Marcus Hazen, on 20 June 2012 - 09:49 AM, said:
All this and more.
They may have had their drawbacks - I got into more than one disagreement with people who just wanted to sit in the base all day... but the depth they provided was something that no other BattleTech game has ever managed to match, and I honestly doubt MWO will either. I sorely miss the days of having to talk someone into driving that Blackjack because it was all we had and we had to make it work somehow rather than just 'mechlabbing it into yet another twinked-out munchmech. When strategy actually mattered, long-range harrassers were a serious threat to anything out there, and the map was big enough to make scouting matter.
<sigh> I feel old.