Soulgorger, on 04 November 2012 - 07:01 AM, said:
I thought about this some more in my sleep last night. Amazing how you can wake up with an idea.
The problem is that we're chasing ghosts, and only making guesses as to what it could be. The reason we're doing this lies within the error message itself. The error message is vague, and needs more detail.
Is there a means that PGI can turn on a more detailed "FRead" error message? We need to know what file it's trying to read, and the path that it's trying to read it from. When we have that error message, tracking this bug down will be much easier.
Additionally, I also made the assumption we're all getting this FRead message at the same point in game play. Mine occurred when the match started. The last number I saw was the "1" on the countdown timer, then the game would close and the error box would pop up. Can everyone with this issue concur that's when they saw the error? If not, when are you getting the error?
Maybe Trist can shed some light as to what files are read when the match actually starts. This would be another means as to discover which files are involved that could cause the error.
Just some thought.... Hope it helps.
Well, the thought did cross my mind at first, but the thing is that the FRead error pops up when it's reading a pak that's already got the corruption in there. In order for it to be helpful, I'd need to catch the problem when it's causing the corruption. That's what I was hoping to catch by setting the files to read-only, but so far there's no luck there.
Krist