Jump to content

LRMs...



257 replies to this topic

Poll: LRMs... (507 member(s) have cast votes)

Are LRMs OP?!

  1. YES!!!!! (138 votes [27.22%])

    Percentage of vote: 27.22%

  2. no... (369 votes [72.78%])

    Percentage of vote: 72.78%

Vote Guests cannot vote

#41 Raalic

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 483 posts
  • Google+: Link
  • LocationIllinois

Posted 30 October 2012 - 07:09 AM

According to Bryan Ekman, we should be seeing a 50/50 split for balance. Buff LRMs! ;)

Kidding.

Actually, of the 692 polls I have seen on this topic in the last 3 months, this has one of the largest percentages of "Yes, they're OP" votes. I, for one, love how deadly they are as it makes positional awareness and scouts so much more important. If you've used them against a good team, you're aware of how annoying it is when you lose your lock 1 second before the LRMs hit.

#42 Keisuke Nagisa

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 254 posts
  • LocationFlorida

Posted 30 October 2012 - 07:10 AM

I don't think lrm's by themself but with tag and narc they become ridiculous. What we need is for the ecm systems to be implemented to counter these things.

#43 Kaijin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,137 posts

Posted 30 October 2012 - 07:38 AM

View PostSalient, on 29 October 2012 - 11:36 PM, said:

Now that the doors to MWO are opened to the world, what do you all think? Having a fun time getting pwned by LRMs 1m into the game? ... prolly not, i bet those LRMs seem... pretty OP. That's because, they are.


What's funny is you did this same poll in closed beta and got the same answer. The majority of players don't agree with you, there or here.

#44 Like a Sir

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 589 posts
  • LocationUSA NW

Posted 30 October 2012 - 07:42 AM

View PostSubXulu, on 30 October 2012 - 01:45 AM, said:


Thats because the only people who can be arsed to vote/comment are you founders, and thats because LRMS are so easy to cbill farm with ... its the same on evey thread where someone complains, and army of orange/yellow 'experts' will wade in an point out why they think its fine.

Now im not a founder , but have been in the closed for months , and last night i brought a few new guys into the game, and i had to appologise to them at how crap the 'experience' they had was. Team after team of founder-badge pre-mades spamming LRMs at anything that moved and killing people before they barley got a shot off.

It was probably to much to ask for founders not to take advantage of the 'new' guys an maybe just play in 3's or 4's rather than full newb stompin 8's and really PGI should be controlling this, its their potential customers that they just lost... and potential future oppoents for you guys you just chased off ....



Yep... that's what we are doing, chasing them potential customers off... And those LRMS will destroy you... I lead the push across the 4 line with my aws-9m on Caustic last night, from the premade side, was getting rained on by a founders cat, lrm atlas, and an AWS-8R... you know how long it takes to get across that line? I lost an arm!!! That was it, AMS/cover and tactics buddy, learn it, use it, love it. AMS blanket does wonders too if you have a full lance with those equipped.

#45 Shortbus

    Member

  • PipPipPipPipPip
  • 146 posts

Posted 30 October 2012 - 08:17 AM

If anything Lazor's and balistics need to be nerfed. It takes no skill to pew pew someone, These weapons are just easy mode.

#46 AllGamer

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 331 posts
  • Locationsomewhere in innersphere

Posted 30 October 2012 - 08:38 AM

ECM modules are supposed to be ready soon.

once that is in place, it will balance the game field

LRM without TAG / NARC will less likely hit on target if you equipped ECM + AMS

#47 XvDraxvX

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 298 posts
  • LocationEscondido CA

Posted 30 October 2012 - 08:40 AM

Bias poll and comment is Bias.

Bad thread author BAD!!! no biscuit!

#48 XvDraxvX

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 298 posts
  • LocationEscondido CA

Posted 30 October 2012 - 08:43 AM

View PostSubXulu, on 30 October 2012 - 01:45 AM, said:


Thats because the only people who can be arsed to vote/comment are you founders, and thats because LRMS are so easy to cbill farm with ... its the same on evey thread where someone complains, and army of orange/yellow 'experts' will wade in an point out why they think its fine.

Now im not a founder , but have been in the closed for months , and last night i brought a few new guys into the game, and i had to appologise to them at how crap the 'experience' they had was. Team after team of founder-badge pre-mades spamming LRMs at anything that moved and killing people before they barley got a shot off.

It was probably to much to ask for founders not to take advantage of the 'new' guys an maybe just play in 3's or 4's rather than full newb stompin 8's and really PGI should be controlling this, its their potential customers that they just lost... and potential future oppoents for you guys you just chased off ....


Easy to Cbill farm with???? are you high!? do you have any idea how much ammo costs?

I mean heck if i was going to cbill farm id do it in a jenner its easier MUCH EASIER.

If you die in a LRM Boat you have to pay for all the ammo and repairs.

If you win you still have to pay for at least 8 tons of Ammo.

its not a Cbill farming mech. trust me.....

#49 Dagger6T6

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,362 posts
  • Facebook: Link
  • Locationcockpit

Posted 30 October 2012 - 08:47 AM

oddly enough when I'm behind effective cover LRMS don't do much if any damage... which is further reduced by AMS... hmmmm

Perhaps folks should stop reenacting Civil War battles with their mechs... ie don't just walk ahead into the open to the beat of your own drum

I also came across this situation where a mech being shot in the back with pulse lasers died really quickly... pulse lasers must be OP too.

If I get pummeled by LRMS and I have plenty of times especially since Open Beta... I feel like it's pretty much my own fault... LRMS are not OP... they are effective... they can also be countered a number of ways, lumbering straight toward them is not one of those ways.

#50 Daekar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,214 posts

Posted 30 October 2012 - 08:58 AM

LRMs are ridiculous if you've got a spotter. They totally ruin it. If you're pugging, they're only mediocre because it's hard to keep a target locked long enough.

When I was running my Founder's Cat this morning, I felt downright dirty using LRMs... I switched them out for SRM6s as soon as I could. Our premade didn't have a light mech pilot, so they were the better choice anyway, but I didn't feel like I was cheating every time I clicked the mouse, either.

I'm not sure if they need to be nerfed, but I can't use them and enjoy the game at the same time.

#51 CaptainAnt

    Member

  • PipPipPip
  • 70 posts

Posted 30 October 2012 - 09:01 AM

Of all the weapons to negate, LRM's are by far the easiest to take out of a fight. If you're being missile spammed, find a cliff of building and get right up against it. Boom - that's most likely going to be a 75% reduction in damage taken at minimum.

You can see when the missiles are coming at you and try to get behind cover, you can shoot back at the source of the missiles fairly easily, you can even plain outrun them as a light mech.

No, LRM's are fairly balanced atm. If you're getting torn a new one by LRM's for standing out in the open, stop standing in the open.

#52 EtherDragon

    Member

  • PipPipPipPipPipPip
  • 378 posts
  • LocationWashington State

Posted 30 October 2012 - 09:02 AM

I say "YES!" but only by a little bit. If LRMs did 1.8 damage per missile instead of 2, we would be golden!

#53 Twosteps

    Member

  • PipPipPip
  • 98 posts

Posted 30 October 2012 - 09:09 AM

A few things I'd like to mention to those wh feel LRMs are currently "fine".

1. We're not saying one mech spamming LRMs is bad. We're saying when the opposing team has 4-6 LRM spammers (something I've saw in 5 different matches between Sunday and Monday), it gets ridiculous.

Now, you're saying that we should "stick to cover", or get within minimum range.

To which I respond:

( a ) being pinned behind cover wins no matches--particularly when base capture is what wins games. If your team is pinned down, the opposing team has an easy capture.

and

( b ) there's no such thing as staying underneath minimum range when fighting more than one LRM boat. Closing range on one results in ideal range for all the rest (plus you're out in the open and easily targetted!)

2. We're seeing this partially because of the LRMs on all the trial mechs, and partially because right now it's "easy win" mode. I've been seeing Hunchbacks and Atlas's sporting LRMs--not their base load out of 1, but the LRM with high ammounts of ammo, and only a laser or two. There are many choosing to remove an AC/20 or for an LRM and ammo...what does that tell you?


3. I don't think the answer is to have LRMs to less damage. I do however thing they need a longer reload time, and greater heat generation.


3-4 LRM boats with a TAG spotter can rain down a silly amount of DPS on a single target really easily right now. And most settings will make it difficult for your squad to take out that spotter at all. (Even if that target is running AMS.)

That's the frustration many of us have--if you're TAGed for 3-4 LRM boats--there's not a damn thing you can do about it.

There's a reason why semi-guided LRM missiles cost three times as much cbills in the tabletop as normal LRMs--to balance out what TAG does.

Edited by Twosteps, 30 October 2012 - 09:10 AM.


#54 The Muke Of Dania

    Member

  • Pip
  • Knight Errant
  • 15 posts
  • LocationUSA

Posted 30 October 2012 - 09:11 AM

LRMs are fine. Anyone with half a brain can avoid them and AMSs aren't too expensive. I think that you 1200 damage guys must being playing against teams of trial mechs. I don't really use LRMs anymore, as it quite hard to get kills with them against a decent mech/team.

#55 De La Fresniere

    Member

  • PipPipPipPipPipPipPip
  • 622 posts

Posted 30 October 2012 - 09:12 AM

I don't think LRMs are all that OP. They're very strong, strong enough that I would never consider using a mech that doesn't have an AMS, and quite unforgiving in many situations... but at least there's some restrictions to their use.

However, they do completely change the way mech battles must be fought, and in a very negative way.

Currently, combat is all about staying behind a mountain or building hoping that the other side is the one stupid enough to leave cover first. That's both idiotic and just not fun.

Hopefully, when weapons are balanced further (Machine Guns and Flamers are garbage, PPCs are bad, long-range Energy weapons cause too much heat to be reasonably usable) and people start using their own mechs rather than the trial mechs (that for some reason have been loaded with LRMs), gameplay will start becoming interesting.

#56 PropagandaWar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,495 posts
  • LocationCalifornia

Posted 30 October 2012 - 09:12 AM

They aren't OP they just need to stop going through building and cliffs lol. Didn't happen before so why now?

#57 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 30 October 2012 - 09:17 AM

In disorganized play they are OP because they give ridiculous amounts of damage at huge ranges without needing direct line of sight, making weapons like the AC/20 just feel plain bad.

Part of the issue is that: DHS are bad/bugged, heat sinks have diminishing returns (fewer PPC mechs), and AC's are bugged. Laser boats and missile boats are pretty much what ends up happening as a result. Gauss is also the only useful ballistic right now because it is accurate, has a fast projectile, doesn't seem as bugged, has no heat, and is effective at all ranges.

#58 Shortbus

    Member

  • PipPipPipPipPip
  • 146 posts

Posted 30 October 2012 - 09:21 AM

View PostFate 6, on 30 October 2012 - 09:17 AM, said:

In disorganized play they are OP because they give ridiculous amounts of damage at huge ranges without needing direct line of sight, making weapons like the AC/20 just feel plain bad.

Part of the issue is that: DHS are bad/bugged, heat sinks have diminishing returns (fewer PPC mechs), and AC's are bugged. Laser boats and missile boats are pretty much what ends up happening as a result. Gauss is also the only useful ballistic right now because it is accurate, has a fast projectile, doesn't seem as bugged, has no heat, and is effective at all ranges.



So much wrong with this i don't know where to start.

#59 Thrael

    Member

  • PipPipPipPipPip
  • 170 posts

Posted 30 October 2012 - 09:41 AM

LRMs are fine only because 66% of players don't know how to use them

#60 Byk

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 257 posts
  • LocationSeattle, WA

Posted 30 October 2012 - 10:04 AM

I had the same feelings in closed beta. Yes we have seen a massive increase in the use of LRM's in open beta, but my feelings remain the same. LRM's do too much damage in my opinion, compared to other weapons. If they buffed the damage on ballistics, and even buffed laser damage further, I don't think this would be an issue. I wouldn't mind seeing LRM damage go from 2 per missile to 1.5 per missile, to see how things go.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users