Open Beta next week (Monday October 29th) - Here's what you can expect.
#141
Posted 27 October 2012 - 06:09 AM
#142
Posted 27 October 2012 - 06:17 AM
Landsharkk, on 26 October 2012 - 04:16 PM, said:
Here's what to expect:
-No item descriptions/stats
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long
-only 4 maps, buggy maps
-few mech chassis(variants are nice but still basically the same mech)
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
-horrible mech lab implementation(tab system made it worse), buggy mech lab
-netcode fails to properly register fast moving objects(now with no collisions)
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)
-unbalanced weapons
-few weapons/systems(narc?beagle?)
-DHS not working as originally intended
-Horrible match-up system
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
-crashes to desktop
-random fps drops
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
-no music
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
-no chat room, no ability to communicate post-match
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)
I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.
Your thoughts?
First your centurion issue - "NOTE: The Centurion CN9-D will be appearing on November 6th. We understand that you will not be able to elite the Centurion line until then. We apologize for the delay as the CN9-D is reliant on the Artemis guidance system." - Taken from the patch notes from friday.
Also weapons are not unbalanced in the slightest. They follow pretty close to table top standards, with a few weapons more powerful then the TT originals. Since armor on mechs is double what TT have them set as, if anything some weapons are still underpowered.
#143
Posted 27 October 2012 - 06:25 AM
#144
Posted 27 October 2012 - 06:42 AM
Trevnor, on 27 October 2012 - 06:09 AM, said:
If you are responding to me, I play it every once in awhile, and frankly I don't really enjoy it. I'm here because I like Mechwarrior and because I do think the game has potential but I think it is heading in a bad direction. I'm not trying to make predictions, I'm simply stating how I feel about it. I'm saying they are giving it a very small chance of success releasing it in it's current state to a demographic that is known for nitpicking and tearing things to shreds.
Your hope the the game is going to be super epic, is the same as me predicting the game is going to have a rough time and most likely fail. I'm simply saying that given the current state of the game, with the type of people who are going to be trying this out in open beta, what are the logical chances for it to succeed?
Be the positive force that makes the game succeed? What do you mean by that? You want me to pretend that things aren't wrong or turn a blind eye to bugs? You want me to not make an issue of things that are broken or don't work right? Do you think that people coming in here are going to ignore all of this as well? Do you think that people looking for a fun game to play are going to ignore all the issue's that this game presents to them? Do you think that they are going to want to spend money on it, while waiting for everything to be fixed and content to sustain the game to come in?
All I am saying is be reasonable, look at the logical outcome for what we have here. I am pessimistic so I do look more on the negative side of things, but I am fully aware that this game could take off like a rocket. However I know it's about a 1% chance of that happening. I have no problem with someone being optomistic, but when you want to ignore facts in order to substantiate your opinion, or you ask me to turn a blind eye to things simply because you want it to succeed, I already know that this game has lost.
I mean read my post and refute the facts. I'm perfectly fine with that and will debate, agree, disagree, rescend my point if it is wrong, or work to prove that my point is correct if I have more facts to substantiate it. My opinions are just that, opinions and I'm not trying to make them into cold hard facts.
As for spreading via word of mouth, do you have any idea how many gaming friends and clanmates I have asked about MWO? You know how many of them said "I'm gonna pass, I heard that game was going to be terrible."? Just the other day I had a couple of my friends who are big TT players from awhile ago and played the MW games try MWO. They played 3 games and one of them uninstalled and the other played another with me and said nah this game is no fun. Their main gripe was that it didn't feel close to Mechwarrior, it was too fast, maps were too small, one of them kept saying "Wow this is kind of boring", the one who uninstalled after 3 games, it was confusing with no tutorial and the trial mechs were really bad because they kept overheating after a couple shots even when he had his weapons grouped up. Another one of my friends said on our forums that he wouldn't touch it again unless they did an entire rework of the game, said it was terrible and boring and buggy.
These were guys that have put hundreds into WoT because they enjoy it. I told them to try the game out and see if they liked it, personally I think it needs a lot more work, but they needed to try it and see if they liked it. Obviously they didn't, and I even tried to keep them playing but the one guy just uninstalled and said "nah it's too boring". So for the most part I did try to be the driving force of good, at least with my friends and the people I could communicate with, and it still failed in their eye's. That is why I feel the way that I do about this game, and why I give the feedback that I do.
#145
Posted 27 October 2012 - 06:51 AM
#146
Posted 27 October 2012 - 06:52 AM
Landsharkk, on 26 October 2012 - 04:33 PM, said:
No it is not !
1.-no chat room, no ability to communicate post-match
you can look at social and do a double klick on a persons name and chat will be open.
2. -No item descriptions/stats
Description is on the MWO website ! Like an good old Piece of Paper you need to read it.
3. -unbalanced weapons and
-few weapons/systems(narc?beagle?)
true but still under construction ! and i think for anybody who doenst know about BT its enough stuff and only some of the Clanner Weaponary is not included yet .(Closed Beta)
4.-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
not true PGI have stated MWO is a Skill based Game, that means in my oppinion you are not good enough in some Types of Battle Mechs
or you are using Equiment thats too expensive for your style of playing
5.-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
-crashes to desktop[/color]
-random fps drops[/color]
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
-no music[/color]
this is called Closed Beta (Testing)
6. -no in-game tutorial,only 1 out of game tutorial thats only 10 min long
http://www.youtube.c...c.1.mK5xgxyNZVg
more than enough but you need to look out for such things !
7. -netcode fails to properly register fast moving objects(now with no collisions)
they have said its currently under construction and will be back after its fixed (Closed Beta)
8. -only 4 maps, buggy maps
-horrible mech lab implementation(tab system made it worse), buggy mech lab
-DHS not working as originally intended
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
and again Closed Beta.
9. -Horrible match-up system
join a group ! and Matchmake ist still under construction(Closed Beta)
10. you are right if this would be a release , it would have to many mistakes and to less content
but its Closed Beta !
And one Question if you mind, did you have bad day`s ? Then im sorry for you , but please have a little more patience and some trust in PGI .
And my last point, they want our money! Because PGI is a business company not a charity foundation !
MFG Gardvord
Edited by Gardvord val Orden, 27 October 2012 - 06:56 AM.
#147
Posted 27 October 2012 - 06:56 AM
Landsharkk, on 26 October 2012 - 04:16 PM, said:
Here's what to "Landsharkk" expects: and my response.
-No item descriptions/statsTry clicking on the piloting skills sometime. Yeah, more is needed but the descriptions are not really what needs testing.
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long Um, the no real cost all reward win or loose trial mechs and pvp missions with no consequence other than repair costs are the tutorial.
-only 4 maps, buggy maps So you're tired of the tutorial you think does not exist.
-few mech chassis(variants are nice but still basically the same mech) got to get the basics for each new thing in the new mech/variant right or there is no point to adding.
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech) As they stated the AH was to test teh first hero mech before release.
-horrible mech lab implementation(tab system made it worse), buggy mech lab Perhaps you should spend some time learning it.
-netcode fails to properly register fast moving objects(now with no collisions) Great strides have been taken to adjust this. Works better.
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech) Waaaah! I want my cookie NOW!
-unbalanced weapons Which is exactly what BETA is for!
-few weapons/systems(narc?beagle?) NARC is in. And your whining about them not adding things until they test what has been added???
-DHS not working as originally intended DHS is a bit weak, but they would be unbalancing if fully as TT.
-Horrible match-up system Tutorial mode until CW.
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode) Did you whined galore about them trying to change to 4 man groups?
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair) So you failed the economy part of the tutorial. So sad.
-crashes to desktop Update your drivers, remove TSRs, run Ccleaner.
-random fps drops Mostly graphics related, they need DX11 but then again they need to test without adding complexity.
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.) These are needed once they get teh full monty of combat resolved.
-no music I turn off almost all in game music. Would rather they spend money on core than fluff, for rights and implementation.
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this) They absolutly need to get this in, sometime. But tutorial is fine with available options.
-no chat room, no ability to communicate post-match There is a chat. But most folks don't use it. They are on C3 or TS.
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay) As the French say, "hey! You have no ******* drag! You are cheating!"
I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.
Your thoughts?
I think you are just saying, "Waaaah! I want my cookie for free!"
#148
Posted 27 October 2012 - 07:06 AM
Landsharkk, on 26 October 2012 - 04:16 PM, said:
Here's what to expect:
-No item descriptions/stats
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long
-only 4 maps, buggy maps
-few mech chassis(variants are nice but still basically the same mech)
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
-horrible mech lab implementation(tab system made it worse), buggy mech lab
-netcode fails to properly register fast moving objects(now with no collisions)
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)
-unbalanced weapons
-few weapons/systems(narc?beagle?)
-DHS not working as originally intended
-Horrible match-up system
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
-crashes to desktop
-random fps drops
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
-no music
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
-no chat room, no ability to communicate post-match
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)
I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.
Your thoughts?
Dude sounds like one of those haters your mom and dad always talk about and how they try to bring you back after you move forward...
If they wanna go to open beta let them its is still beta they still going to do the same things they are doing in Close beta
#149
Posted 27 October 2012 - 07:24 AM
- I agree, this is a big issue that needs to be resolved. Right now on the beta forums with many thanks to Ohmwrecker for making a massive and informative guide. But all of the information in it should be in game.
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long
- I also agree to this. The game frankly needs an in-game tutorial. Not many people will watch the video and a video will never have the same effect as a hands on experience.
-only 4 maps, buggy maps
- Actually the maps are mostly bug free now. I don't really have any issues on the maps.
-few mech chassis(variants are nice but still basically the same mech)
- This is true in some cases like the dragon where it just gives you a different armament variation for fulfilling the same role. In other cases the mechs are indeed different in role based on variant.
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
- The CN9-AH was always a place holder for the Yen Lo Wang. On November 6th we'll be getting the CN9-D variant to fix this issue.
-horrible mech lab implementation(tab system made it worse), buggy mech lab
- I have to agree the new mech lab system is pretty terrible. The upgrades to Endo Steel, Ferro Fibrous and DHS are all absurdly expensive. I hope they change the system to be more intuitive and reduce the costs of upgrades and modules significantly.
-netcode fails to properly register fast moving objects(now with no collisions)
- They removed collisions because it simply wasn't working. Now we don't have to deal with charging Dragons knocking over everything anymore.
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)
- I think the pilot xp/mech xp system works pretty good. It encourages you to use multiple mechs and gives you a reason to stay using a chassis.
-unbalanced weapons
- Weapons are fairly balanced, some need some minor tweaking and others need their effects put in (PPC) but I don't have any issues where I say X weapon is overpowered.
-few weapons/systems(narc?beagle?)
- AMS, NARC and TAG are in the game. Beagle and ECM should be along shortly. Patience is a virtue.
-DHS not working as originally intended
- This is a known issue to everyone. However on some variants they actually work. I am using DHS on a Cicada CDA-2A and it works rather well.
-Horrible match-up system
- Known issue they have a fix in the works that should be arriving shortly. This has been debated since the beta started if I am not mistaken.
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
- I agree it's only one game mode and it's a poor one at that for the game but we should be getting a new one next month and then more from there.
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
- Trial mechs don't generate repair or re-arm costs and can be used to farm c-bills if you happen to have your mech damaged. This is one of their intended uses. Also, repair and rearmament costs vary depending on your chassis, engine and weapons/ammo amounts. Having a bunch of small weapons on a light mech means less repairs etc etc.
-crashes to desktop
- Put in a support ticket with your hardware specs and when/where it happened. This is how you fix these things.
-random fps drops
- Again, put in a ticket with your hardware, graphical settings and where/when you are seeing a FPS drop.
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
- Small things always come later in a game. I'd rather have the game working first and more game play content then novelty content.
-no music
- Again, small things come later.
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
- The C3 they promote is garbage. Use the Beta TS servers instead. They do really need an effective in-game VOIP system.
-no chat room, no ability to communicate post-match
- I agree with this. They need a chat room in the main lobby screen as well as post-match chat to talk with the other team (similar to league of legends).
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)
- Aside from banning? Once open beta hits I am sure they'll crack down on this even harder.
I am not trying to start an argument OP. In fact I do agree with some of the things you listed but I am giving you counter arguments, not flaming or trolling you.
#150
Posted 27 October 2012 - 07:25 AM
I have faith that in time this game will be everything that people hope it will be, but it'll only get there if we the players support it. See that under my name over there on the left? That's my Founders Tag, I bought it founders were admitted into the beta, I bought it on the first day it was available. when the day came I didn't need to, because I was accepted into the beta before the other founders. If I'd have known would i still have bought the Tag? Damn right I would have.
I for one support PGI and the development of MechWarrior Online.
I don't agree with every decision they've made during the games development OP, but it's too soon to cry wolf in the way your doing. Yes the game has issues and if you could be bothered to get off your soapbox and read through the klatest dev blogs you'll find out most of the issues are being dealt with. A patch is scheduled in a couple of weeks that will solve some of them so i read.
If you don't want to play this game anymore then please feel free to take yourself out of it. Make room for someone who is prepared to see what the game could be in the future, and not what it is now, an unfinished work in progress.
#151
Posted 27 October 2012 - 07:34 AM
As for open beta, if you want community warfare you shouldn't be complaining about open beta. This is the time where they start adding the code to separate pugs and organized units. They'll be severely uninformed if they try to work on this without the influx of new players.
Andd last points, about new content. This is a beta! They aren't going to release the content now, not when we're supposed to be testing the game. Have any of you played the night maps? I doubt it, they were released for a week and a half a few months ago and have never been mentioned since. They have the content, they're just waiting until the company can profit from it.
Edited by ScientificMethod, 27 October 2012 - 07:38 AM.
#152
Posted 27 October 2012 - 07:35 AM
#153
Posted 27 October 2012 - 07:48 AM
Landsharkk, on 26 October 2012 - 04:16 PM, said:
Here's what to expect:
-No item descriptions/stats
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long
-only 4 maps, buggy maps
-few mech chassis(variants are nice but still basically the same mech)
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
-horrible mech lab implementation(tab system made it worse), buggy mech lab
-netcode fails to properly register fast moving objects(now with no collisions)
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)
-unbalanced weapons
-few weapons/systems(narc?beagle?)
-DHS not working as originally intended
-Horrible match-up system
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
-crashes to desktop
-random fps drops
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
-no music
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
-no chat room, no ability to communicate post-match
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)
I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.
Your thoughts?
1. for item(weapon) description check mwowiki.org - equipment - weapons
2. buggy maps? what are you talking about?
3. 10 mechs in beta is not enough for you?
4. yes mech lab has issues but after the last patch it is better
5. you must have visual to be able to lock your target and it is not easy to lock on fast mechs - speed is their advantage
6. more weapons will be added when clan invasion will come and maybe more IS weapons will be added in near future, you never know...
7. yes the match making system is not working as it should
8. my game never crashed so problem is in your hardware
9. yes i miss in-game voice too but music? are you serious? no way!
10. fully implemented in-game voice chat? **** that! i do not need it! i guess you do not have friends to play with
11. no chat room? i guess that your friend list is empty, add friends and double click will open chat room
#154
Posted 27 October 2012 - 07:54 AM
RandomMaster, on 26 October 2012 - 11:04 PM, said:
There are a number of threads in the general discussion that only list 'good' points about the game too, but nobody complains about them keeping the bad points out of their posts. They don't list off the bad points like I have. I feel my first post was needed to show the truth behind the fluff that everyone else keeps posting.
Drathorin, on 27 October 2012 - 05:11 AM, said:
Ah, so you're the jerk who would release patches, but wouldn't fix bugs in games like Fallout 3, Or Oblivion or Assassin's creed.
Stop sucking at your job and fix those bugs properly.
Edit: Nothing like game breaking bugs existing in -retail- games on my 360 that still haven't gotten fixed a few years later. And those games cost me $70-80 at release. Stop ripping me off.
You are complaining about developer specific bugs - I didn't do much code writing for any major games and most of the decisions to release buggy code were made by the managers involved in the projects. However, I 100% completely agree that the buggy state of full game releases these days is pathetic. This is exactly why I don't believe MWO should be open beta/release to the world next week.
Development quality has gone downhill BIG TIME in the past 10 or so years, mainly thanks to two things.
1) The internet makes it way too easy for developers to fix their game post launch.
2) Gamers continue to enable/support game developers who release buggy code (case in point, read some of the replies in this thread who will back PGI no matter what state the game is in). The gaming community has gone downhill and it's taking the actual game quality with it. The more we say, "it's ok, I have faith they will fix stuff eventually; here's my money" instead of demanding a quality product up front, the more game developers are going to release games too early with buggy code in order to get the cash from initial sales to help complete the development of the game (which should have been done before release!). Why more people don't see this has me bewildered.
#155
Posted 27 October 2012 - 07:58 AM
On the internet no one can see you lie ...Or was that "everyone can see" hmmm...
#156
Posted 27 October 2012 - 08:02 AM
Lets see. I am a founders, provided them with my $120, had and will continue to have fun while they continue working and building this project.
As for last night, I was a man, spent $75 on the "ladies" and another $80 on liquor. Today I work up with smoke-laden clothes (I don't smoke), old alcohol breathe and a lighter wallet.
I still remembers how the perfume was like on one of the ladies and our server's quirky smile, as well as a few drops when I was the last man standing and brought home the win while other times I came up short.
I have no complaints.
#157
Posted 27 October 2012 - 08:07 AM
Tarl Cabot, on 27 October 2012 - 08:02 AM, said:
Lets see. I am a founders, provided them with my $120, had and will continue to have fun while they continue working and building this project.
As for last night, I was a man, spent $75 on the "ladies" and another $80 on liquor. Today I work up with smoke-laden clothes (I don't smoke), old alcohol breathe and a lighter wallet.
I still remembers how the perfume was like on one of the ladies and our server's quirky smile, as well as a few drops when I was the last man standing and brought home the win while other times I came up short.
I have no complaints.
That pretty much describes my early to mid 20's. Then I got married. Since then I always bring home the same lady.
Edited by Landsharkk, 27 October 2012 - 08:08 AM.
#158
Posted 27 October 2012 - 08:16 AM
Tyros the Pyromancer, on 26 October 2012 - 09:21 PM, said:
Very little is 'easy to implement' in making a game...
Your opinion of that being an awesome game is just that, an opinion... Though it is in quotes so maybe you don't actually think it's awesome and more speaking about how much money that clone of a game (clone of itself, basically all they do is make more maps and guns for the same old game) makes...
DHS does not work right, dev's said so not very long after the patch hit...
No no no no no, do not say how to cheat or exploit in the forums... All you would be doing is creating a cheating guide for people... Such things are fixed through private discussion...
________________________________________________________________________________________________
The very easy comment is in relation to the other things that they must do to the game. Adding different play type, balancing weapons, fixing the DHS bug. Maps are complex, but overall are a single closed system that is easier to address than the the variables that go into the game as a whole.
DHS was working for me. However looking at the notes, I was always running with very few heat sinks so it would have. It was my observation, and meant more for discussion than disagreement. My experience has been nearly flawless, which I understand is not par for the course so I wanted people to understand it in that context.
The awesome was sarcasm. My example is a hugely successful franchise that had very little variety at launch. We all can think of other examples as well. The issues brought up about the number of maps needed to be brought back down to the reality of what most games offer.
I've played several MMOs that when a cheat like that was found, it was immediately addressed. This is a Beta, so retention of goods should not be an expectation (although there are many who feel that way). By bringing it up in the forum as a "major" issue, state it or be silent. As you said it is better for private discussion, so it's silly to bring it up as an issue for the game. Many games have exploits, that's just the way it happens.
Landsharkk, on 27 October 2012 - 08:07 AM, said:
That pretty much describes my early to mid 20's. Then I got married. Since then I always bring home the same lady.
For probably a lot less and more success
#160
Posted 27 October 2012 - 08:39 AM
Alois Hammer, on 27 October 2012 - 08:36 AM, said:
...because the purchase page you went to said the game was finished and had been released?
When you bought founders it was to support the game AND to receive bonuses when the game was released. That's exactly what was promised on the original founders package announcement back in late June.
So, yes, those who bought founders could very well be expecting a full game when their bonuses became active.
That was my main reason for getting a refund.
And to preempt the coming comments on what I've just said, know this:
3 things happened in quick succession right at the time of the first open beta announcement.
1) On the friday before the original open beta date they finally told us they would allow founders to choose when their time would start. In this case, too little too late as I had received a refund weeks before.
2) They then ended the ability to buy into the founders program the day before the original open beta date (didn't give me enough time to re-buy the founders if I wanted to; I didn't find out until it was too late).
3) They announced they were going to push back the open beta.
So, they kind of shot themselves in the foot.
Edited by Landsharkk, 27 October 2012 - 08:42 AM.
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