#41
Posted 30 October 2012 - 07:09 AM
Kidding.
Actually, of the 692 polls I have seen on this topic in the last 3 months, this has one of the largest percentages of "Yes, they're OP" votes. I, for one, love how deadly they are as it makes positional awareness and scouts so much more important. If you've used them against a good team, you're aware of how annoying it is when you lose your lock 1 second before the LRMs hit.
#42
Posted 30 October 2012 - 07:10 AM
#43
Posted 30 October 2012 - 07:38 AM
Salient, on 29 October 2012 - 11:36 PM, said:
What's funny is you did this same poll in closed beta and got the same answer. The majority of players don't agree with you, there or here.
#44
Posted 30 October 2012 - 07:42 AM
SubXulu, on 30 October 2012 - 01:45 AM, said:
Thats because the only people who can be arsed to vote/comment are you founders, and thats because LRMS are so easy to cbill farm with ... its the same on evey thread where someone complains, and army of orange/yellow 'experts' will wade in an point out why they think its fine.
Now im not a founder , but have been in the closed for months , and last night i brought a few new guys into the game, and i had to appologise to them at how crap the 'experience' they had was. Team after team of founder-badge pre-mades spamming LRMs at anything that moved and killing people before they barley got a shot off.
It was probably to much to ask for founders not to take advantage of the 'new' guys an maybe just play in 3's or 4's rather than full newb stompin 8's and really PGI should be controlling this, its their potential customers that they just lost... and potential future oppoents for you guys you just chased off ....
Yep... that's what we are doing, chasing them potential customers off... And those LRMS will destroy you... I lead the push across the 4 line with my aws-9m on Caustic last night, from the premade side, was getting rained on by a founders cat, lrm atlas, and an AWS-8R... you know how long it takes to get across that line? I lost an arm!!! That was it, AMS/cover and tactics buddy, learn it, use it, love it. AMS blanket does wonders too if you have a full lance with those equipped.
#45
Posted 30 October 2012 - 08:17 AM
#46
Posted 30 October 2012 - 08:38 AM
once that is in place, it will balance the game field
LRM without TAG / NARC will less likely hit on target if you equipped ECM + AMS
#47
Posted 30 October 2012 - 08:40 AM
Bad thread author BAD!!! no biscuit!
#48
Posted 30 October 2012 - 08:43 AM
SubXulu, on 30 October 2012 - 01:45 AM, said:
Thats because the only people who can be arsed to vote/comment are you founders, and thats because LRMS are so easy to cbill farm with ... its the same on evey thread where someone complains, and army of orange/yellow 'experts' will wade in an point out why they think its fine.
Now im not a founder , but have been in the closed for months , and last night i brought a few new guys into the game, and i had to appologise to them at how crap the 'experience' they had was. Team after team of founder-badge pre-mades spamming LRMs at anything that moved and killing people before they barley got a shot off.
It was probably to much to ask for founders not to take advantage of the 'new' guys an maybe just play in 3's or 4's rather than full newb stompin 8's and really PGI should be controlling this, its their potential customers that they just lost... and potential future oppoents for you guys you just chased off ....
Easy to Cbill farm with???? are you high!? do you have any idea how much ammo costs?
I mean heck if i was going to cbill farm id do it in a jenner its easier MUCH EASIER.
If you die in a LRM Boat you have to pay for all the ammo and repairs.
If you win you still have to pay for at least 8 tons of Ammo.
its not a Cbill farming mech. trust me.....
#49
Posted 30 October 2012 - 08:47 AM
Perhaps folks should stop reenacting Civil War battles with their mechs... ie don't just walk ahead into the open to the beat of your own drum
I also came across this situation where a mech being shot in the back with pulse lasers died really quickly... pulse lasers must be OP too.
If I get pummeled by LRMS and I have plenty of times especially since Open Beta... I feel like it's pretty much my own fault... LRMS are not OP... they are effective... they can also be countered a number of ways, lumbering straight toward them is not one of those ways.
#50
Posted 30 October 2012 - 08:58 AM
When I was running my Founder's Cat this morning, I felt downright dirty using LRMs... I switched them out for SRM6s as soon as I could. Our premade didn't have a light mech pilot, so they were the better choice anyway, but I didn't feel like I was cheating every time I clicked the mouse, either.
I'm not sure if they need to be nerfed, but I can't use them and enjoy the game at the same time.
#51
Posted 30 October 2012 - 09:01 AM
You can see when the missiles are coming at you and try to get behind cover, you can shoot back at the source of the missiles fairly easily, you can even plain outrun them as a light mech.
No, LRM's are fairly balanced atm. If you're getting torn a new one by LRM's for standing out in the open, stop standing in the open.
#52
Posted 30 October 2012 - 09:02 AM
#53
Posted 30 October 2012 - 09:09 AM
1. We're not saying one mech spamming LRMs is bad. We're saying when the opposing team has 4-6 LRM spammers (something I've saw in 5 different matches between Sunday and Monday), it gets ridiculous.
Now, you're saying that we should "stick to cover", or get within minimum range.
To which I respond:
( a ) being pinned behind cover wins no matches--particularly when base capture is what wins games. If your team is pinned down, the opposing team has an easy capture.
and
( b ) there's no such thing as staying underneath minimum range when fighting more than one LRM boat. Closing range on one results in ideal range for all the rest (plus you're out in the open and easily targetted!)
2. We're seeing this partially because of the LRMs on all the trial mechs, and partially because right now it's "easy win" mode. I've been seeing Hunchbacks and Atlas's sporting LRMs--not their base load out of 1, but the LRM with high ammounts of ammo, and only a laser or two. There are many choosing to remove an AC/20 or for an LRM and ammo...what does that tell you?
3. I don't think the answer is to have LRMs to less damage. I do however thing they need a longer reload time, and greater heat generation.
3-4 LRM boats with a TAG spotter can rain down a silly amount of DPS on a single target really easily right now. And most settings will make it difficult for your squad to take out that spotter at all. (Even if that target is running AMS.)
That's the frustration many of us have--if you're TAGed for 3-4 LRM boats--there's not a damn thing you can do about it.
There's a reason why semi-guided LRM missiles cost three times as much cbills in the tabletop as normal LRMs--to balance out what TAG does.
Edited by Twosteps, 30 October 2012 - 09:10 AM.
#54
Posted 30 October 2012 - 09:11 AM
#55
Posted 30 October 2012 - 09:12 AM
However, they do completely change the way mech battles must be fought, and in a very negative way.
Currently, combat is all about staying behind a mountain or building hoping that the other side is the one stupid enough to leave cover first. That's both idiotic and just not fun.
Hopefully, when weapons are balanced further (Machine Guns and Flamers are garbage, PPCs are bad, long-range Energy weapons cause too much heat to be reasonably usable) and people start using their own mechs rather than the trial mechs (that for some reason have been loaded with LRMs), gameplay will start becoming interesting.
#56
Posted 30 October 2012 - 09:12 AM
#57
Posted 30 October 2012 - 09:17 AM
Part of the issue is that: DHS are bad/bugged, heat sinks have diminishing returns (fewer PPC mechs), and AC's are bugged. Laser boats and missile boats are pretty much what ends up happening as a result. Gauss is also the only useful ballistic right now because it is accurate, has a fast projectile, doesn't seem as bugged, has no heat, and is effective at all ranges.
#58
Posted 30 October 2012 - 09:21 AM
Fate 6, on 30 October 2012 - 09:17 AM, said:
Part of the issue is that: DHS are bad/bugged, heat sinks have diminishing returns (fewer PPC mechs), and AC's are bugged. Laser boats and missile boats are pretty much what ends up happening as a result. Gauss is also the only useful ballistic right now because it is accurate, has a fast projectile, doesn't seem as bugged, has no heat, and is effective at all ranges.
So much wrong with this i don't know where to start.
#59
Posted 30 October 2012 - 09:41 AM
#60
Posted 30 October 2012 - 10:04 AM
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