Edited by Will9761, 02 November 2012 - 12:15 AM.
Ask The Devs 23!
#41
Posted 29 October 2012 - 06:39 PM
#42
Posted 29 October 2012 - 06:44 PM
#43
Posted 29 October 2012 - 06:56 PM
1. How often and in what number can we expect camos to be released? Is it crazy to imagine there one day being a hundred different camos for each mech?
2. Will camos be permanent purchases and will they be for a single mech or across all mechs with that camo scheme?
3. The same as questions 2 but applied to colors for those camo schemes. And will we be able to change all colors in a camo or only one as mentioned will be possible with the pin strip on founders mechs?
4. Will we ever get a Paul bobblehead for our cockpits? And if so will the bobblehead being wearing a stylish Pink Thunder t-shirt?
#44
Posted 29 October 2012 - 07:03 PM
#45
Posted 29 October 2012 - 07:30 PM
Any thought given to doing matchmaking by C-Bill value in the future to deepen this connection?
Another win for you: I think this is the first Mechwarrior game where lights are not only completely viable but deadly when heavier mechs aren't supported. Feels like they are right in line with where the live tactically in tabletop. This is *without* the nod to economics but that just sweetens the deal.
#46
Posted 29 October 2012 - 07:31 PM
#47
Posted 29 October 2012 - 08:01 PM
2.) Is a fix being planned allowing people who crash during a game to reconnect? Of course, a fix for the crashes would be preferable, but being able to join back in would certainly be a help. I presume this is something being planned eventually, but any hint as to a time frame?
3.) You've stated that you do plan to combine the 'loadoat' and 'upgrade' sections of the mech lab together to at least some degree, so that players can mess around without having to purchase the changes each time they switch between the two. Can you give a time frame of when this might be changed?
Edited by Tvae, 29 October 2012 - 08:05 PM.
#48
Posted 29 October 2012 - 08:21 PM
#49
Posted 29 October 2012 - 08:41 PM
#50
Posted 29 October 2012 - 09:39 PM
Docta Pain, on 29 October 2012 - 08:41 PM, said:
You mean like the Cataphract that will be released next, or the Trebuchet, or the Highlander? They are coming, but I suspect they did keep light on them at first on purpose to give them time to get the JJ mechanics worked out.
#51
Posted 29 October 2012 - 09:49 PM
Question Two: Is there any idea how long until we get fully functional cockpit displays? This is obviously a low priority addition, but it'd be rather cool!
#52
Posted 29 October 2012 - 10:45 PM
Why not change the initial setup to a better weapon grouping like this:
Group 1 - Laser
Group 2 - Ballistic
Group 3 - Missiles
How have you celebrated the start of Open-Beta?
Probably with some weird canadian rites that nobody is allowed to know about?
#53
Posted 30 October 2012 - 12:54 AM
#54
Posted 30 October 2012 - 01:05 AM
#55
Posted 30 October 2012 - 01:36 AM
Could you go into detail on jump-jets and how you want them to work in their final version?
#56
Posted 30 October 2012 - 01:43 AM
2. Did you except more to join it?
3. What are the plans for leaderboards and ranking systems?
#57
Posted 30 October 2012 - 01:55 AM
#58
Posted 30 October 2012 - 02:33 AM
2.) There will be Clan tags but will they be available only for mercs units or also for units of the different factions?
3.) Will the complete dev team be up to dress as 'hula-boys or girls' and make a picture for the MWO community? ^^
(I know you first have to ask everyone and that it may take some time before you get an answer but I will wait for the answer and ask further )
4.) Are you going to implement a button for setting a mech back to it's basic settings as long as you have either enough CB or the fitting components?
#59
Posted 30 October 2012 - 02:39 AM
#60
Posted 30 October 2012 - 03:00 AM
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