Should the Lore be the Law?
#1
Posted 01 April 2012 - 03:07 AM
That said, I've been following these forums since pretty much the beginning and I've come believe that there's a great big elephant in the room. That being, the fact that a LOT of people here think that MWO will/should be some sort of Battletech Universe Historical Reenactment Society. I'm constantly seeing people getting flamed for making suggestions or expressing ideas that offend someone's devotion to canon (sidenote to insufferable lorehounds: the word is spelled "canon", a cannon is something I'd like to fire you out of).
Of course, with an IP as venerable and cultish as BT/MW you are always going to have rabid fanbois and I accept that. After all, the demands of the uberfans are at least part of the reason we're getting MWO at all.
My main problem with the fundamentalist lore disciples is that, if they get get their way, we're going to end up with a game that will be about as much fun as malaria and less interesting.
As irritated as I am with this issue, I'm not looking just to slag off people I disagree with. I'm just honestly at a loss when it comes to understanding why anyone would want to play a combat based game with a campaign where all events are preordained and the players have no effect on the outcome, regardless of their skill, numbers or allegiance. If any of you can enlighten me as to why strict adherence to BT canon would in any way improve the MWO experience beyond satisfying your lore fetish, I'd sincerely like to hear your thoughts.
My personal preference would be for a MWO where the timeline loosely connects to the established canon in terms of major events and battles but where the outcomes are determined by the players, resulting in what I think would be some pretty interesting 'what if?' scenarios.
What do you think?
#2
Posted 01 April 2012 - 03:18 AM
#4
Posted 01 April 2012 - 03:33 AM
Also I don't want corps growing to the point where they eclipse the great houses. Ala BOB in EvE.
Finally I don't want the devs to have to crowbar changes in to drag the timeline back on track... or do world resets.
So I am more than happy for the world to stay on target. Lore should be the law.
For us to play out our game in the grey areas between and around the bright and shiny major events.
#5
Posted 01 April 2012 - 03:36 AM
pursang, on 01 April 2012 - 03:18 AM, said:
Just to clear, I'm not talking about introducing new factions, weapons, mechs, etc, I'm only concerned with timeline and events. However, I find myself fascinated by your Great Panda Republic and would like to subscribe to your newsletter.
#6
Posted 01 April 2012 - 03:47 AM
woodstock, on 01 April 2012 - 03:33 AM, said:
Also I don't want corps growing to the point where they eclipse the great houses. Ala BOB in EvE.
Finally I don't want the devs to have to crowbar changes in to drag the timeline back on track... or do world resets.
So I am more than happy for the world to stay on target. Lore should be the law.
For us to play out our game in the grey areas between and around the bright and shiny major events.
This is exactly what I'm talking about. Anytime anyone suggests something that can't be found in a sourcebook, the stock response is 'cannot do, not canon'. We've heard this a billion times already. What I'm asking is for someone to give me a good reason why things can't pan out differently other than 'it's not in the Bible'.
#7
Posted 01 April 2012 - 03:47 AM
Now, there are plenty of minor skirmishes that could have gone either way, but they won't influence the war in te slightest. For instance, the Clans will conquer more and more worlds as the invasion goes by, their could be plenty of "raid" type missions where merc/house units attack a conquered world to try and salvage some Clan tech. But winning such a mission wouldn't necessarily mean that you retook a conquered Clan world.
#8
Posted 01 April 2012 - 03:54 AM
but that is so minor as to fall into my original comment about playing out events in the grey areas.
#9
Posted 01 April 2012 - 03:58 AM
But whatever happened lorewise, I don't even know it. Novels, cartoons, magazines, everything not related to board gameplay never interested me at all.
Also, I think that the best MW MMORPG game should give the players the wole galaxy to play in, freely. If we want Hespherus II we go there and try to take it, even if lore says it didn't happen. I'd love to see a map of the galaxy changing day after day, following the battle fought by players and players alone.
I know I am the minority here, but hell NO, lore means nothing to me.
#10
Posted 01 April 2012 - 04:05 AM
#11
Posted 01 April 2012 - 04:08 AM
Suskis, on 01 April 2012 - 03:58 AM, said:
But whatever happened lorewise, I don't even know it. Novels, cartoons, magazines, everything not related to board gameplay never interested me at all.
Also, I think that the best MW MMORPG game should give the players the wole galaxy to play in, freely. If we want Hespherus II we go there and try to take it, even if lore says it didn't happen. I'd love to see a map of the galaxy changing day after day, following the battle fought by players and players alone.
I know I am the minority here, but hell NO, lore means nothing to me.
+1
#12
Posted 01 April 2012 - 04:17 AM
As for the remaining two options... define "loosely". Using the timeline's main events as a frame and have the players build on them sounds interesting. But to what extend? Would it mean that the Clan Invasion is 1 event, or is every wave one event, or are major battles the events? Where can players influence these events - play an active part in the event, slow down progression between two events, or no influence at all?
And let's not forget: Someone would have to be responsible for re-writing the timeline with ALL its repercussions. If factories change their owners too often, new 'Mech designs and technological advance will be delayed. Outright war will leave the IS open for the Clans to take. From this perspective, I'm not sure if messing with the timeline is a good idea.
#13
Posted 01 April 2012 - 04:21 AM
Would think that only the major battles were noticed by the general population after so many centuries of warfare. A cynical, jaded people the IS folks must be.
I tend to think of our battles akin to the archers at Agincourt. Sure they played a decisive role but what were their names? Which one killed which French knight? Was it the English or the Welsh that slew more of their foes?
In BTU 3639 will anyone remember our names?
Edited by Morashtak, 01 April 2012 - 04:22 AM.
#14
Posted 01 April 2012 - 04:29 AM
#15
Posted 01 April 2012 - 04:29 AM
I just find these sort of questions interesting and I think MWO would be the perfect vehicle to explore them.
For me, playing an MWO with a strict lore-dependent timeline would be rather like reading the final chapter of a long book before beginning it. It might still be interesting but the sense of immersion and discovery is gone.
On a practical note, why would the devs hamstring themselves by marrying themselves to the lore? Every announcement is preempted by the lore, the result of every major battle is known in advance and who in their right mind is going to join a faction preordained to be annihilated? This goes beyond my personal preference , I think this is an issue that will seriously affect the long term viability of the game.
#16
Posted 01 April 2012 - 04:30 AM
Kensai the wandering warrior
#17
Posted 01 April 2012 - 04:51 AM
i'm sure there's enough people to come to a happy medium in and around the lore to make the universe in our image as the game progress by making a few little amendments of our own,
because repetition leads to stagnation. and stagnation dooms us all.
i'll fight and beat the clan invasion when it arrives and live to tell about it, not run away while they take my local pub
Edited by benwarrior, 01 April 2012 - 04:56 AM.
#18
Posted 01 April 2012 - 05:09 AM
#19
Posted 01 April 2012 - 05:09 AM
#20
Posted 01 April 2012 - 05:10 AM
I think that there is enough vagueness in the canon that MW:O can exist and have space for the players to have an impact. Part of the genius of FASA was that they realised that the define everything left the players out of the equation. So when I talk about canon I talk about stuff like technology and major events, Since these define the universe I see no reason why the shouldn't be set in stone.
If you think about how much of the clan invasion is set in stone, we know approximately what battles took place and the general outcome. But we don't know what a happened alpha company 2nd battalion of the 3rd Skye Rangers conducted a deep recon raid into Jade Falcon during July and August in 3051 or any number of battles that took place during that year.
The point is that it's not an either or equation. It's not canon or player choice, with careful writing both can exist and the game will be better for it.
Edited by Tadakuma, 01 April 2012 - 09:12 AM.
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