A few things I'd like to mention to those wh feel LRMs are currently "fine".
1. We're not saying one mech spamming LRMs is bad. We're saying when the opposing team has 4-6 LRM spammers (something I've saw in 5 different matches between Sunday and Monday), it gets ridiculous.
Now, you're saying that we should "stick to cover", or get within minimum range.
To which I respond:
( a ) being pinned behind cover wins no matches--particularly when base capture is what wins games. If your team is pinned down, the opposing team has an easy capture.
and
( b ) there's no such thing as staying underneath minimum range when fighting more than one LRM boat. Closing range on one results in ideal range for all the rest (plus you're out in the open and easily targetted!)
2. We're seeing this
partially because of the LRMs on all the trial mechs, and
partially because right now it's "easy win" mode. I've been seeing Hunchbacks and Atlas's sporting LRMs--not their base load out of 1, but the LRM with high ammounts of ammo, and only a laser or two. There are many choosing to remove an AC/20 or for an LRM and ammo...what does that tell you?
3. I don't think the answer is to have LRMs to less damage. I
do however thing they need a longer reload time, and greater heat generation.
3-4 LRM boats with a TAG spotter can rain down a silly amount of DPS on a single target really easily right now. And most settings will make it difficult for your squad to take out that spotter at all. (Even if that target is running AMS.)
That's the frustration many of us have--if you're TAGed for 3-4 LRM boats--there's not a damn thing you can do about it.
There's a reason why semi-guided LRM missiles cost three times as much cbills in the tabletop as normal LRMs--to balance out what TAG does.
Edited by Twosteps, 30 October 2012 - 09:10 AM.