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LRMs...



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Poll: LRMs... (507 member(s) have cast votes)

Are LRMs OP?!

  1. YES!!!!! (138 votes [27.22%])

    Percentage of vote: 27.22%

  2. no... (369 votes [72.78%])

    Percentage of vote: 72.78%

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#61 SquareSphere

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Posted 30 October 2012 - 10:07 AM

/sigh/ no LRMs are not OP.
  • If you're in a slow big mech for the love of Pete stop walking out in the open.
  • Hug terrain feature help mask your radar sig
  • Know that any terrain feature that's around x2 your height does NOT effectively work as cover because of LRM arcing
  • Target locks persist a few seconds even if you break LoS

There a lot more tips, just play and figure them out.

#62 Alex Wolfe

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Posted 30 October 2012 - 10:09 AM

I personally found the game way more fun in the patches where LRMs were fire support, not THE way to play/finger of God/death.

:rolleyes:

#63 Protection

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Posted 30 October 2012 - 10:18 AM

Again - nerfing LRMs will take a weapon that is already rather weak and often ineffective in competitive play, and make it even worse.

And then we will simply end up with threads: "Gauss OP," "Lasers OP," and "SSRMs OP" with the same conceptual argument - that a random 8 man team was dominated by an organized group using those weapons.

Right now, groups are running LRMs because they are easy to come by - they are on most trial mechs and most founders mechs, so boating LRMs is an inexpensive strategy, while rebuilding your K2-Gaussapult takes around 12 million C-Bills.

#64 Xigunder Blue

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Posted 30 October 2012 - 10:37 AM

View PostEzrekiel, on 30 October 2012 - 01:07 AM, said:

Well, LRM vs SRM balance is weird, to put it mildly.

Tabletop: LRM = 1 damage/missile SRM = 2 damage/missile
MWO: LRM = 2 damage/missile SRM = 2.5 damage/missile

wtf ?


Lets see...
TT - Standard armor 1
MWO - Double TT standard

Thats wtf

#65 Krell Darkmoon

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Posted 30 October 2012 - 10:41 AM

LRMs are fine.

#66 MagicM0E

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Posted 30 October 2012 - 10:45 AM

Oh good this thread again. Did they remove the others after the reset? :rolleyes:

#67 Salient

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Posted 30 October 2012 - 02:35 PM

*cough* so OP

#68 anonymous175

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Posted 30 October 2012 - 02:45 PM

Posted Image



#69 Salient

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Posted 30 October 2012 - 05:30 PM

The people getting blown up by the LRMs need to vote on this thread instead of just the EZ mode LRMboat pilots...

#70 Solis Obscuri

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Posted 30 October 2012 - 05:33 PM

Sheesh. Nut up and L2P you big baby...

#71 Darkfire66

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Posted 30 October 2012 - 05:35 PM

I love seeing a team of 6 LRM boats. I routinely go 5-2 with yellow armor on those games. It's about using cover, and once you're inside of the 180 meter safety zone, just laugh as they desperately backpedal and hit terrain, wildly firing their small lasers at you in the hope of slowing down the inevitable.

#72 Weiland

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Posted 30 October 2012 - 05:35 PM

View PostSalient, on 30 October 2012 - 05:30 PM, said:

The people getting blown up by the LRMs need to vote on this thread instead of just the EZ mode LRMboat pilots...


OF COURSE. That must be it. The people who are EZ-BOATING NOOBS are the ones that are voting here (all, what, 200+ of them?) instead of out there, you know, playing. And we all know that the forums are completely barren of whiners ready to QQ over whine-of-the-day. Yeah, that must be it.

It couldn't be that people just don't know how to pilot well enough to deter LRM swarms, and instead of learning how or endeavoring to become smarter pilots, they come onto the forums to claim, once again, that "<insert component here> is OP!". No, that's nonsense.

#73 CobraFive

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Posted 30 October 2012 - 05:40 PM

First of all: Silly poll, you can't use the term "OP" or no-one will take you seriously on any topic whatsoever. Seriously, you are suggesting something is wrong with the game: and that can't be the case. You'll get nothing but golds constructively posting "L2P".

That said, I don't think LRMs are OP, I do feel their current strength brews a bad metagame for randoms/pugs. We're falling into the problem WOT has with arty parties, and the problems it had back when arty was super accurate. No-one wants to fight, and the game is more about hiding behind hills and staring at rocks then it is about fighting robots. Trying to bait the other team into making the first mistake and actually attacking.

My suggestion is to greatly increase the size of LRM spread, so fewer missiles hit the target. Leave the spread as it is for TAGed or NARCed targets though. I think it would be killing two birds with one stone, and I think the game would be greatly improved if TAG and NARC were more necessary in that sense and LRMs were less of a point-and-click adventure game.

Edited by CobraFive, 30 October 2012 - 05:41 PM.


#74 Weiland

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Posted 30 October 2012 - 05:57 PM

View PostCobraFive, on 30 October 2012 - 05:40 PM, said:

First of all: Silly poll, you can't use the term "OP" or no-one will take you seriously on any topic whatsoever. Seriously, you are suggesting something is wrong with the game: and that can't be the case. You'll get nothing but golds constructively posting "L2P".

That said, I don't think LRMs are OP, I do feel their current strength brews a bad metagame for randoms/pugs. We're falling into the problem WOT has with arty parties, and the problems it had back when arty was super accurate. No-one wants to fight, and the game is more about hiding behind hills and staring at rocks then it is about fighting robots. Trying to bait the other team into making the first mistake and actually attacking.

My suggestion is to greatly increase the size of LRM spread, so fewer missiles hit the target. Leave the spread as it is for TAGed or NARCed targets though. I think it would be killing two birds with one stone, and I think the game would be greatly improved if TAG and NARC were more necessary in that sense and LRMs were less of a point-and-click adventure game.


Maybe improve their flight trajectory to prevent lawndarting. That would be helpful.

#75 Iron Jim

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Posted 01 November 2012 - 02:05 PM

Exhibit A:
Posted Image

I (Iron Jim) stood in one spot, hit the R key maybe ten times, and otherwise just held down the left mouse button. (Sometimes I held down the middle mouse button instead for variety!)

I was on a PUG, playing against another PUG. They didn't do anything horribly wrong, and my team did not do anything horribly right. But I certainly held down that LRM button!

LRMs are too much "automatic hit" and too much damage. Halve LRM damage and rduce the percent that hit when the launcher does not have LoS by half. That would still have left my damage at 400, which is pretty respectable.

This is fairly typical for my damage when playing other PUGs. It is true that a well-organized pre-made can limit the damage from LRMs with careful game-play, especially if the LRM pilots panic, but most of the time LRM=Win.

Needs fixing.

#76 XvDraxvX

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Posted 01 November 2012 - 02:07 PM

OMG.... go away there are 900 Threads about this out there.... ENOUGH i mean heck couldn't you latch on to one of the other ones?

LRM's are fine, get over it already.....

#77 IIIuminaughty

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Posted 01 November 2012 - 02:08 PM

View PostIron Jim, on 01 November 2012 - 02:05 PM, said:

Exhibit A:
Posted Image

I (Iron Jim) stood in one spot, hit the R key maybe ten times, and otherwise just held down the left mouse button. (Sometimes I held down the middle mouse button instead for variety!)

I was on a PUG, playing against another PUG. They didn't do anything horribly wrong, and my team did not do anything horribly right. But I certainly held down that LRM button!

LRMs are too much "automatic hit" and too much damage. Halve LRM damage and rduce the percent that hit when the launcher does not have LoS by half. That would still have left my damage at 400, which is pretty respectable.

This is fairly typical for my damage when playing other PUGs. It is true that a well-organized pre-made can limit the damage from LRMs with careful game-play, especially if the LRM pilots panic, but most of the time LRM=Win.

Needs fixing.


why post another LRM thread when they are like 10+ already made
gratz on your 5 kills with LRMS tho

#78 Wispsy

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Posted 01 November 2012 - 02:08 PM

Similar to my pug games when I lrm. Doing nothing special or remotely close to skillful.

#79 PYR0MANCER

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Posted 01 November 2012 - 02:08 PM

I run around in a Raven and get fired on with LRM's on a regular basis as I am one of the scouts and all you have to do is not stand out in the open...

#80 MCXL

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Posted 01 November 2012 - 02:08 PM

Lrms are extremely damage inefficient, you have huge numbers but you don't do a lot to any one component. (BTW you earn less for salvage when you wreck people this way)

A big part of the reason LRM builds feel strong now is because of how poor hit detection is for non homing weapons. If I could reliably hit with my other weapons I would happily ditch one of my lrm racks.

Edited by MCXL, 01 November 2012 - 02:09 PM.






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