Edited by JuiceCaboose, 25 October 2012 - 05:59 PM.
#81
Posted 25 October 2012 - 05:58 PM
#82
Posted 25 October 2012 - 06:07 PM
#83
Posted 25 October 2012 - 06:21 PM
uebersoldat, on 25 October 2012 - 02:06 PM, said:
I'd like to think so, but my Awesome 8T doesn't knock down Jenners. I can confirm that it can get knocked down by Jenners, though. Also Catapults.
#84
Posted 25 October 2012 - 06:24 PM
As to DHS, Endo, FF... costly but worth it too much, particularly the DHS. Everything I have is DHS, I now have more LRM rack's, more lasers, more everything... why my Cicada is doing 100's with a Guass and 4 SL ripping things apart. Or the swayback variant with 6 ML at 130kph... it funny to have fast roaming battles but hunchbacks are left for dead now with the new speedy medium.
Overall not too bad, bit cluncky with the whole upgrade tab, and the slow saving that has seen entire load-out's forgotten (meant I was a HS short and couldn't launch). Still need proper warnings about no engine or 10HS in a machine prior to launch or reading up.
#85
Posted 25 October 2012 - 06:34 PM
Edit: Actually, even without purchasing the Master module slot, the top slot doesn't work. It's always red.
Edited by ackack47, 25 October 2012 - 06:37 PM.
#86
Posted 25 October 2012 - 06:36 PM
ackack47, on 25 October 2012 - 06:34 PM, said:
Try exiting the game and then coming back, worked for me. If that does not work, then submit a ticket
#87
Posted 25 October 2012 - 06:40 PM
Tickdoff Tank, on 25 October 2012 - 06:36 PM, said:
Try exiting the game and then coming back, worked for me. If that does not work, then submit a ticket
Yeah I've restarted the client many times, are you sure your not suppose to only start with 1 usable? Then upgrade to 2?
#88
Posted 25 October 2012 - 06:43 PM
Saxophonist, on 25 October 2012 - 03:23 PM, said:
Just shutdown your raven and see if you still get mech information from the battlefield. I'm logging in to do just that I'm not sure, but I think ECM is working, I didn't have achance to look at the map but a Light was right on top of me without me seeing it O.O
#89
Posted 25 October 2012 - 06:51 PM
#90
Posted 25 October 2012 - 06:52 PM
Also not having to task manager out would be good.
#91
Posted 25 October 2012 - 06:58 PM
Thank you!
#92
Posted 25 October 2012 - 07:03 PM
Other than that, the new stuff is shiny and fancy as promised and appears to work correctly.
#93
Posted 25 October 2012 - 07:26 PM
#94
Posted 25 October 2012 - 07:29 PM
Arcturious, on 25 October 2012 - 04:54 PM, said:
Once they have been fixed and are working more as intended (melee combat, pilot stabilisation skills etc) sure, put then back in.
For the first time in forever though, the commando is fun to play EVERY MATCH. I really can't stress this enough. Previously, maybe one in three matches were enjoyable. Now every match is fun again.
*Standing ovation*
2) to those complaining about Centurion and calling it a money grab. Are you insane? You can't wait 2 weeks for the Centurion to be put back in while they are also going to give you Artemis? The vast majority of players won't even notice as they won't get to Elite in the next two weeks anyway. Such a non issue.
Overall opinion so far though is 5/5 - huge improvements. Love the new tutorial videos - although on the targeting one they forgot to include a zoom in when showing TAG symbol. The video zooms in for NARC, but TAG is very hard to see.
So you're -happy- they axed an entire centurion variant, that was already released, so they could add a slightly different one in and charge cash for it? Truly?
The CN9-AH just went the way of the (apparently golden) buffalo, and the one you're talking about happens to be the CN9-D, which has yet to be released.
#95
Posted 25 October 2012 - 07:39 PM
#96
Posted 25 October 2012 - 07:40 PM
V/R
Roga
#97
Posted 25 October 2012 - 08:10 PM
this is NO different than any other patch (except the excellent job done by PGI) it's still closed beta and a work in progress. . . .
if you see something truly "wrong" then put a ticket in to deal with it, beyond that go ninny nanny on the discussion forum about how this is wrong or how horrible PGI is for doing X to you . . . unbelievable . . .
As for me and almost ALL my buds, thank you PGI, thank you for doing a solid on this patch and taking a step closer to getting this game where it should be. . . .very very nice !
#98
Posted 25 October 2012 - 08:12 PM
#99
Posted 25 October 2012 - 08:13 PM
#100
Posted 25 October 2012 - 08:15 PM
Calmon, on 25 October 2012 - 01:57 PM, said:
Why? This pushes light mechs even more because now the keep close behind the heavy mech and habe to fear nothing!
Knocking down was cool, realistic and helpful so why did you remove it?
Yeah I often used the strategy of walking backwards into a light to knock him down.
They just hug your feet now... its ridiculous.
32 user(s) are reading this topic
0 members, 32 guests, 0 anonymous users