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Russ Bullock On Open Beta

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#181 Nolium

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Posted 28 October 2012 - 01:11 AM

Open beta starting monday? Have you tested mech hangar UI? I guess not. Something that should be expected from any software, is working, robust UI.

I'm very positive about this game, but the absolute minimum you should strive after before wide open test is working UI. In my eyes, open beta means release ready software, and this game IS NOT ready (yet).

#182 Hakkukakt

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Posted 28 October 2012 - 01:34 AM

hello

well, open bêta on monday ... why not ... no problem

but :

1. when does the SLI or Crossfire be append on motor of game ?

2. please add more map big/different

3. please add the training map/enclosure for test

4. do the online chat/voip group more efficient and easy

5. add more game type

6. less lag please

7. do machine gun be efficient ^^

for the rest, it's ok for me to go on open bêta, i know that's MWO can be a good game on futur and is still on dev

and thanks to you to be able to test on bêta closed this great game ... that's a long time i waited for a new mechwarrior game with recent technology animation ;)

Edited by Hakkukakt, 28 October 2012 - 01:37 AM.


#183 Fentus

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Posted 28 October 2012 - 02:30 AM

View PostFooooo, on 27 October 2012 - 10:49 PM, said:


Charging for the switch is fair imo, its a money sink that is definitely needed.


Not letting you try it out to see if it fits or is even useful to your build etc before you pay is not. (unless of course they wanted that harsh of a sink to be in game....)

However they have already stated they are going to fix that so don't worry about that one.


Cool, hopefully they do something with it. I think they just need to add a more intense friendly fire charge (Not just if you kill someone on your team).

#184 Rumrunner2

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Posted 28 October 2012 - 03:42 AM

After testing last patch a while....open beta on monday is a bad idea.

DHS and some more stuff is buggy, the client is crashing more than ever, members of teams very often dont spawn in the match for no reason, some tech is only useless dummy, still no ingame data of weapons and tech and the matchmaking is still not reworked. New players will die like hell vs. premade teams and get a overall very bad experience of the game.

Edited by Rumrunner2, 28 October 2012 - 03:42 AM.


#185 Sesambrot

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Posted 28 October 2012 - 03:46 AM

View PostBerserker, on 27 October 2012 - 02:27 PM, said:

I'm not denying firing delay and I personally suck so bad with leading my targets that I tend to avoid ballistics. What I can't understand is if the firing delay is game breaking as folks seem to assert then why are we also having a million threads about how gausscats are overpowered? There are definitely pilots who can smoke me from range in those things when I'm running at full tilt.

The GR may have that same delay, but the round travels relatively fast, which makes it easier to lead a target, on top of that the great distance also reduces the amount of leading needed to hit the target. The large caliber ACs are mostly good at close to medium range, which mean that the relative horizontal velocity of your target is going to be a lot higher, which means you'll have to lead your shots a lot more, taking the firing delay into account, it's not rare that you have to put the target at the edge of your screen to make those rounds hit, at which point it becomes close to impossible to predict the targets movements!
As if that wasn't enough, a paperplane usually travels faster than those AC-slugs, that only adding to the problem!

So to answer your questions:
Why doesn't the GR seem to be affected by the firing delay?
-extreme range
-high shot velocity
- low amount of lead required
Aside of that, they are affected by it! More than once I caught one of those things close up in my Dragon and if you stay close and keep moving, they'll do more damage to the dirt behind your feet than they do to your mech! I could reiterate the reasons people think it's OP, but that's highly off-topic here...

Why is the firing delay still a problem?
- it makes ballistics incredibly hard to use, especially those that are supposed to be used close range
- mostly because they said this was gonna be fixed and everybody just swallowed that, yet there hasn't been any improvement!
- it's not a bug, it's a broken mechanic!
You can debate the topic all you want, personally I think there isn't much that's justifying to push back OB much further.
GR and Gaussapult are still balance-issues which is why I think the forum will explode with new discussions about those come open beta!
And before anyone comes in here defending those two things; look at the beta-league! There is a reason most of those teams use the max number of Gaussapults possible and everything that's not a Gaussapult but has a ballistic slot, has a GR in it.........
yeah, yeah, GR ain't OP, everything else just sucks, I know... ;)
However, those are balance-issues and objectively they don't justify holding the game back, neither does the lack of maps because waiting for those, would delay the game by months! (yes that's how long it takes to lay out, build, test and optimize one of those)
On the other hand, a broken mechanic does justify that, especially one that messes with balance to the point this one does!

#186 DLS

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Posted 28 October 2012 - 04:07 AM

Too many posts to read but here is my reason for suggesting holding off open beta ... The infamous "memory leak". For me Frozen City seems to be the worst culprit. I literally CTD on this map an average of 1 out of 4 matches. This morning I wake up, launch game, buy a wang (*snicker*), launch a match. .... Oh yea! Frozen :/ ... Dropship side run up on the ledge to the tunnel and what happens ... yuop the game freezes. My system is not a high end I7, its a 2 year old AMD (Athlon II x4 @ 2.6g w/ 8g memory) but it is a couple of notches above minimum.

At this point the half dozen tickets I have entered I get back "this is a known issue". And after this last patch I have had limited play time but I have managed to recreate at least one issue. And they aren't giving us much time to test it. Now that said ... I still love this game. I am hoping for its success. I personally am not the best gamer but I still have fun. But call OB what you want if you are affecting our premium time (nice job on the free 2 weeks though) its a LIVE GAME. If the memory leak/crashing issues aren't addressed then paying customers will lose interest FAST! If someone has a bad roll of the random factor and gets stuck on Frozen 4 matches in a row there is a crash. 8 in a row (it happens) 2 crashes. That is averaging 1 an hour. I have had buggy production games (DnD ToEE) that were worse and ya know what? I decided I hated that company for giving me such a cr@p experience.

TL:DR - FIX THE MEMORY LEAKS! At least before you truly go OB.

#187 Sericen

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Posted 28 October 2012 - 04:39 AM

when will the in game currency be listed (ie what is purchaseable)?

#188 Sericen

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Posted 28 October 2012 - 04:49 AM

to quote my lance mate HRRxStormbringer....YES EVERYTIME!!!!

#189 Vassago Rain

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Posted 28 October 2012 - 05:33 AM

So will the new players quit before I hit them with my streakcat, or because they don't score even glancing blows on lighs?

Edited by Vassago Rain, 28 October 2012 - 06:33 AM.


#190 Elyam

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Posted 28 October 2012 - 05:43 AM

Thanks Russ ansd Co.


Onward...

#191 Demon Horde

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Posted 28 October 2012 - 06:15 AM

you can say all you want about lack of content , or instability issues , but the fact remains These devs have done a wonderful job so far , A MMO is not an easy undertaking. They could have gave us a mw5 game , that saw maybe a few patches and a hand ful of dlc , but no updates after that. that's what i love about seeing this game as an mmo , the fact teh gmae will constantly get updated and fixed as needed means the game wil last longer, i still get pangs of sadness over how quickly mw4 and mw 4 merc's online servers shut down after MS deemed the franchise unprofitable (both had servers up for about 1.5 to 2 years tops). an mmo will likely see 5-7 years before devs even start to talk about shutting down (probably longer). and that mean the game will live much longer and i love that. io look forward to teh next 7+ eyars of mwo.

good job so far !


P.s. would still like a mw5 i do love me some single player story mech action ;) , but right now mwo is more than enough mech action.

#192 Dirty Old Man

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Posted 28 October 2012 - 06:24 AM

I think we are ready to take the next step, with what we have now, we have done what we can with PGI, now with OPEN BETA, the game can start morphing into the MMO as envisioned by the developers. If we dont start now, we will never know what will happen.

1) No more CTDT as badly as before, We are OK
2) No more funny business with Mechlab not adding in the parts that we want, We are OK
3) The game runs well with above average systems at the highest level of details most of the time. We are OK
4) There are so many mechs now in the game and the action is going well without that LAG OUT anymore. We are OK
5) Most of the sink holes has been identified and the maps for Assault mode has been utterly tested out. We are OK
6) the Economy is still a weed bit punishing but does not make us grind for Months anymore like EQ1 use to do. Though not as Nintendo as WoW. We are OK

Time to rock to OPEN BETA to hunt somemore bugs ! Great work PGI and keep the faith

#193 Extremeterror

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Posted 28 October 2012 - 06:29 AM

There is one thing that I am at odds with. Premium Account Button. Shouldn't that be availble when the game goes live and not during beta phase? There is no doubt someone else noticed this and even most likely addressed it within the forums some where's else.

#194 Sesambrot

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Posted 28 October 2012 - 08:03 AM

View PostExtremeterror, on 28 October 2012 - 06:29 AM, said:

There is one thing that I am at odds with. Premium Account Button. Shouldn't that be availble when the game goes live and not during beta phase? There is no doubt someone else noticed this and even most likely addressed it within the forums some where's else.

What you're missing, is that we're gonna get two free weeks of premium time, then it's going to be reset and you can choose when to start it... nothing keeping you from waiting with that till launch....

#195 Tasorin

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Posted 28 October 2012 - 09:16 AM

PGI you had better have one hell of a content patch in your back pocket ready to go shortly after OB. Casual non-Mechwarrior die hards are going to spend about 4 hours with this game and unistall it after being bored with one game type and three maps. Not to mention they are going to figure out after the first couple hours just how many more matches of the same game type on the same maps they are going to have to play in order to get out of the Light/Medium weight class to buy a Heavy/Assault weight class Mek.

P.S. You had best figure out collision very quickly and get it back in game ASAP. You just turned MWO into a face hugging arcade game that placates to the QQ of bads.

#196 EXEOBUREC

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Posted 28 October 2012 - 09:19 AM

I hope? that open beta is just for those of us? who dont want any wipe anymore)) And i think its good)) BUT devs must understand, that for keeping playesrbase nice and big they need to add at least 5-6 NEW maps, 10-20 NEW mechs and some customize modules, mechlab items and NEW game regimes VERY soon. If it goes for 1 mech and 1 map per month? than most f players leave game very soon cause no new content makes playing not interesting, and there are some conkurents.

#197 moneyBURNER

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Posted 28 October 2012 - 09:21 AM

It's a big mistake to start open beta for the simple reason that all these bugs and crashes and design oversights are tolerable in closed beta where nothing really matters in terms of stats and expenditures. Experimentation to figure out clunky new features is not penalized as it would be in open beta where every purchase decision becomes permanent.

#198 Warrior UK

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Posted 28 October 2012 - 09:38 AM

Great read Russ, roll on open, fresh meat :lol:

We all wish you the best with this great game

#199 BoogieMan82

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Posted 28 October 2012 - 10:32 AM

Thanks for free premium time! May it all go smoothly!

#200 Candun

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Posted 28 October 2012 - 10:40 AM

when will they be incorporating all the patches into one download .get rid of downloading 50 patches to play the game ,might make the game more stable ?





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