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Double Heat Sinks Fixed?

v1.0.134

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#1 Cromwill

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Posted 29 October 2012 - 04:08 PM

Curious if the double heat sinks have been fixed before I spend money on them?

Thank you,

Cromwill

#2 Buso Senshi Zelazny

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Posted 29 October 2012 - 04:09 PM

Doubt it, there was no patch after the reset.

#3 Rooky2001

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Posted 29 October 2012 - 04:11 PM

still buged

#4 Elder Thorn

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Posted 29 October 2012 - 04:12 PM

i think there was like no patch today, didn't have to download anything.
Sucks, because as i understood the post from yesterday, there were some fixes comming today, maybe i got it all wrong...

But it seems like i am not the only one confused today. Some words from the Devs would be nice

#5 DarkISI

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Posted 29 October 2012 - 04:13 PM

They said they would fix it on the 6th, IF they fix them. It was stated that they aren't sure whether they like DHSs broken or not and if they will keep them broken - or not...

#6 Rifter

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Posted 29 October 2012 - 04:13 PM

No patch for me either.

Not surprised with the delays to most patches we get.

#7 Elder Thorn

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Posted 29 October 2012 - 04:14 PM

btw. what exactly is broken about them? I used them before the reset and i didn't notice anythign that i didn't expect, but maybe i overlooked something?

#8 Diewell

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Posted 29 October 2012 - 04:16 PM

there was mention from the PGI dev apologizing for the missed bug and there will be a DHS FIX ON NOV 6, 2012.

They missed something that made the DHS work like SHS..

Edited by Diewell, 29 October 2012 - 04:20 PM.


#9 DarkISI

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Posted 29 October 2012 - 04:18 PM

View PostDiewell, on 29 October 2012 - 04:16 PM, said:

there was mention from the pgi dev apoligizing for the missed bug and there will be a DHS FIX ON NOV 6, 2012


In the same thread he later added, that it was possible that they would decide not to fix them and keep them broken...

#10 Angel of Annihilation

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Posted 29 October 2012 - 04:19 PM

They said no fix for them until Nov 6th.....and even then they were evaluating the current bug to see if they want to keep them broken so no guarentee they will be fixed ever to be honest.

#11 thegimp73

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Posted 29 October 2012 - 04:48 PM

I could be totally wrong here, but I believe there is nothing wrong with DHS in and of themselves. It is only that your engine hs don't get upgraded when you upgrade the rest of mech.

#12 Thorqemada

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Posted 29 October 2012 - 04:54 PM

If for balance sake they keep the enigne HS single its ok to me but not in line with the "Canon".
Also that would mean they would have to decrease the upgrade cost way down!

Edited by Thorqemada, 29 October 2012 - 04:55 PM.


#13 Dirty Old Man

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Posted 29 October 2012 - 04:58 PM

View PostDiewell, on 29 October 2012 - 04:16 PM, said:

there was mention from the PGI dev apologizing for the missed bug and there will be a DHS FIX ON NOV 6, 2012.

They missed something that made the DHS work like SHS..


The DHS installed within the engines which is very substantial are defaulted to working like SHS.

So if your using an engine with 3 HS slots, u only get 3 times the cooling as oppose to 6 times of cooling.

However all DHS installed outside the engine in the rest of the hard points ar working fine atm.

#14 Squid von Torgar

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Posted 29 October 2012 - 05:03 PM

Quote

I could be totally wrong here,


Hey guess what!?

#15 Diewell

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Posted 29 October 2012 - 05:04 PM

Just found this at the what to expect from open beta...

[color=#959595]A Small Economy Tweak and Other Fixes.[/color]
  • On Monday, there will be a tweak to address some of the repair bill issues.
  • Double Heat Sinks will be fixed between the 29th and November 6th. Details forthcoming.
  • A tweak to MechLab UI is coming ASAP to address concerns over the Loadout/Upgrade tab. This tweak will allow you to fully spec your BattleMech before committing to a purchase/change.


#16 pantherzero

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Posted 29 October 2012 - 05:11 PM

correct me if im wrong but all the engine HS are singles.
so any of the higher tonnage mechs that use them are wasting c bills due to crit slot limitations
ie atlas with 21 'dhs' will have 10 single hs in engine + 11 dhs giving 32 single hs equiv where as the same build using singles and a slightly reduced engine i could pack in 36 singles with crit slots to spare

#17 Diewell

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Posted 29 October 2012 - 06:12 PM

when you switch to dhs all heat sinks even in the engine they are dhs as stated by the devs

#18 Ghosth

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Posted 29 October 2012 - 06:25 PM

I think they are indeed working. But you have to remember, that doubling the number of heat sinks only gives you a 50% increase on the effeciency bar.

Try this experiment.

Pick a mech, your choice, install 10 shs, no engine, save, note efficiency. Remove, install standard engine 260 or engine and # of HS to bring up to 10. Save, check efficiency.

Should be the same.

Do the same for double.

I get the same 1.3 efficiency from the 10 DHS in engine as I do from the 10 known DHS in mech.
Combined however I get 1.88

50% increase from 1.3 is really really close to that 1.88 number. Anyone with better math skills care to double check?

I still think heat should be balanced some. Heatsinks across the board both single and double should either be more effecient, or should sink heat faster (7 second cycle instead of 10)
I don't think weapons will truly be balanced until they balance heat better.

However this is IMO a step in the right direction.

Edited by Ghosth, 29 October 2012 - 06:27 PM.


#19 Squidhead Jax

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Posted 29 October 2012 - 06:32 PM

View PostGhosth, on 29 October 2012 - 06:25 PM, said:

I think they are indeed working. But you have to remember, that doubling the number of heat sinks only gives you a 50% increase on the effeciency bar.

Try this experiment.

Pick a mech, your choice, install 10 shs, no engine, save, note efficiency. Remove, install standard engine 260 or engine and # of HS to bring up to 10. Save, check efficiency.

Should be the same.

Do the same for double.

I get the same 1.3 efficiency from the 10 DHS in engine as I do from the 10 known DHS in mech.
Combined however I get 1.88

50% increase from 1.3 is really really close to that 1.88 number. Anyone with better math skills care to double check?

I still think heat should be balanced some. Heatsinks across the board both single and double should either be more effecient, or should sink heat faster (7 second cycle instead of 10)
I don't think weapons will truly be balanced until they balance heat better.

However this is IMO a step in the right direction.


The mechlab thinks that every HS is doubled when you go DHS, but the way the server treats them in play doesn't properly double the value for an engine's built-in onboard sinks (not sure if it also singles down sinks that you manually stuff into bigger engines, too).

Analysis by people doing a lot more thorough work than me suggests that .2/s for SHS and .4/s for DHS would be a good rate to roughly balance weapon outputs vs. heat generation and dissipation, with ballistics generally being more efficient in SHS 'mechs and energy weapons being better in DHS 'mechs (since they get helped out more).

#20 bravo3

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Posted 29 October 2012 - 08:38 PM

I think the confusion came from the statement that the dhs issue will be addressed between the 30th october and the 6th november. i'd post the link but i can't access the old closed beta forums...afaik no fix as of today.





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