

Mirrored Mechs (or Left-handed (armed) mechs)
#1
Posted 02 April 2012 - 07:09 PM
But many mechs in the BattleTech universe have a (direct) weapon bias in favour of the right arm/torso.
The Centurion, Dragon, Panther, Highlander, Vindicator, Victor, etc all have their favoured autocannon/PPC in the right arm
The Hunchback, Atlas, Cyclops, Orion all have favoured autocannons in the right torso.
The Zeus is only Mech that comes to mind that might favour its left arm (PPC or AC5)
So what about the people who (maybe left-handed and) favour weapons to the left portion of their mech?
Specifically I am wondering about mirrored-configuration mechs (weapons on the opposite-side of the canon mechs); ie AC10 on the LA of the Centurion, AC20 on the LT of the Hunchback, etc.
Should it be allowed?
Should it be allowed as a variant?
Should it be allowed from tinkering in the Mechlab?
Other notes:
It would make sense if you had a squad of Centurions (for example) for maximum (autocannon) coverage
to have right flank have AC on their right arm and on the left flank to have their Autocannons on the LA facing left (instead of the unarmed left-hand)
-in circle of death fighting (which WILL happen), weapon placement usually dictated which way the circling of the opponent was favoured; the argus, it tended to be CW so the RA faced right and for the Thanatos with LA ballistic hardpoint it tended to CCW. (well this was for me anyways)
#2
Posted 02 April 2012 - 07:24 PM
To the developers, if anything regarding 'mech-handedness is done, I hope you guys would consider changing some 'mech designs to the point where there were an (nearly) even number of 'mech that favored the left or right side. As it stands, if you always aim off to the right side of an enemy 'mech, chances are you're going to hit something juicy instead of a useless arm or torso.
#3
Posted 02 April 2012 - 07:26 PM
#4
Posted 02 April 2012 - 07:35 PM
And it would give tactical options. You could pair up with a buddy and hide most of your mech behind cover with just your weapons poking out and laying down fire. This would allow a stock and a mirrored mech to hit both sides.
#5
Posted 02 April 2012 - 08:26 PM
#6
Posted 02 April 2012 - 10:49 PM
#7
Posted 02 April 2012 - 10:59 PM
for gameplay purposes if mechs have right or left side mounts, the maps are designed with them in mind for cover spots, adding the ability to invert designs means you have to remake all those maps to adjust for atlas with left side ac20 or hunchback with left shoulder or centurions with left arm gun right arm shield.
if youre left handed o well, no ones saying you cant play the game, we are just saying we arent going to bend the laws of the bt universe for you.
#8
Posted 03 April 2012 - 12:02 AM
And the concept of mirroring mechs is to be able to use more existing cover. There are mechs with weapons on both sides and the maps themselves aren't linear maps. They need to be designed in a more dynamic way as conflicts won't be happening from only one angle of attack.
So, how would things need to be adjusted in terms of map design, at all, to make room for Mirroring? Mirroring would give the option for one side favored mechs to team up witha mirrored partner and not be fighting for the same cover. Making more use of what is already there.
#9
Posted 03 April 2012 - 03:15 AM
As for the question at hand: Although mirroring could be a nice feature, it is not of importance for me. Actually, it would cause me to pause and wonder for a moment when I encountered such a 'Mech on the battlefield. Just as a goal keeper gets confused when facing a left footer. Anyways, I think mirroring of the 'Mechs could be easily done, the mirrored 'Mechs should be available as variants. My reasoning for this is simple: I am for only a limited amount of customisation, but changing the position of entire weapons is a major modification, enough to qualify for a new variant.
#10
Posted 03 April 2012 - 03:40 AM
Seriously though i do see a point to your question. I don't think to mirror the whole chassis really is viable, but switching a primary weapon mounted on a left arm to the right arm doesn't sound far fetched. Would add some interesting tactics to the game. As it stands a chassis that has an AC 20 on a right arm will always be predictible to it's location. Also if you end up in a circling battle (which is why they are mostly right handed) then you would want to circle to the right to allow to lead the turn with the AC20. If someone was able to change there AC20 to their left arm then they could force people to circle the opposite direction keeping away from their stock setup with their main weapon on their right arm.
Im not bothered either way....i may not be cheap but i am easy

#11
Posted 03 April 2012 - 04:47 AM
If it were done, I'd like to see, in the models name, an -M tacked on at the end denoting Mirrored.
EX: [color=#000000]
VND-1R-M for the Vindicator.
[/color]#12
Posted 03 April 2012 - 04:52 AM
#13
Posted 03 April 2012 - 04:55 AM
LordDeathStrike, on 02 April 2012 - 10:59 PM, said:
for gameplay purposes if mechs have right or left side mounts, the maps are designed with them in mind for cover spots, adding the ability to invert designs means you have to remake all those maps to adjust for atlas with left side ac20 or hunchback with left shoulder or centurions with left arm gun right arm shield.
if youre left handed o well, no ones saying you cant play the game, we are just saying we arent going to bend the laws of the bt universe for you.
Actually...
Quote
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Laterality in animals is also called limb dominance. Most race tracks are run counter-clockwise, which favors right-side dominant (left leading) horses, as they take a longer stride with the right foreleg, which helps them turn to the left. Trainers of left eye dominant horses may put a blinder on the left eye to encourage the horse to turn the head slightly to the left and to take a longer step with the right foreleg just as right-side dominant horses do. Parrots tend to favor one foot when grasping objects (for example fruit when feeding). Some studies indicate that most parrots are left footed. Some types of mastodon indicate laterality through the fossil remains having differing tusk lengths.
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As far as BattleMech laterality goes... most 'Mechs are manufactured on automated assembly lines, and as such are standardized designs.
That being said, "FrankenMechs" ("BattleMechs that combine parts of different 'Mech designs; They may either have been constructed entirely out of spare parts, or otherwise have been modified beyond recognition with parts from other units.") are not unknown, so it isn't unthinkable that one could change the handedness of, say, a Centurion.
It wouldn't (and shouldn't?) be a "standard" variant, however, and would (and should?) require one to salvage a compatible set of arms and have the facilities and capital to perform the conversion.
Though, that gets into an Armored Core or Chromehounds level of customization... whether it is even possible would depend on how the MecLab is implemented, which we apparently learn about tomorrow.
#14
Posted 03 April 2012 - 05:26 AM
#15
Posted 03 April 2012 - 05:34 AM
El Loco, on 03 April 2012 - 03:15 AM, said:
I'm not sure how that would qualify as "discrimination".
It makes sense for Omnimechs, which we won't have for a long long time. IS mechs are not built to be modular. The nature of manufacturing and mass production makes these types of mirroring seem highly unlikely. You'd be paying an incredible premium for it, and the ability to use battlefield salvage to repair damage decreases. It is more logical and economical to have the population of mechs within a chassis type be as identical as possible, since it offers benefits to you during maintenance. But, this is all more for the "role-play" crowd I suppose.
If the mech lab can handle it, go for it I suppose. But where does it end? Should you be able to swap the SRM rack and the spotlight on the torsos of a Warhammer? What about swapping the cockpit location of the Atlas from the left eye to the right?
Edited by Dihm, 03 April 2012 - 05:35 AM.
#16
Posted 03 April 2012 - 05:57 AM
Dihm, on 03 April 2012 - 05:34 AM, said:
If the mech lab can handle it, go for it I suppose. But where does it end? Should you be able to swap the SRM rack and the spotlight on the torsos of a Warhammer? What about swapping the cockpit location of the Atlas from the left eye to the right?
why not? Mirrored mechs would make scouts more important. So you are able to know where the enemy has it weak points.
Like already said, most mechs have their strong weaponry on the right side and thats why EVERYONE would ALWAYS hit the right side first.
#17
Posted 03 April 2012 - 06:20 AM
#18
Posted 03 April 2012 - 06:33 AM
If you feel that the creators of BT were actively seeking to discriminate against left-handers and demand that you be able to switch the visual appearance of mechs to feel like you aren't a second class citizen, then you might be too naive for the internet.
#19
Posted 03 April 2012 - 06:40 AM
00dlez, on 03 April 2012 - 06:33 AM, said:
If you feel that the creators of BT were actively seeking to discriminate against left-handers and demand that you be able to switch the visual appearance of mechs to feel like you aren't a second class citizen, then you might be too naive for the internet.
While the question of left-handedness had come up, I think the overall idea was to take advantage of cover more effectively.
#20
Posted 03 April 2012 - 06:44 AM
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