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Anyone remember Battletech MU*s?


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#121 Kanji alias Ka

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Posted 13 June 2012 - 10:47 PM

View PostArd, on 13 June 2012 - 09:10 AM, said:

@Whee I was able to remember my wizzen password on 65. (yes, scarey, me a wizzen but like I said, I litteraly don't know any wizzen commands) So it is still running... just no one really there save me.
telnet btmux.com 3065

Ard


Yo Ard, where's pewi?

#122 Ard

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Posted 15 June 2012 - 06:57 AM

View PostKanji alias Ka, on 13 June 2012 - 08:16 PM, said:

By The Way,

unit name needs to be Clay's Cohort.
Heck no, it needs to be Guzzer's Revenge! Text based MU* kicking a**.Either that or "Bebe Tawk" wit tag wine "U no b mean to bebeArd, k?" ;)

View PostKanji alias Ka, on 13 June 2012 - 10:47 PM, said:


Yo Ard, where's pewi?
No cwu pewi hex! Make bebeArd cwy! All old friends gone long time; have kidz and iz grownups! Scawy!!

#123 Splatterbug

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Posted 15 June 2012 - 07:04 PM

I'm Null from Exile 3029/Frontier/etc.., AKA Dezgra Jacun.

I don't know about you guys, but all I remember about Battletech MU*'s are thousands of hours over a decade programming in C/Softcode till I bled just to +bbread a bunch of you wanting more. :P

Seriously though, this game has me interested. It appears to be true to the boardgame mechanics that we all know and love. I can't wait to see how it plays out. Good to be the player on one of these for once.

This is kind of painful for me. BT was a big part of my life, beyond MU*. I was an MFNA tournament player and such, also. Decades of my collected books, all originals and many many rare sourcebooks, got lost due to a friend storing them making a complete blunder. Even thinking about BT has pained me for the last 6+ years.... you name the sourcebook or novel and I had it. Original Merc Handbook.. 1st edition copendium's and rulebooks.. (Aerospace. CityTech..etc..)... Snord's... Even all the house books, including House Kurita with it cheeky references to Grateful Dead songs (of which I love...)

Let's see if these guys not only go F2P for the community, but also release binaries like Fingon, and let us mod it out to run minisites.. the return of Varx/Varibilis anyone? Crawlers! w00t.

Speaking of Fingon... yall do realize he was one of the founders of Eve Online now, right? :P Anyone remember all his whine about the Frozen Ragnarok he lived on... Master Degree in C from Iceland... Left BTech for the Biggest Thing to Hit Iceland Ever... hint hint. :)

#124 Splatterbug

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Posted 15 June 2012 - 07:12 PM

View PostGrei, on 03 November 2011 - 05:10 AM, said:

MegaMek came around later. The Btech MU*s are realtime combat, MegaMek kept to the turn based combat.

On the MU*s you are limited to what your sensors in your cockpit tell you (much like the designers of MWO are going for) and what your teammates tell you. The detail on the MU*s in regards to fog of war is a bit more in depth than MegaMek...since you can change your sensors to run in vislight, infrared, electromagnetic, etc.

There's more to it than that though. And the learning curve is quite steep, unfortunately--though it looks like they've got a fairly complete wiki that explains a lot of the things we used to have to learn through trial, error, and word of mouth.

Maybe Bianca or Taka can explain better than I have since I've been out of the community for a decade or so. Bianca was a legend back in the day--all of us got blown up by her at least once, sometimes (like in my case) repeatedly. Posted Image

Grei

First there was 3056 MUSE. A bunch of us softcode (ie, internally programmed) the mech simulators as a realtime literal translation of the Battletech Boardgame. A MU* was a screen scrolling text based game.

Slowly in 3056, and later it's branches of Varxsis and other sites, we started taking the MUSE, MUSH, MUX, etc.. source code in the C programming language and coding a direct modification of the game for more efficiency and features.

The source code is still open on Sourceforge, I believe. I originally opened up the 3029 code, and Kelvin worked with others to merge it into the other released source tree's.

Otherwise, the graphical clients were essentially added in later as telnet-client add ons to interpret a special datastream to display the game better for the players; the underlying technology was still the same.

All in all, it was like typing a command to pointyou "North", another to set your speed... another to display an ASCII map of the hex map around you. Another command to fire your weapons... and all this was made easier with "macros" or keybinded telnet clients.

For all the vets...
heading 60/.h 60
fire 0/.f 0
jump 30 60/.j 30 6
prone/.p
tactical 180 4/.t 180 4

gawd. I feel old.

#125 Mercules

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Posted 15 June 2012 - 07:23 PM

I tried the BT MU*s as I was into MU*s in general back then. While I somewhat enjoyed the combat I was much more into RP at the time and the ones I tried seemed to be a bit RP light. There was also a good deal of smack talk going on that should have been OOC but was conducted IC in the most inane manner. It made me sad as the BT-mythos is an excellent opportunity for RP.

#126 Splatterbug

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Posted 15 June 2012 - 07:27 PM

View PostBianca Flowers, on 13 May 2012 - 12:01 AM, said:

of course it will be filled with Boozeops :P

good news here is we don't lose our rides to the other side.

That's the only thing that made the game worth playing :) Really losing your stuff, and winning the spoils.. even fixing some of it up to ride again.

War is attrition. Even Rommel didn't buy into the mythology of individual super soldiers, only video games do:
"In a man to man fight, the winner is he who has one more round in his magazine." - Rommel

This really will be just another sim site video game if they don't implement the true factors of war: Who has the better mechanics, and more factories. :P

Then again.. that will just make us have to claim "plexes" and "mines" all night again, won't it? (Reminds me of that Merc site I almost finished....all game, no grind....)

View PostBianca Flowers, on 22 May 2012 - 08:20 PM, said:

well, with the announcement of Beta invites coming soon, who's still around to form the Merc Company of old MUSE pilots?

"Varxsys Vigilantes" or "Mechwarrior United eXecutive"?

Only one name to get a hold of first:
Team Banzai

Course, we'd have to be Feds.. but Kurita really is overrated.

If it all played out as real combat, rather than politics, the inner sphere would be ruled by the Steiners and the FRR would be the last gurilla resistance poking them in the eye.

#127 Splatterbug

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Posted 15 June 2012 - 07:32 PM

View PostGrei, on 05 November 2011 - 02:23 PM, said:


Hoovers were always fun...but I enjoyed the Zephyr more. Though for speed, nothing beat the Savannah Masters--sadly they were just too fast to really hit with.

Grei

Killing JEds and Zeph's was gravy.

Take an Hussar or Locust... run up behind it.. and kick. :P

Unless you were Pendo.. that freak would just sponge the rear armor then drive them backwards...... ROTFL.

Brings up the interesting question if they will have physicals in this game...

Kick
Punch (pop pop headdice)
Axe (headkick while standing!)

reminds me.. Maxtech rules on 3029.. maces.. swords...

#128 Tenebreux

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Posted 15 June 2012 - 08:50 PM

Is this thing on?

#129 Stenbjorn

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Posted 15 June 2012 - 10:23 PM

View PostTenebreux, on 15 June 2012 - 08:50 PM, said:

Is this thing on?


Another name I haven't seen in a long time! Welcome to the thread, lol.

#130 Marcus Hazen

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Posted 17 June 2012 - 08:28 AM

Oh god, Tene.
Next we need Ching and 0-chan spam.

#131 Ard

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Posted 17 June 2012 - 03:34 PM

View PostTenebreux, on 15 June 2012 - 08:50 PM, said:

Is this thing on?

TENE!!!!!!!!!!!!
Did I ever tell you the story of the time I tried to make my own Martini? It was god awful! So I tried putting different things into it. Eventually the combo of lots of milk and this cherry sweet stuff made it drinkable!
Kip tells me you moved back home? Good, now get your but into a PhD program ASAP!
Lub
Ard

Edited by Ard, 17 June 2012 - 03:35 PM.


#132 Kanji alias Ka

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Posted 19 June 2012 - 12:22 PM

View PostMarcus Hazen, on 17 June 2012 - 08:28 AM, said:

Oh god, Tene.
Next we need Ching and 0-chan spam.


Jesus Christ, Haz, are you insane, spending money on a game that's not even out yet?

#133 Marcus Hazen

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Posted 19 June 2012 - 02:08 PM

View PostKanji alias Ka, on 19 June 2012 - 12:22 PM, said:


Jesus Christ, Haz, are you insane, spending money on a game that's not even out yet?

I know only silly people pay for thin air.
Hehe, I would even have spent it if it was just a Kickstarter project, so desperate for a decent 'Mech game I've become.

#134 Bianca Flowers

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Posted 19 June 2012 - 03:55 PM

View PostSplatterbug, on 15 June 2012 - 07:12 PM, said:

For all the vets...
heading 60/.h 60
fire 0/.f 0
jump 30 60/.j 30 6
prone/.p
tactical 180 4/.t 180 4

gawd. I feel old.



I remember having chat logs that look like
.c
.t
.c
.s 64
.t
.t
.f
.f
.fff
.h 90
.h 190
.h 300
.h 45
.ca dammit stop turning so fast!
.eject

#135 Splatterbug

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Posted 19 June 2012 - 06:27 PM

View PostMarcus Hazen, on 19 June 2012 - 02:08 PM, said:

I know only silly people pay for thin air.
Hehe, I would even have spent it if it was just a Kickstarter project, so desperate for a decent 'Mech game I've become.

Ya. We're a bunch of suckers, eh?

Edited by Splatterbug, 19 June 2012 - 06:28 PM.


#136 CKell

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Posted 20 June 2012 - 05:11 AM

Changed my username from Lucian to CKell since we're going to roll as an old MU* crew. Also paid the $120, which less face it is nothing compared to the hours a lot of us put into programing/unit selection/templating etc on the old MU*s....

Can't wait for the game and hopefully they'll add some of the unseen, even as reseen - I miss piloting a Thunderbolt..

#137 GoGo Yubari

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Posted 20 June 2012 - 05:30 AM

Oh yes! Played Ragnar [Magnusson] on 3056 for some time. That game is also where my long time love affair with the Warhawk/Masakari began. Those were some awesome places and times.

#138 CKell

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Posted 20 June 2012 - 08:54 AM

View PostGoGo Yubari, on 20 June 2012 - 05:30 AM, said:

Oh yes! Played Ragnar [Magnusson] on 3056 for some time. That game is also where my long time love affair with the Warhawk/Masakari began. Those were some awesome places and times.


I agree - it was some of the most fun I've ever had online gaming. Most PvP games have struggled to come near the pure enjoyment and teamwork of it all, I hope that MWO will come close!

#139 Marcus Hazen

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Posted 20 June 2012 - 09:49 AM

View PostCKell, on 20 June 2012 - 08:54 AM, said:


I agree - it was some of the most fun I've ever had online gaming. Most PvP games have struggled to come near the pure enjoyment and teamwork of it all, I hope that MWO will come close!

Ofcourse no game can get close to the adrenaline rush of RS after battle, hurt 'Mechs limping home, salvage being towed, decide what to core because you know the enemy will have more people logging on soon, or being harrassed by Zephyrs and other hovers.

#140 Creed Buhallin

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Posted 20 June 2012 - 01:52 PM

View PostGoGo Yubari, on 20 June 2012 - 05:30 AM, said:

Oh yes! Played Ragnar [Magnusson] on 3056 for some time. That game is also where my long time love affair with the Warhawk/Masakari began. Those were some awesome places and times.

Claiming a love affair with the Warhawk is like bragging about lusting after Christina Hendricks - probably true, but not all that unique :D

Now those of us who loved the Summoner had a little something more to think we stood out for... And I seem to remember that EvB had a disturbing fondness for the Hellbringer. That was just plain nuts. :huh:





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