

#28 Spinning Burr

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Posted 25 October 2012 - 03:09 PM

Everything makes intuitive sense so far. What is "command module" available for purchase in cockpit slot for 3 tons? How is command module different from other upgrade modules via pilot tree? Looks like beagle active probe and ECM were removed for now right? Hero Centurion is interesting cross between A and AH models. I like it for brawling. Thanks!

Everything makes intuitive sense so far. What is "command module" available for purchase in cockpit slot for 3 tons? How is command module different from other upgrade modules via pilot tree? Looks like beagle active probe and ECM were removed for now right? Hero Centurion is interesting cross between A and AH models. I like it for brawling. Thanks!

#29 riverslq

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Posted 25 October 2012 - 03:15 PM

View PostFrosted, on 25 October 2012 - 02:19 PM, said:

WHERE IS MY PROMISED MAP PGI?!?

I AM DISAPOINT IN YOU

WHY ONLY REFUND 75% OF CBILLS? YOU BETTER REFUND ALL IF YOU EVER DO WIPES PASS CLOSED BETA


I guess even Canadian keyboards have caps lock. :angry:

#30 AviEL

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Posted 25 October 2012 - 03:19 PM

This update = big Patchmas for Jenner pilots

#31 Talanacao

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Posted 25 October 2012 - 03:20 PM

Highly disappointed at the missing Centurion. I hope there's a good reason beyond selling the 'hero' mech for real money.

#32 Monky

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Posted 25 October 2012 - 03:22 PM

Looks.... soo.... goood.... time to find out what's broken in it :angry:

Nice jerb on the engine fixing too! Do engines now hold a minimum of 10 heatsinks?

#33 Crieghton James

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Posted 25 October 2012 - 03:22 PM

Epic Patch! A couple more like this, and this game will be well on its way. to open beta

#34 Dirty Old Man

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Posted 25 October 2012 - 03:22 PM

None of the information tabs on the patcher works when patching in progress. Dunno if thats intented....will test more once completed the patch.

#35 Saxophonist

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Posted 25 October 2012 - 03:23 PM

What happened to ECM and BAP? Huh? Huh?

#36 Zolimox

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Posted 25 October 2012 - 03:24 PM

I wish all patches looked like this one (or atleast every other one lol). Holy crap, you just doubled the depth of the game. Way to go, looks to be shaping up fast. I wonder what the next hot button issue is gonna be? <evil smiley>

Seriously devs, i hope you realize a lot of the forum razzing really does come from a good place. People really just want to see this thing succeed beyond your wildest dreams.

#37 Sh4nk0h0l1c

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Posted 25 October 2012 - 03:26 PM

Great Update! You guys did a good job!

Hope removing the collision knock down is not permanent and will be adressed in the next patch...

#38 SmithMPBT

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Posted 25 October 2012 - 03:30 PM

View PostSh4nk0h0l1c, on 25 October 2012 - 03:26 PM, said:

Great Update! You guys did a good job!

Hope removing the collision knock down is not permanent and will be adressed in the next patch...


Same here, everything seems great so far. But please bring back knock downs at some point. Jenners were pesky enough as it was.

#39 DamienHellstrom

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Posted 25 October 2012 - 03:30 PM

Crashing and falling is a GOOD thing- has real strategic benefits, and light mechs are a bit overpowered already.

#40 MonkeyCheese

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Posted 25 October 2012 - 03:31 PM

Are the streaks nerfed to not 100% the torso everytime?





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