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LRMs...



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Poll: LRMs... (507 member(s) have cast votes)

Are LRMs OP?!

  1. YES!!!!! (138 votes [27.22%])

    Percentage of vote: 27.22%

  2. no... (369 votes [72.78%])

    Percentage of vote: 72.78%

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#21 SubXulu

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Posted 30 October 2012 - 01:45 AM

View PostMajorLeeHung, on 30 October 2012 - 01:09 AM, said:



Seems about 70% (as of my post) of the players think there fine. Sorry for your luck!


Thats because the only people who can be arsed to vote/comment are you founders, and thats because LRMS are so easy to cbill farm with ... its the same on evey thread where someone complains, and army of orange/yellow 'experts' will wade in an point out why they think its fine.

Now im not a founder , but have been in the closed for months , and last night i brought a few new guys into the game, and i had to appologise to them at how crap the 'experience' they had was. Team after team of founder-badge pre-mades spamming LRMs at anything that moved and killing people before they barley got a shot off.

It was probably to much to ask for founders not to take advantage of the 'new' guys an maybe just play in 3's or 4's rather than full newb stompin 8's and really PGI should be controlling this, its their potential customers that they just lost... and potential future oppoents for you guys you just chased off ....

Edited by SubXulu, 30 October 2012 - 01:46 AM.


#22 Urza Mechwalker

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Posted 30 October 2012 - 02:01 AM

LRM are only OP iuf your group is disorganized. Smart group of players will ahve 3-4 mechs with AMS movign in a tandem to provide a huge anti LRM umbrela. The atlas with 2 AMS can be even more ridiculous.


A group sportign TONS of LRM has a massive damage output and that is true. But they do that risking a lot. IF they are flanked by fast mechs they are TOAST.

The current game problem is the match making. PRe mades vs random is what causes this mess!

Also teams need to use brains. KIll the one spottign for the LRM then bombard the LRM boat with gauss from safe range.. using magnified zoom to fire even gbefore lock adquired.

Edited by Urza Mechwalker, 30 October 2012 - 02:01 AM.


#23 Mister Haha

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Posted 30 October 2012 - 02:05 AM

nobody can afford anything yet. give it a week and let's see where it goes.

#24 Twuggy

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Posted 30 October 2012 - 02:13 AM

View PostSteel Claws, on 29 October 2012 - 11:43 PM, said:

Right now you are seeing a lot of LRMs becaause the trial mechs haave aa lot of LRMs. In addition some people realize that few people have put on AMS yet. This will change as time goes on. Missile boats are meat on the table once your within their minimum range of 180. I've already pulled the LRMs from my Founders Cat (just as soon as I had the money) because there are far more effective weapons.

People will drift away from them because:
1 Most of the missiles miss becaause of terrain or lost lock.
2. More people will eventually be running AMS.
3. When more lights are running around they will get special attention.



what do you have on it anyway?
i tried 2 LPLas and 2 MPLas

#25 Shortbus

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Posted 30 October 2012 - 04:42 AM

How this working out for you op, 66% think its fine, 33% don't know tactics.

#26 Dagnome

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Posted 30 October 2012 - 04:44 AM

I thought the point of closing the old beta forums was so we wouldn't have the same old boring threads that have been around forever?

I must have been mistaken.

#27 Weiland

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Posted 30 October 2012 - 05:05 AM

View PostThe Gunman, on 30 October 2012 - 01:01 AM, said:


Sorry OP, currently 70% of respondents disagree with you.

If you don't like getting hit by LRM's try one of the following, their all battle tested and proven tactics:
1. Get behind cover.
2. Move outside maximum LRM range
3. Move inside minimum LRM range
4. Buy AMS
5. Out run the LRMs (light mechs only)


What he said. LRMs seem like murder, but they're just another tactical nuance to consider. I'm sorry if players can't seem to figure out that running straight out into the open won't get them murdered.

I would also add:

6. Focus fire any scouts that are translating your location via lock for their LRM boats. If you can lock them, they can lock you. And maybe TAG you.
7. If you get behind cover, don't just move a little, move a lot. Those missiles come down in the last place they had a lock, and if all you did was break lock, they're still going to come down on your head.
8. Coordinate with your team to engage each missile boat at close range. Each one, mind you, otherwise they'll pick you apart from a distance when you go after one.

#28 Zero Neutral

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Posted 30 October 2012 - 05:18 AM

People who are new to the game probably have little to no experience with driving a mech or the diversity of weapons in this game.
These new people likely run straight at targets and find themselves getting rained on by LRM. By the time they realise what is happening, they are dead. This is working as intended.
New players must adjust to this non-COD style of gameplay. If they don't like dying then they shouldn't die.
LRM are one of only a few weapons in the game that a player can avoid entirely by playing intelligently. An assault mech that has gained ground on a player is far more lethal than incoming LRM from 900m out.

Edited by Zero Neutral, 30 October 2012 - 05:19 AM.


#29 EDMW CSN

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Posted 30 October 2012 - 05:25 AM

After AMS start appearing on every mech, people will whine at the Gauss Cat....
Again.

#30 Kraita

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Posted 30 October 2012 - 05:27 AM

I foil LRM's by standing behind something and having AMS on all my mechs... Yes I am that devious.

All that needs fixing is they fact they sometimes no clip through cover but that's a hit box issue of the terrain or flight path problem. It's been like that for the last few patches.

#31 5th Fedcom Rat

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Posted 30 October 2012 - 05:31 AM

LRMs are fine, in moderation - it's the premade groups spamming them en masse that's the problem. Their missile boats can carry tiny engines and no backup guns because they know their team mates will defend them. PUG LRM boat players don't have such a luxury.

#32 HumptyWasPushed

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Posted 30 October 2012 - 05:39 AM

View PostJudgeDeathCZ, on 30 October 2012 - 12:16 AM, said:

And u have half of MWO armor in TT

No other weapons have had their damage doubled.

#33 Krondor

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Posted 30 October 2012 - 05:57 AM

View PostSubXulu, on 30 October 2012 - 01:45 AM, said:


Thats because the only people who can be arsed to vote/comment are you founders, and thats because LRMS are so easy to cbill farm with ... its the same on evey thread where someone complains, and army of orange/yellow 'experts' will wade in an point out why they think its fine.

Now im not a founder , but have been in the closed for months , and last night i brought a few new guys into the game, and i had to appologise to them at how crap the 'experience' they had was. Team after team of founder-badge pre-mades spamming LRMs at anything that moved and killing people before they barley got a shot off.

It was probably to much to ask for founders not to take advantage of the 'new' guys an maybe just play in 3's or 4's rather than full newb stompin 8's and really PGI should be controlling this, its their potential customers that they just lost... and potential future oppoents for you guys you just chased off ....

Oh look, another "you're a founder so your opinion is void" post.

View PostZero Neutral, on 30 October 2012 - 05:18 AM, said:

People who are new to the game probably have little to no experience with driving a mech or the diversity of weapons in this game.
These new people likely run straight at targets and find themselves getting rained on by LRM. By the time they realise what is happening, they are dead. This is working as intended.
New players must adjust to this non-COD style of gameplay. If they don't like dying then they shouldn't die.
LRM are one of only a few weapons in the game that a player can avoid entirely by playing intelligently. An assault mech that has gained ground on a player is far more lethal than incoming LRM from 900m out.

This.

MWO has a steep learning curve. It's a game that actually punishes poor gameplay (I know I know... a lot of youngin's won't remember any games that do that...). The current incarnation is very hostile to new players, unfortunetly. This game REALLY needs a comprehensive in-game tutorial, as well as a n00b arena.

THOSE are the things that need to be fixed.

#34 Vactus

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Posted 30 October 2012 - 06:13 AM

View PostGenCat, on 30 October 2012 - 12:33 AM, said:

I do think they are, we just made a team of 3 LRM boats and totaly dismantled entire teams, about 40 games 5 losses, due to getting capped...it was utter destruction. On average LRM mechs were passing off about 1200 damage each with 2-3 kills 1 jenner tagging. It was not even a challange ;) Averaged about 200K C-Bills per match after ammo and repair.


Way to prove that you can pugstomp with them. I can pugstomp too with trial mechs. A team is going to beat a pug most of the time.

#35 Joseph Mallan

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Posted 30 October 2012 - 06:17 AM

View PostCalmon, on 29 October 2012 - 11:46 PM, said:

Well playing with 2x20LRM and 2x15LRM in my awesome I can say LRM is OP. I just made more than 1400 damage as a random without any TAG. DHS in arms help a lot. DHS in engine is not even working in moment!
Thats not OP thats a lot of Missiles.

You are throwing around 140 points of damage per salvo not 1400. Now you may have done 1400 damage by the end of the match, but you seem off by a factor of 10 sir.

#36 SendMyRegards

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Posted 30 October 2012 - 06:19 AM

I would suggest that more of you quit bringing up tabletop in this thread as your metric by which weapons in a video game should behave. For the uninitiated new open beta players the default table top values has led to:
  • Armor values being doubled because, you know, players' aim isn't determined by a dice roll
  • Medium lasers being the best weapons in the game for a significant period of time (now they are only "pretty good")
  • SRMs being the best weapon in the game for a significant period of time (now I'd say that they are "bad")
  • Large Lasers being one of the worst weapons in the game (now I'd say that they are "pretty good)
And these are just off the top of my head. Your table top weapon mechanics have not translated well at all to this game and PGI has had to balance the default values several times along the way in order to make this game's balance much more bearable. So do everyone a favor and quit bringing it up. It doesn't help your cause.

#37 Murphy7

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Posted 30 October 2012 - 06:29 AM

I voted "NO"

Not because I am a heavy LRM user (Got three Cents, only one is equipped with LRM tubes, and that because I am still cash strapped), but because there are just so many lights out on the field right now.

The light rushes, face-hugging / leg-humping, and general impunity they can move about the field right now if your team is not up for a coordinated response makes LRMs not a great counter. I'd rather have Streak SRMs and pulse lasers, myself, while there are all these damn bugs everywhere.

#38 Iron Tusk

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Posted 30 October 2012 - 06:30 AM

View PostSubXulu, on 30 October 2012 - 01:45 AM, said:


Thats because the only people who can be arsed to vote/comment are you founders, and thats because LRMS are so easy to cbill farm with ... its the same on evey thread where someone complains, and army of orange/yellow 'experts' will wade in an point out why they think its fine.

Now im not a founder , but have been in the closed for months , and last night i brought a few new guys into the game, and i had to appologise to them at how crap the 'experience' they had was. Team after team of founder-badge pre-mades spamming LRMs at anything that moved and killing people before they barley got a shot off.

It was probably to much to ask for founders not to take advantage of the 'new' guys an maybe just play in 3's or 4's rather than full newb stompin 8's and really PGI should be controlling this, its their potential customers that they just lost... and potential future oppoents for you guys you just chased off ....


Actually, LRM's and missile heavy builds in general are pretty bad for C-Bill farming due to the reload costs. There's lots of LRM's in the game right now because the 8T is in the trial rotation.

#39 Joseph Mallan

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Posted 30 October 2012 - 06:30 AM

Ok then, LRMs are fine as they are. Medium Lasers are still the ton for ton Champion of Mech combat both TT and MMO. Streak SRMs are the best short range weapon cause they don't have spread and only hit the CT. You are correct on the Large Lasers they are pretty good, I just don't have the frame rate to use em.

Players aim hasn't been determinded by dice in any of the MW titles and they all had TT values for armor IIRC. I don't see your point sir?

#40 Strisen

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Posted 30 October 2012 - 07:04 AM

Everytime I see someone die to LRMS in CBT/OBT, it's always the case of them standing right there, or being out in the open. It's as if you're inviting them to just shower you with everything possible. And remember this, LRMs don't do focused damage. If you're dying to LRM spam, it just means you're not bothering with any tactics ie. positioning/cover at all. And one more thing, you can juke LRMs as well. As long as you're not standing still there.

If you're going to try to justify a nerf to LRMs, reason it out rather than just bringing up stuff like TT rules. I ain't no BT oldie or anything, more or less new to this, but it's really tiring to keep seeing such threads pop up on the forums repeatedly, with the same "reason".





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