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[Guide] Why you should love Zombie Wang! (A C-Bill grinding guide to the Yen Lo Wang)


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#41 Wizard Steve

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Posted 30 October 2012 - 08:41 AM

You can't use the trial Centurion because you can't change its loadout or influence its repair costs (there aren't any).

#42 Derring-Do

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Posted 30 October 2012 - 08:57 AM

View PostWizard Steve, on 30 October 2012 - 08:41 AM, said:

You can't use the trial Centurion because you can't change its loadout or influence its repair costs (there aren't any).


I understand this. But why not buy (with C-Bills) a Cicada 2A vs buying a Centurion A or AL. Both Cents will require a C-Bill investment of 5 mil with the engine. When you can get a Cicada 2A for only 3.2 mil.

Im just wondering if the 10 fewer tons is the issue, or if its the hitbox size?

#43 Mattressi

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Posted 30 October 2012 - 09:44 AM

This build sounds really interesting (I always love odd/novelty builds). Unfortunately I don't have $30 to spend on one mech (can't buy it with just the $15 MC amount). Are there any free mechs which can do this the same as the Wang, or should I just get a Centurion AL with 2 small lasers (as Kmieciu suggested)? Twin medium pulse lasers sounds more fun than two small lasers. I'm very new to MWO, so I haven't got much of an idea about the builds on here. Is there a very similar free build counterpart to the Zombie Wang?

#44 Wizard Steve

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Posted 30 October 2012 - 09:52 AM

Any of the Centurion variants can be used with the exception of the trial mech. Of course the YLW farms 30% faster.

#45 Volturnus

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Posted 30 October 2012 - 10:25 AM

View PostMattressi, on 30 October 2012 - 09:44 AM, said:

Is there a very similar free build counterpart to the Zombie Wang?


View PostWizard Steve, on 30 October 2012 - 09:52 AM, said:

Of course the YLW farms 30% faster.


Yes, the 30% boost is really the whole point in doing this with YLW, but as Vechs mentioned, it is certainly applicable to any chassis with sufficient CT/head hardpoints. Give it a shot with some other ones, you might find something that works very well for you without having to spend MC.

Edited by Volturnus, 30 October 2012 - 10:26 AM.


#46 Vechs

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Posted 30 October 2012 - 11:35 AM

View PostVolturnus, on 30 October 2012 - 10:25 AM, said:




Yes, the 30% boost is really the whole point in doing this with YLW, but as Vechs mentioned, it is certainly applicable to any chassis with sufficient CT/head hardpoints. Give it a shot with some other ones, you might find something that works very well for you without having to spend MC.


Yep yep!

The ideal Zombie mech is going to be a stout medium or light heavy (50 to 60 tons) so it can use it's spare weight for the engine and get nice speeds. It should also have 2 CT energy hardpoints, and 1 Head energy hardpoint, allowing for a build of 3 medium pulse lasers. It should also have favorable hitboxes / shape.

... and now I kinda want to search through Sarna and try to find a mech that could do this...

View PostHonelith, on 30 October 2012 - 06:40 AM, said:

Shh. Not so loud, don't want it getting nerfed. :rolleyes:


If I was PGI, I'd want to give me a giant hug.

What I just did is make the first Battlemech guide on the guide forums be a giant advertisement for their real-money hero mech. (There was a guide here before this one, but it was deleted. So I think I'm allowed to claim the honor of "first guide for MWO")

#47 Mattressi

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Posted 30 October 2012 - 11:38 AM

Awesome, thanks for the responses :rolleyes: I guess I'll get the Jenner first (almost there), then I'll get a Centurion and try this Zombie build. Sounds fun :lol:

#48 Vechs

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Posted 30 October 2012 - 11:49 AM

View PostMattressi, on 30 October 2012 - 11:38 AM, said:

Awesome, thanks for the responses ;) I guess I'll get the Jenner first (almost there), then I'll get a Centurion and try this Zombie build. Sounds fun :D


If you have the Jenner with the CT missile bay, you could try 2x LRM5's and then put 4 tons of LRM ammo in your legs, and 1 ton in your head. Again, just repair your CT, and you're a very fast LRM zombie. Try to stay behind a teammate, and when they get into a brawl, spam your missile from around 500 meters away. The reduced flight travel time will help you land more hits, and you have the speed to move into and out of range much easier than a Catapult or Atlas LRM boat.

You get 75% ammo refills for free, so don't bother with paying for ammo. B)

#49 paladin yst

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Posted 30 October 2012 - 01:38 PM

Best guide ever in mwo history, like seriously zombie wang, how can that not win!

This is gold lol

#50 Infavol

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Posted 30 October 2012 - 01:58 PM

erm, zombie? an zombie in MWO is referred to an mech that has lost both of his arms, and has no weapons, so he just runs around knocking shiet over....

#51 Vechs

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Posted 30 October 2012 - 02:01 PM

View PostInfavol, on 30 October 2012 - 01:58 PM, said:

erm, zombie? an zombie in MWO is referred to an mech that has lost both of his arms, and has no weapons, so he just runs around knocking shiet over....


Well, I'm not going to try and argue internet slang, and what terms you and your friends choose to use.

But when I talk about zombie builds, and when I see others talk about zombie builds, we're talking about mechs that can lose their arms and side torsos, and still keep shooting because of CT or Head weapons.

The only real difference is my "zombie" can still bite. :wacko:

#52 Vechs

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Posted 30 October 2012 - 02:24 PM

Okay, I just got out of match, and I took on two enemy Yen Lo Wangs that were apparently stock. They both had the AC20's in the right arm, and within 120 seconds I had blown both their AC20's off.

At that point, I proceeded to use my superior heat efficiency to pick them both appart. I would have easily finished both of them off, but my team won via base cap. :wacko:

I must conclude that 2x MPL in the CT is the superior brawling build.

That right arm just does not have enough protection to warrant putting all your fire power into it.

Edited by Vechs, 30 October 2012 - 02:25 PM.


#53 Wizard Steve

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Posted 30 October 2012 - 02:32 PM

The irony is that the best YLW build is one that all of the Centurion variants can share. P2W my arse!

#54 Vechs

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Posted 30 October 2012 - 02:48 PM

I think it's great just how effective you can be with such a humble weapons payload.

This gets back into the theorycrafting and math from the old beta thread about "boating heatsinks".

Heatsinks are cheap, and because MWO uses faster re-fires rates than the tabletop game, you can boat heatsinks and use fewer actual weapons than you would in the tabletop game.

#55 Derring-Do

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Posted 30 October 2012 - 07:25 PM

I have been Zombie-ing (can Zombie be a verb?), in a CN9-AL all day. I decided to experiment some and have built a pretty ok build. Using a standard 260, endo-steel, and 18 DHS, I have been running 2 MPLs in the RA and 2 MPLs in the CT with an AMS and CASE. I am still Zombie-ing by only repairing the CT, and I always start the next round with all 4 MPLs, even if the arm was blown off. Heat is pretty tolerable, and having that extra firing range helps. CT repairs are slightly higher than advertised, (10-12k).

Ok, I know this kinda goes against the purpose of this build. Mostly because I have spent about 7 mil to build it. But I feel like I am that much more useful to the team.

#56 Volturnus

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Posted 30 October 2012 - 07:51 PM

View PostVechs, on 30 October 2012 - 02:48 PM, said:

I think it's great just how effective you can be with such a humble weapons payload.
This gets back into the theorycrafting and math from the old beta thread about "boating heatsinks".


I agree - I think this type of build is a very good example of how a "less is more" mindset can really pay off when building a mech. Put a couple of good midrange weapons on there, a good standard engine, max out the armor, fill the rest with heatsinks, and brawl 'till you're the last man standing.

Edited by Volturnus, 30 October 2012 - 07:54 PM.


#57 betocorp

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Posted 30 October 2012 - 08:36 PM

great tip, will do it for my standar engine mechs

#58 Thell

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Posted 30 October 2012 - 10:14 PM

What about a large pulse laser?

#59 Volturnus

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Posted 30 October 2012 - 10:19 PM

View PostThell, on 30 October 2012 - 10:14 PM, said:

What about a large pulse laser?

A single large pulse won't match the damage output of two medium pulses.

#60 Thell

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Posted 30 October 2012 - 10:19 PM

Gotcha





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