Arctic Fox, on 01 April 2012 - 08:03 AM, said:
That's my point. Allowing a player group to singlehandedly hold large areas of the map would only be possible if the players were the only deciding factor in the BattleTech universe, since logically something like that would involve significant amounts of non-player forces which would (nearly certainly) not make an appearance in the game. So either you're letting the players have free reign in major events and more or less ignore the existence of massive parts of the BattleTech universe, or you give the players a smaller part, able to influence things like border placement but not completely change the entire universe.
And you missed my point. Under the current system, border worlds are were all the actual fun will be, because they aren't scripted, and can change hands, and do require a level of acumen, strength and charisma to hold. What ends up happening is the faction players end up in a circle jerk with canon and are held to it, while the mercs basically ignore lore - it's not important to them, it doesn't influence them, might as well not even be a mechwarrior game to them.
So unless you allow players to partake in faction events and have them deal with the consequences (The clans dominate the IS for instance) while be guiding by lore, or you get either mostly merc corp player who simply ignore the fact it's a mechwarrior game, or you get players running wild and a game that can't keep to cannon.
Silent, on 01 April 2012 - 10:42 AM, said:
Just my limited observation, but I am willing to bet a good number of goons will be joining up with the Free Rasalhague Republic, or at least hanging in or around their areas in order to try and help the space vikings keep the space knights at bay. It'd be unfortunate if it isn't possible in game to at least hold off the invasion because of lore or whatever.
This! This is what I am talking about! Why do people seem set in the idea that certain things have to happen specific way? Why would anyone play as clan knowing that nothing they do is worth their time, if it's predetermined they don't even have to show up to play, all that territory is given to them! This isn't about giving the FRR a chance, it's actually about making the existence of the FRR meaningful to more then cannon and to make the clans work for their territory.
HeIIequin, on 01 April 2012 - 11:13 AM, said:
The more I think on it, the more I think that breaking away from the lore and letting players decide everything is more trouble than its worth. Just give us a bunch of planets to battle over, and make that the focus of the game, with the canon fluff as a nice background people can immerse themselves with. This setup will be much easier for Piranha to make, which is no doubt why they chose it.
Why bother fighting over planets at all? Just make the entire game a drop in multiplayer based on Battletech. Why bother going the length to make the IS conquerable if it means nothing?
No one is asking for us to decide everything, ala EVE, but if you don't let players actually influence events then there is really no point to it, it's not a game, it's a novel. Yay, I am a Davion, so when FedCom breaks up I suppose I should just deal with it - why bother fighting for it if it's predetermined. In fact, I am not so much a part of my faction, since I am not actually partaking in it, but am as much an outsider as any merc or lone wolf.
And I think there is some confusion - I am not asking any particular player to have influence, I am asking for faction groups to have influence, I am asking for some interaction between mercs and factions so they don't exist in separate universes essentially. The way the canon diehards seem to want it, the whole game is on rails and everyone is going to pretend that the IS map somehow has actual meaning to the game.